
Embark on a journey through a vast post-apocalyptic environment, full of interesting characters and engaging puzzle games in this sci-fi point-and-click adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 117reviews | 68% | — | $42.2K |
| $19.99 | 23ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
необычная игра, нестандартная, очень интересная, рекомендую
もやっとする終わり方
Really disappointing. I got the game because I found the game's art really beautiful and I love robot stories. But while the art style is truly wonderful, the game itself sadly feels quite unpolished and unfinished. https://steamcommunity.com/sharedfiles/filedetails/?id=3615211102 The game would have clearly benefited from more development time before release. It is quite surprising how big the gap is between the game's art and the rest of the game. It feels more like a skeleton missing the flesh that would have made it a full game. The writing and programming feel pretty amateurish. The barebones plot is just enough to keep going. We dont really learn anything about the game world or its lore. Then it abruptly ends on a cliffhanger, right in the middle of an action scene. It is left to the player to imagine the rest... The UI feels clunky and interactions can be slow. I also encountered various weird graphical glitches. https://steamcommunity.com/sharedfiles/filedetails/?id=3656189755 Some puzzles were confusing, with unclear instructions, if any at all, leaving the player clicking around randomly just to see what would work. I was really expecting more from a game published by Daedelic. I can only hope the devs will get one day the funding they need to finish the game properly. I am sorry, but I cannot recommend this game in its current state. There are way better robot-focused PnC games out there, that I would recommend to play instead: Primordia, Ultreia, Soul Tolerance...
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Hungarian, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Slovak
| $1.99−90% |
| 12ratings |
| 70% |
| — |
| not modelled |
| $19.99 | 2ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
holy cliffhanger?? there better be a sequel... Idk what people are talking about this game being a problem or not making sense, there were like 3 things I struggled with? And even then once I figured them out they made sense that's just like.. how puzzle games work, all the actual puzzles are pretty straight forward figuring out what to do is just part of them. The only things I really had an issue with was some stuff is really slow and if you have to restart a section you have to recollect the items which wouldn't be a big deal other than the animations to pick them up taking a good few seconds. And some of the interactions are very specific about where you click or the interaction bubble will stick around after you're done with something or pop up before you interact with it, could be optimized a little better in that regard but other than that pretty awesome short little game.
I would've put a positive feedback on this game if not for the ending, which was abrupt, and sudden, without any explanation on what happened and how all ended. It's like hitting a brick wall on high speed. You see action and movement, you expect something more and then suddenly everything is gone. Also some puzzles need tweaking and adjustements. Other than that the game is pretty nice, with some beautiful backgrounds and overall atmosphere.
Die Puzzles(Mini-Spiele) im Spiel sind zu schwer und auch zu dominant.
Schönes kleines Spiel, indem wir unserem Freund retten. Man ist ein kleiner Roboter, der von einem anderen gerettet wird. Dieser wird aber verschleppt und nun sind wir dran, ihn zu retten. Moderate Rätsel sind zu lösen und verschiedene Aufgaben. Hat Spaß gemacht. Kann ich empfehlen.
Celkom milá no kratučká adventúrka. Príbeh neoslnil, ani nezarmútil. Pár pekných logických hádaniek. Ovládanie také neohrabane miestami ideálne pre gamepad inokedy zas klav.+myš
Life of Delta is gorgeous. The looks, the aesthetic and the little dust particles when the main character (Delta) stops in his tracks are amazing. That's... Sort of all the positives I have to say about it. (As well as the length of the game, and even that, I found it dragging on with 'just one more minigame!' The story is about a little robot (Delta) which got saved by a father figure (Joe) and then the father figure gets kidnapped and Delta ventures out into the beautiful world in an attempt to save Joe. Along the way, he comes across other characters and a bundle of minigames. A bit simplistic, but nothing bad, really. The problem is that this game is already short and the 4'ish hours of gameplay can be cut down to less than two. Why? Because the game is _so slow_. Delta moves relatively quick, but when clicking on the screen, he either doesn't move or reacts a couple of seconds later, and there is no feedback on where the player has clicked and you can't move to every part of the screen. After Delta talks to an NPC or has an inner monologue, the dialogue boxes can't be clicked away and he won't move until said boxes are away, which drags the game down quite quickly. Interacting with certain items / objects in the world is slow. I get interaction animations to make it immersive, but after having to walk over there for 10 seconds (there's no skip either by the way), to then reach out towards <object> and then get 'I can't use that' only adds even more to the already bloated slowness of this game. Then there's the fact that there's no feedback to whatever you do. For example: use <item> with <object in the world> won't give it a glowing icon or anything of the like. That's... Fine, but the game isn't entirely clear of what it wants from you at certain times. The worst part, for me, was near the end, where I already figured out what to do (lure a guard), ran back into the room, but because Delta is _so slow_ he suddenly started to go 'uh oh' and began to cower, covering his eyes while the guard came running at him to pick him up. That took _so long_ to do as well, that I groaned in frustration: why don't you just run instead of cowering there? And the beeping coming from Delta... Oh my word, that became annoying really quick, really fast. A couple of blips or notes would have sufficed; rather than the text box 'okay' when he keeps on bleeping for about ten seconds. The minigames, for what they are, aren't too bad. Some are trial and error, others are straight forward enough. I would have preferred more in-world puzzles, but with the clunky UI and slow moving parts, this wasn't too bad. The ending of the game was... Underwhelming. A bait for a sequel, perhaps? The cliffhanger was certainly grand enough... All in all, I kinda felt like this was a waste of time for a game that's about 2-3 hours long and that's a shame. The clunky controls and slow moving parts really make it drag on for no real reason. For 20 bucks (no sale price), it feels a bit like a rip off. It's not a bad point-and-click per se as there are some neat concepts... It's just really below mediocre with many pacing issues.
terrible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 20.8K | 95% | $19.99 | |
| $2M | 6.7K | 95% | $14.99 | |
| $141.1K | 788 | 99% | $9.99 | |
| $12.3K | 73 | 92% | $9.99 | |
| $1.2K | 26 | 65% | $2.99 | |
| $158 | 1 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.2K | 96 | 71% | $24.99 | |
| $42.2K | 73 | 100% | $14.99 | |
| $42.2K | 73 | 66% | $14.99 | |
| $42.2K | 79 | 100% | $13.99 | |
| $42.2K | 120 | 96% | $14.99 | |
| $42.2K | 158 | 88% | $14.99 |