
Light The Way is a first-person horror adventure game. It takes place in a storage house after your character is kidnapped by a stranger.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Launch Day Review[/h1] [h1]Video (gameplay + commentary):[/h1] https://youtu.be/Vb_OqSdHbNs [h1]Short Version:[/h1] Equal parts puzzler and sneaking game. It's not bad, but definitely rough around the edges. Lots of sneaking, simplistic and often artifically long puzzles as well as decent exploration with a lot of backtracking. Light on story. [h1]Longer Version:[/h1] If Steam had a rating between thumbs up and thumbs down, I'd probably put Light The Way there as the game has a neat premise and big ideas, but is rough around the edges. In light of that, I'll give it a thumbs up with the caveat that hopefully the game will fix some bugs and flesh out some of its puzzles/ideas. Light the Way is equal parts puzzler and sneaking game. You've been kidnapped and made to navigate a complex maze of a warehouse in order to locate several keys to fully unlock a door allowing your escape. You spend a lot of time hiding in the dark and trying to avoid detection by inky, shadowy creatures that shriek when startled and cause a nice deal of dread when you see them. They have predictable patrol routes and, if detected, will kill you and you'll have to start that sequence over again. The game is thankfully generous with checkpoints so dying to creatures doesn't hold a lot of punishment. You're also provided a gun early on that has a flashlight and allows you to fire two types of projectiles: balls of light and other, sturdier balls. Unfortunately neither are explained very well and after several hours of playing I still can't understand what the light balls are supposed to do outside of lighting your path in a way that monsters can't detect (they will however react to your flashlight). That's fine if that's all they're for, but further explanation would be preferable since for a while I tried to figure out how to use them to distract patrols in order to more dynamically sneak by to no avail. Likewise, the other ball type, from what I can tell, is used in very few situations and overall has no practical application. When you're not sneaking around, you're usually solving puzzles or exploring. The puzzles themselves are decent enough, however they can feel very padded in order to make sequences feel longer than they need to be. There's also a lot of backtracking in the game, which also feels like it's padding the game. Exploration is usually a means to get from room to room. Some areas are interesting while others look like identical warehouse rooms. You can also discover bodies that help provide more details to the overall story as well as collect little objects called "fragments" which aren't explained and I still have no idea what they're for. The story is told almost entirely through notes you come across as you traverse the warehouse and give you a glimpse into the person who kidnapped you. Speaking for the launch day version, the game has its share of bugs and oddities which I hope are mended as time goes on. The biggest was a showstopping glitch from completing a sequence then having to reload to an earlier checkpoint and rendered the now not completed sequence from functioning properly. I've also run into bugs where enemies can't hit me when they should be able to. Ultimately I found the experience intriguing but kinda lacking, even if the bugs are fixed. The environmental puzzles are basic and there are more than a few instances where "because you can't" is the reason you can't solve something a certain way as noted by things like invisible walls or platforms that are JUST too high to jump onto without the help of a box. Still, if you're curious about it, no reason not to investigate and see if it's more a fit for you.
I'm kind of undecided on whether or not I like this game but up to the point I've played so far, it's not too bad so I'm going to recommend this tentatively and then I'll just change it if it turns out that it's unable to stick the landing. I did really like the concept of the light gun but since it literally only puts light into dark areas, I'm not really sure how necessary it is yet because I haven't really run into many areas where it was SO dark that I couldn't see. I haven't really needed the gun much yet. It is a unique concept that I've really only seen in one other game though (The Light Keeps Us Safe). If you're on the fence or you just want to see the game in action, feel free to check out my video and maybe it'll help you decide: https://www.youtube.com/watch?v=8r-F0k184n8
Light The Way is a nice horror and sneaking game. Story is good, sometimes I really struggled to escape from the creatures and that made the game challenging. So it's definitely worth a try.
I should of read the reviews. The graphics lag, it crashes, can't get off the first screen. Can not go in and fix the hesitations on the graphics, nothing telling you what keys to use, if playing on your pc.
Light The Way ist insgesamt eher ein schwaches Horror Abenteuer Game als ein gutes. Die Story finde ich nicht gut. Viel zu wenig Infos und zu wenig Gerede. Schöne Momente, die Lust auf mehr machen, waren nur das Intro und das Ende. Alles andere kann kein Mensch gebrauchen. Wenn wenigstens das Gameplay komplett überzeugen könnte und man über die Story hinweg sehen könnte... Am Anfang wird man nach paar Schritten direkt ohne Info mit dem Worten "Run" rein geschmissen. Rennt vor irgendwelchen Monstern weg. Laufe der Zeit kommen zu wegrennen und den Schleichphasen auch kleine Puzzle dazu. Die Idee paar Dinge zu mischen ist gut. Auch das man Sachen suchen und zerstören kann sind interessant, ebenfalls mit den gesammelten Dingen neue Bonus Sachen (wie größerer Taschenlampen Leuchtradius) freizuschalten ist gut. Dennoch Bugs/Fehler wie, das man in frühere Gebiete zurückkehrt (das man ohne Probleme kann und kein Glitch ist) und es nochmal zu durchsuchen wird bestraft. Bespiel die gesammelte Anzahl von etwas wird auf 0 zurück gesetzt und geht nicht mehr neu einzusammeln. Ebenfalls mitten drin, die freigeschalteten Bonus Dinge verschwinden teilweise. Es gibt schlimmeres aber für Sammler und Errungenschaft Interessierte Leute unnötig frustrierend. Man sollte alles in einem Rutsch einsammeln und am Ende alles freischalten, dann müsste es klappen. Aber man kann insgesamt darüber hinweg sehen. Denn irgendwo fest zu buggen kommt auch mal vor. Ebenfalls gibt es 1-2 zusätzliche Momente die einen durchdrehen lassen. Denn die Physik im Spiel ist schrecklich. Und sterben wird zu einem neuen Hobby. Mit mehr Glück als Liebe vom Spiel schafft man diese Momente. Zusammengefasst ohne dieses "Gemecker" ist es ein Spiel wo man Schlüssel suchen und Monstern ausweichen muss. Sie angreifen geht nicht. Jumpscares sind keine vorhanden. Das ganze ohne einer gescheiten Story, ist zu wenig. Nachdem man das Ende kennt, erkennt man das eigentliche potenzial und ist enttäuscht das alles so gelaufen ist. Nur im sehr guten Angebot ein Blick wert, mit Spielen auf eigene Gefahr :)
So... this is the first negative review I write on a game. I usually take the best out of games and write about that when I see a couple of bugs or flaws in games which can be appreciated. This game is the exception. To start... 1. Optimization: if can play Battlefield with beautiful graphics at 60 FPS, it doesn't make sense this game which doesn't really look good A. doesn't let me change the settings to ULTRA, B. runs at 25 FPS. That's just bad. 2. The game is really in its pre-alpha stage of development: you just appear in the middle of the forest with a hint "run", monsters appear right there on the way and shoot "rays?" at you, after some seconds it's now night and you are in this little hut and the same monsters are patrolling the area you are in... I mean: no story, transition, but worst of all, you just get right there to see the monsters without any surprise or sense of building the environment of horror, it's just... lame. When the monsters get you, it's just a blow to your head and you're in the floor... After playing it for veeeery little time, the only interesting feature of the game is the light gun, which, it's just a component of the game and really doesn't do it for the money you've payed, even if it's a small amount. It's a Money Catcher at this stage, and that I don't find acceptable. Just to provide a good example of an acceptable game over an unacceptable one like this: you may or may not like a game like Gevaudan or Run Rooms or Pacify... I don't actually like them, but still I can appreciate the concept behind each is trasnparent to the players, you don't expect something big. For Gevaudan it's a pretty straight forward game, you run in the woods and never know when the monster will catch you, that's it, it's simple. But here for this game it's presented as a much better game with some depth, which I didn't find at all...
Good game for hide and seek lovers + hard puzzles . Watch out they have a Portals!!!
The game starts in a forest, and you immediately have to start running. After dying a few times, you'll probably notice that there are arrows flying at you. If you evade the arrows, you'll eventually be knocked out and get to the next area. And here you'll notice another thing: there is zero optimization in this game. After evading a group of creatures with flashlights in their heads, you'll be knocked out again. Now you're inside a storage room in what seems to be a completely different setting. There's a gun that shoots balls of light. Nothing makes sense here and I have no idea why this is considered psychological horror.
Don't download this game. This crashes too many times and its not that scary.
não entendi o que são os bixos andando no mato. se estão atras de algo ou nos procurando. não faz sentido como somos apresentados ao jogo, só isso já desmotiva joga não acredito qe valha apena.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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