
Embark on a journey through a vast post-apocalyptic environment, full of interesting characters and engaging puzzle games in this sci-fi point-and-click adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
terrible
Minigames: The Minigame. The art style, animations, and backgrounds are tops. I actually like the sounds characters make, they have different personalities rather than the same "indie quacks". The puzzles are fairly basic, some of the mini-games are annoying but doable. The main problem is the interface- it's just not as polished as a modern point-n-click adventure should be. Example: when you drag something to something else, the thing you drag it to doesn't highlight or show its label any more. It's like they did about 80% work on the interface and stopped. No creative wackiness either, like using something in a funny way and having something funny happen, it's all very straightforward. Also, no real ending. But otherwise it is a decent short indie game.
Life of Delta is gorgeous. The looks, the aesthetic and the little dust particles when the main character (Delta) stops in his tracks are amazing. That's... Sort of all the positives I have to say about it. (As well as the length of the game, and even that, I found it dragging on with 'just one more minigame!' The story is about a little robot (Delta) which got saved by a father figure (Joe) and then the father figure gets kidnapped and Delta ventures out into the beautiful world in an attempt to save Joe. Along the way, he comes across other characters and a bundle of minigames. A bit simplistic, but nothing bad, really. The problem is that this game is already short and the 4'ish hours of gameplay can be cut down to less than two. Why? Because the game is _so slow_. Delta moves relatively quick, but when clicking on the screen, he either doesn't move or reacts a couple of seconds later, and there is no feedback on where the player has clicked and you can't move to every part of the screen. After Delta talks to an NPC or has an inner monologue, the dialogue boxes can't be clicked away and he won't move until said boxes are away, which drags the game down quite quickly. Interacting with certain items / objects in the world is slow. I get interaction animations to make it immersive, but after having to walk over there for 10 seconds (there's no skip either by the way), to then reach out towards <object> and then get 'I can't use that' only adds even more to the already bloated slowness of this game. Then there's the fact that there's no feedback to whatever you do. For example: use <item> with <object in the world> won't give it a glowing icon or anything of the like. That's... Fine, but the game isn't entirely clear of what it wants from you at certain times. The worst part, for me, was near the end, where I already figured out what to do (lure a guard), ran back into the room, but because Delta is _so slow_ he suddenly started to go 'uh oh' and began to cower, covering his eyes while the guard came running at him to pick him up. That took _so long_ to do as well, that I groaned in frustration: why don't you just run instead of cowering there? And the beeping coming from Delta... Oh my word, that became annoying really quick, really fast. A couple of blips or notes would have sufficed; rather than the text box 'okay' when he keeps on bleeping for about ten seconds. The minigames, for what they are, aren't too bad. Some are trial and error, others are straight forward enough. I would have preferred more in-world puzzles, but with the clunky UI and slow moving parts, this wasn't too bad. The ending of the game was... Underwhelming. A bait for a sequel, perhaps? The cliffhanger was certainly grand enough... All in all, I kinda felt like this was a waste of time for a game that's about 2-3 hours long and that's a shame. The clunky controls and slow moving parts really make it drag on for no real reason. For 20 bucks (no sale price), it feels a bit like a rip off. It's not a bad point-and-click per se as there are some neat concepts... It's just really below mediocre with many pacing issues.
Celkom milá no kratučká adventúrka. Príbeh neoslnil, ani nezarmútil. Pár pekných logických hádaniek. Ovládanie také neohrabane miestami ideálne pre gamepad inokedy zas klav.+myš
Schönes kleines Spiel, indem wir unserem Freund retten. Man ist ein kleiner Roboter, der von einem anderen gerettet wird. Dieser wird aber verschleppt und nun sind wir dran, ihn zu retten. Moderate Rätsel sind zu lösen und verschiedene Aufgaben. Hat Spaß gemacht. Kann ich empfehlen.
Te zagadki dzielą się na: banalne i idiotycznie niedorzeczne. Schemat naprawy ustrojstwa przenoszącego nas do kolejnego etapu jest równie skomplikowany co zmiany właścicielskie Pogoni Szczecin i równie chujowy co mecze Widzewa po przerwie zimowej.... Większość "zagadek" jest banalna , niestety twórcy tworzą minigry, zagadki i schematy które mają w sobie tyle logiki co cycki u byka.... Strata czasu bo gdy nareszcie wpadniesz na wydumany koncept twórców to (przynajmniej w moim przypadku) nie odczuwasz żadnej satysfakcji. A świat/ uniwersum gry to smutne pierdy i nic ponadto.
Игра норм. На 80% мини-игры, на 20% point-and-click. Что не особо страшно, ведь есть аж 9 ячеек для сохранения прогресса, но честно говоря, я как то уставала решать одну мини-игру за другой, и делала паузы, полностью выходя из игры. Некоторые мини-игры сбрасывали прогресс, если от них отойти, другие нет. Один раз был softlock на свалке, где нужно взять батарейку и шестерёнку из ящика. В ящике ещё лежит Тетрис и брошура, которые взять нельзя, но можно переместить внутри ящика. Так вот у меня чёт заглючило, и оба предмета отказывались перемещаться, непозволяя мне взять батарейку. Так что пришлось загрузить последнее сохранение, и всё прошло по маслу. Ещё меня бесили диалоговые окна персонажей. Они все безпричинно глючат, не давая нормально себя рассмотреть. (ДАЛЬШЕ СПОЙЛЕРЫ ПО СЮЖЕТУ) На счёт сюжета - я осталась желать большего. Обычно в играх есть какие-нибудь записки, погружающие в историю мира, а тут нет. Честно говоря, у меня есть ощущение, что конец игры подрезали. Концовка сама по своей сути открытая, так нас ещё и обрывают на интересном месте, фи.
I would've put a positive feedback on this game if not for the ending, which was abrupt, and sudden, without any explanation on what happened and how all ended. It's like hitting a brick wall on high speed. You see action and movement, you expect something more and then suddenly everything is gone. Also some puzzles need tweaking and adjustements. Other than that the game is pretty nice, with some beautiful backgrounds and overall atmosphere.
Ein niedliches kleines Rätselspiel Pro: - abwechslungsreiche Rätsel - nette Gespräche mit anderen Figuren - schöne Szenerien (wenn man den Stil mag) Edit: - Die Errungenschaften werden durch den Spielfortschritt alle automatisch freigeschaltet Contra: - bei dem ersten Spinnenroboter hab ich es geschafft was zu verbuggen. Da das Spiel manuell gespeichert werden muss und ich dies zu dem Zeitpunkt noch nicht wusste, durfte ich bis dahin alles nochmal spielen - ausgerechnet das erste Rätsel (mit den Dreiecken) gehört zu den schwersten Rätseln, die es im Spiel gibt und ist dann auch noch mit Zeitdruck - andere erwähnten schon die Pixelsuche. Bei dem Sushi und dem Fisch hab ich eine Krise bekommen, weil man beim Fisch und den Reis den richtigen Pixel treffen musste [spoiler] Auf den Cliffhanger am Ende hätte man verzichten können. Es ist ein kleines Rätselspiel. Gib mir doch einfach ein Happy End. [/spoiler]
Die Puzzles(Mini-Spiele) im Spiel sind zu schwer und auch zu dominant.
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Audience
Languages: English, French, German, Spanish - Spain, Hungarian, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Slovak
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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