
Light of Mine will leave your head spinning in terror. Experience 360 degrees of VR terror as you use your candle to explore an ancient temple with danger lurking in the darkness. Light of Mine is made by nonPareil Studios. We are a studio that provides better futures for adults on the autism spectrum. #PoweredbyAutism
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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very short game. nice vibe but not worth the asking price, I was disapointed when it was over and asking myself "is this all there is?" and unfortunatly, it was. I will recommend it, but only because it's a nice game, just really short...did I mention it was short?
Light of Mine is a free to play VR game that is like an Escape the Room with monsters to look out for. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Challenging. Creepy. Try this game, you might like it.
I only played the game in non-VR. Ok free walking simulator with some puzzles (mostly finding the exit of a maze) and a bit of horror. Though it's very short, it took me about 15 minutes. I think I haven't seen a flashlight in game more useless than this one. Also the walking speed is very slow, but strangely you walk way faster if you are strafing.
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[h1] Played this on the Oculus Rift with Touch Controllers [/h1] I was able to play this game on the Oculus, but when I started the game I had this terrible lag in the video. The graphics would be very laggy and just stutter and even shake. Making playing the game almost unbearable. However, I then did a Windows 7 compatibility fix and my major graphical problems were fixed, although the game never ran smoothly. Another problem is the button mapping. You have to press down on the joystick to move forward and backward. Those are your only options. You move forward or backward based on where the candle you hold in your right hand is pointing. So locomotion throughout the game was very frustrating. Unfortunately, the gameplay requires solid movement controls to be enjoyable. Also, the activation of switches can be very tricky and annoying. Sometimes they activated when I didn't want them to and sometimes they didn't completely activate, leading to deaths. I hestitate go give a time estimate on finishing the game. Mostly because of the Windows 7 fix, Steam did not accurately gauge my time finishing the game. But also because of the poor controls and graphical issues, the game took me a lot longer to finish. I estimate I spent 40 minutes on the game. I think more than likely there is only 10 minutes of actual gameplay. There are 5 stages or levels in the game. You're basically supposed to light your candle while avoiding these statutes that follow you when you're not looking at them. If they get too close and you're not looking at them, then it's goodbye time. You use your flashlight to activate some doors. You use your lighted candle to light some altars. The goal is to light every altar and navigate the maze like levels and avoid getting touched by a statute. There's a creepy atmosphere throughout the game. So I obviously spent more time fixing the game than playing the game. More time dealing with the poor controls rather than enjoying the game. But it was only .99 cents. I was surprised by the nice looking environments even though the game ran so poorly that it was difficult to enjoy. You can tell that a lot of time and effort went into making this game. You're not going to find many more games with this much for only .99 cents asking price. So do I recommend? Well, if you're on the Oculus Rift: prepare to be frusrated. The game is probably a lot more enjoyable on the HTC Vive. Rating 5/10 can be fun, if you're willing to put up with all the problems
Light of Mine başınızı dehşet içinde döndürecek. Karanlıkta gizlenen tehlikelerle dolu antik bir tapınağı keşfetmek için mumunuzu kullanırken 360 derecelik VR terörünü deneyimleyin. Light of Mine, nonPareil Studios tarafından yapılmıştır. Otizm spektrumundaki yetişkinlere daha iyi gelecekler sağlayan bir stüdyoyuz.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☑ Gnome. ---{Gameplay}--- ☑ Gnome. ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Gnome. ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Gnome. ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Gnome. ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Gnome. ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Gnome. ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☑ Gnome. ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ Gnome. ---{Price}--- ☑ Gnome. ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Gnome. ☐ The game itself is a big terrarium for bugs
2/10 Couldn't figure out what I was supposed to be doing and nobody told me. Poor graphics and framerate also compound what is a confusing and frustrating experience. DEVS - include a tutorial level.
It is what it is? I had the same Oculus Rift issue as a previous reviewer where the game shook in VR, making it hard to play. So I tried a Win 8 fix and it ran OK on desktop. My main issue was that it's possible to just get stuck at points with no way to dodge the weeping angels. I was in the outdoor maze and tried dodging around a statue as a tree blocked any other escape route. It still seems to run rough on desktop so maybe it needs fine tuning? Still, it's a great thing the studio is doing so although I couldn't enjoy it in VR thumbs up for the cause. Just because it wasn't my cup of tea doesn't mean it isn't super pretty and fun in it's own way. EDIT: To be fair I also tried a Win 7 fix in VR. There's still jumping and jerking at transition points, and that made me a little dizzy as I usually don't stand to play VR. It was fun and I was able to collect three flames before getting nabbed again as it's easy to get hung up on stuff. If the jumping issues could be fixed and a seated play option of turning added it would be a solid 10/10. Still, it's great fun and certainly more that I could develop.
A series of short mazes with totally nonthreatening 'weeping angels' type enemies. It is very good that they are nonthreatening, because otherwise it would probably just be very frustrating. The flashlight simply does not work, it puts some distracting/nauseating curves on the ground at your feet but does not actually illuminate the environment at all. Very short (<20 minutes). Terrible performance, never makes 90fps with my 980ti, i7, 16GB RAM. I would call out the minimum/recommended specs being totally wrong, but most likely simply nothing could actually run this. Also most likely it could be fairly easily fixed, if the devs weren't MIA. This is one of the few VR games to genuinely make me sick, playing it the first time with motion smoothing turned on. I had to turn off smoothing and just suffer with the terrible FPS to get through it, and there wasn't anything exceptional to make it worth the trouble. Do not buy, even at a dollar or less. Do not play if/when it goes free, unless they fix it.
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