
Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Игра ощущается как слова "ни рыба, ни мясо". Именно такое впечатление оставила на мне игра и к сожалению в стиме есть только лайк и дизлайк, ну значит не суть так важно. Хочу начать с плюсов: 1)Крайне интересная задумка с перемоткой времени, которая и к тому же очень хороша реализована (что бывает не во всех играх). По началу не очень понимаешь как ей правильно пользоваться, но со временем ты разберешься что нужно делать. Этот фактор сыграл хорошую роль к следующему плюсу. 2)Шикарная атмосфера, которая позволит тебе полностью погрузится в игру и взаправду думать как герой (хотя игра не всегда представляет это возможным). 3)Хорошо поставленный сюжет, в котором ПОЧТИ отсутствуют "сюжетные дыры". Игра дает четко понять историю с от начала до конца и при этом держа тебя в погруженном состоянии долгое время. Это были основные плюсы без подробностей и упоминания сюжета (только в минусах я его упомяну!) Минусы: 1)АБСОЛЮТНО нереалистичное поведение и мыслительные деятельности героев в этой прекрасной игре. А чем же именно я говорю? [spoiler] Тупая Хлоя, которая винит всех и вся в своих проблемах. Да у нее умер отец, но это полный максимализм ублюдского поведения, которое в жизни не встречается. Также такой минус можно встретить и у главной героини Максин- ей вообще было поебать на последствия изменения прошлого. И даже ОДИН раз ей показали как все может обернутся, но никакого анализа ошибок не произошло. Такой же максимализм как я и описывал ранее. [/spoiler] Ну в целом можно закрыть глаза, не настолько критично чтобы дропать. 2)Баг с управлением. Не знаю у всех ли так происходило или же только у меня, но при заходе в игру у вас могут не работать WASD (ходить сможете только на стрелочках). Но к счастью быстро исправляется: Настройки ⭢ Управление ⭢ Назначение клавиш ⭢ Дополнительное назначение ⭢ И дальше ставите туда WASD. Лично у меня сработало. Из выше написанного сделаю вывод- игра стоит того (6/10). Приведу пример реально крутого интерактивного кино, которое будет оставаться для меня без каких либо минусов- The Walking Dead это 40 часов чистого наслаждения. За рекламу мне [strike]заплатили[/strike] ничего не дали
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人性本就是一场复杂的博弈,而游戏最温柔的地方,在于它给了我们卸下现实枷锁、直面灵魂本能的特权。 当理性的天平在感性的洪流面前轰然倒塌,我才明白:泛泛之交千千万,灵魂伴侣却寥若晨星,至于那个‘唯一’,更是无论游戏还是现实都不可复制的奇迹。 克洛伊或许本就不需要被拯救,但麦克斯那份跨越时空的友谊值得被珍视。 如果人生允许一次极致的自私,我只希望是这种为了守护你,而甘愿牺牲整个阿卡迪亚湾的机会。
Clocking in at 11.4 hours to complete all five episodes, Life is Strange delivers an exceptional narrative anchored by inventive time-rewind puzzle mechanics, an immaculate indie-folk atmosphere, and a compelling butterfly effect that makes every decision carry genuine weight. The emotional bond between Max and Chloe serves as the game's beating heart, while late-game narrative twists and escalating stakes create an intense momentum that demands marathoning straight to the finale. While playing the original release reveals minor age marks like stiff lip-syncing and unpolished rain effects, its rock-solid PC performance and unforgettable emotional resonance easily earn it a definitive 9.5/10.
This game is a true masterpiece. I never expected the story to unfold the way it did. Every chapter kept me hooked, and by the time I reached the ending, the game hit me with one of the hardest choices I've ever had to make . No matter what you choose someone loses and you're left feeling emotionally drained. The plot twists completely caught me off guard. I never imagined that the person I trusted the most. the one I believed could never do anything wrong—would betray your trust. At the same time, the character I initially thought was the bad guy ended up saving you. (If you've played the game, you'll know exactly what I mean) The game does an incredible job of manipulating your emotions and challenging your assumptions. It constantly makes you question who to trust, and that's one of the reasons the story is so unforgettable. The storytelling, gameplay mechanics, atmosphere, and especially the soundtrack are all phenomenal. Everything comes together to create an emotional experience that stays with you long after the credits roll. 10/10. One of the best story-driven games I've ever played.
太震撼了
FUN game!
୨୧ Life Is Strange... Yapımın isim tercihi bile aslında sizlere çok şey anlatıyor. Ben bu oyunu oynamayı uzun bir süre ertelemiştim. Orijinal oyun indirimlere girer girmez aldım ve 2015'in o büyülü zamanlarına nostaljik bir seyahat yapmak için gerçekten birebir olduğunu fark ettim. Çünkü estetik açıdan sizi doğrudan o yıllara götürüyor. Gün batımları, eski gençlik dizilerini andıran o sıcak estetik, müzikleri... Öyle güzel ki oynarken gerçekten geçmişe dönmüş, 2020'lerin yapaylığından ve soğukluğundan bir nebze uzaklaşmış gibi hissettim. Sanatı çok severim ve Life Is Strange benim gözümde tam anlamıyla sanat gibi bir oyun. Folk/indie pop sevenler özellikle beni çok iyi anlayacaktır. Oyunun ilk bölümlerinde size sunduğu o güvenli alan hissini en son hangi yapımda aldım bilmiyorum. Arada sırada arkadan hafifçe duyulan bir kumru sesi bile oynarken sizi çocukluğunuza döndürmeye yetiyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3788116932 ୨୧ Hayat gerçekten garip. Her ne kadar bilim ve felsefe onu açıklamaya uğraşsa da insanlar günün sonunda yalnızca beyinlerinin kapasitesi kadar bir şeyleri anlamlandırabiliyor. Hayat mucizelerle dolu. Bakmayı bilen için mutluluklarla da... Bu mutluluğu kimi zaman bir dostunuzla paylaştığınız şarkıda, kimi zaman denize karşı bir bankta otururken seyrettiğiniz gün batımında bulabilirsiniz. Hayatta karşılaştığınız zorluklar bazen size artık hiçbir şeyle baş edemiyormuşsunuz gibi hissettirebilir. Ama sonrasında yakınınıza konan bir serçenin neşe dolu ötüşü ya da sadece sevilmek isteyen bir sokak kedisinin mırıltısı gibi küçücük güzellikler sizi yeniden hayat enerjisiyle doldurabilir. ୨୧ Peki bize bunları neden söylüyorsun derseniz, öncelikle oyunun sizde uyandırabileceği hislerden bahsetmek istedim. Direkt hikâyeyi anlatmak pek benlik değil; incelemelerimi okuyanlar bunu iyi biliyordur zaten. Oyunun estetiği ve yaydığı enerji gerçekten ihtiyacı olan kalplere şifa olabilecek bir düzeyde. Fandomunun neden bu kadar büyük olduğuna ve nasıl bu kadar çok ödül aldığına şaşmamak gerek. Küçükken İngilizcemin yetersizliğinden ötürü ilk bölümde oyunda ne yapacağımı anlayamayıp silmiştim. Sonrasında da bir daha elim gitmemişti. Kelebek etkisinin ana planda olduğu hikâyeli bir oyun olarak zihnimde kalmış ve ben de onu öylece bırakmışım. Fakat bu kadar ince düşünülmüş bir anlatıma, gerçekten ilerleyen bölümlerde diğer karakterlerle ilişkinizi etkileyen seçimlere ve hiç beklemediğiniz twistlere sahip olduğunu bilmiyordum. Benim için gerçekten güzel bir yolculuktu. ୨୧ Oyunumuz, fotoğrafçılık son sınıf öğrencisi Max Caulfield'ın geleceğe dair binbir hayalle girdiği Blackwell Akademisi'nde, hayranı olduğu Mark Jefferson'ın derslerinden birinde gördüğü kabustan uyanmasıyla başlıyor. Gördüğü kabusu anlamlandırmaya çalışan Max, biraz soluklanmak üzere okul tuvaletine girdiğinde bir zamanlar çok yakın arkadaş olduğu Chloe Price'ın ölümüne şahit olur. Fakat kader, bu iki ruhun arasına giren uzun süreli iletişimsizliğin böylesine kolay bir şekilde son bulmasına izin vermez. Max tam o sırada Chloe'yi kurtarmanın bir yolunu keşfeder: zamanı geriye sarmak. https://steamcommunity.com/sharedfiles/filedetails/?id=3787121614 ୨୧ Bu özel yeteneğinin farkına varan Max, o dakikadan sonra kendisini bekleyen olaylardan tamamen habersizdir. İnsanlara bahşedilen süper güçler çok tehlikelidir. Çünkü onları iyiye mi yoksa kötüye mi kullanacağınız tamamen ruhun kendisine bırakılmıştır. Hele ki bu hayatta durduk yere bahşedilen hiçbir yetenek geri ödemesiz gerçekleşmez. Max zamanı geriye sararak birçok insanın hayatını kurtarabilirdi; ama iyilik yaptığını sanırken arkasında bıraktığı izlerin gerçekten farkında mıydı? ୨୧ Buradan sonrasını daha fazla açıklamam, oyunu henüz deneyimlememiş insanların tadını kaçırabilir. Eğer benim gibi daha önce elini sürmemiş ama Steam sayfasında sürekli bu oyuna denk gelip mağaza sayfasına arada sırada göz atanlar varsa, bu sizlere bir işaret olsun. Oyunun hikâyesi o kadar vurucu ki içerisindeki bazı şeyler insanlara ders olarak anlatılabilir. Life Is Strange; insanları dışarıdan göründüklerine göre yargılamamayı, bir söz söylerken iki kere düşünmeyi ve verdiğiniz kararları uygulamadan önce etrafınızda sizi seven, size değer veren insanların da fikirlerini almayı çok güzel anlatıyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3787046992 ୨୧ Benim için ölmeden önce oynanması gereken oyunlar arasında yerini kesinlikle aldı. Bu incelemeyi çok da uzun tutmak istemiyorum. Çoktan oynamış olanların yüzüne küçük bir tebessüm kondurabildiysem ve oynamayı düşünenleri biraz daha heveslendirebildiysem ne mutlu bana. Başka incelemelerde görüşmek üzere, sevgiyle kalın. ʚїɞ
[b]The community is stranger than the game:[/b] The strangest thing about [i]Life Is Strange[/i] is its cult following, because the game itself is overrated from French developers who clearly learned about American high school through the lens of teenage girls on Tumblr. Of everything I've played since circa 1998, I've never seen a franchise resonate so deeply that people build their entire online identity around a character in it, namely Max and/or Chloe. Their Steam profile is a shrine to the game, their handle is a reference, their profile picture is their favorite character, and it wouldn't surprise me if they have LiS tattoos and paraphernalia on their bedroom walls. It's just a very strange obsession, especially when every character here is so flawed that the flaws outweigh anything redeeming about them. I would not want anything to do with a person who somehow finds Max or Chloe to be inspirational. [hr][/hr] [b]Rewind is a good save-scumming tool and not much else:[/b] That being said, the game is decent enough for its choice-and-consequence themes and for the rewind ability, which lets you preview other dialogue options without save scumming or replaying the whole thing. Spending a few seconds rewinding the game to see what the other dialogue choices offer saves time, even if it wasn't anything exciting. That is also the best the time manipulation ever gets, because everything else Max does with it is boring and uncreative, perhaps proof that the developers couldn't think of anything cooler than sneaking around like a ninja or stopping some bricks from falling on you. Essentially, the main character, Max, snoozes in class, wakes up with the ability to rewind time, and immediately rewrites the entire timeline of her own life thanks to some deadly drama that happens on school property that same hour, involving someone who isn't even enrolled anymore and shouldn't be there. It's a plot contrivance: if Max hadn't acquired this power at that exact minute, nothing in this game happens the way it does. The final chapter seems to know that and trivializes the whole journey just to be as pointlessly sad as it can be. [hr][/hr] [b]Characters inspired by the inane ramblings of high-school girls on Tumblr:[/b] The characters are meant to be a realistic portrayal of real people but is mostly caricatures and cliches to be criticized by the developers and the girls they are trying to appeal to. There's the gun-loving military man working security guard who only takes notes on female students, the creepy male janitor who may be on the spectrum, the principal playing ignorant to the crimes of a rich white boy whose parents fund the school and so he's the "white privilege" trope, the religious girl whose faith is challenged by something that happens at a party, the frat boys portrayed with total unbias, the mean girl clique, the skaters, the girls journaling about how cute their male teacher is, and the lovesick simp who chases a girl that ignores him until she needs a favor. The funniest part is that you can lead him on yourself and then reject any intimacy he was hoping for, which I imagine is familiar territory for plenty of high schoolers. You just really begin to notice a pattern with how one gender is treated throughout this game in how the characters are designed. There are also only about two teachers in a school this size. It's a smorgasbord dumped onto one campus that lands closer to the American version of [i]The Office[/i], and is better taken as satire. It reads like a Tumblr story by a girl who sees very little good in men and who was bullied or ignored by her female peers, since the only decent man in this universe died in a car crash, or is the loser who doesn't get the girl trope, despite being the only true hero in the whole game. A few of the creepy men get redeemed by the end, but nobody here is a genuinely good person, and the two main characters may be the worst of them all. By the way, the school is said to be 100+ years old and called "Blackwell," and the principal is a black man named "Wells." A bit too tongue-in-cheek, no? [hr][/hr] [b]A mystery you were railroaded into caring about:[/b] The game had potential if it weren't so obviously designed for teenage girls to act out a high school drama and a missing person mystery. Much of it is spent sleuthing for information on a missing student in a town stocked with shady men who could all pass for predators, engineered to make you second guess everyone, when for all we know she ditched a town full of lunatics and married some rich guy in California. Subtlety is nowhere and irony is plastered over everything. Back in regard to contrivances: you only become fixated on the missing person plot because the tutorial railroads you into a choice you cannot decline, in a game entirely about making choices. Without that, you'd have no reason to care about the mystery and might have preferred to chase the plot point that spells death for thousands of people. Max herself can be rather hypocritical, for she can be poised as an advocate for pro-privacy but is extremely nosey, even admitting to it herself, and uses her rewind power to basically snoop around everybody's business. She's a character that lacks great responsibility for great power, and we see no mental growth from her whatsoever. What makes no sense is that Max knows the town gets flattened by a freak weather event (the game is filled with social messaging such as "global warming" rhetoric) within days and mostly sits around with zero urgency. No warning her loved ones. No preemptively packing a single bag. Not even a joke about how inaccurate meteorologists can be for the money they make reading colors off a screen. She's scatterbrained to the point where it feels like she doesn't care, which makes her hard to relate to and harder to call a heroine. She's just tethered to her irresponsible best friend and token bisexual, Chloe, who drags her around like a puppet, and it feels like it isn't even Max's story, it's actually Chloe's story. By act 5 every choice you made is null and void. The first four acts handled consequence well enough, then the acid trip finale erases all of it to manufacture something emotional, and one of the two endings makes no sense whatsoever because it opens a massive plot hole, and also demonstrates just how sociopathic both girls are given their complete lack of emotional reaction to what it entails. [hr][/hr] [b]The verdict:[/b] I did enjoy the rock soundtrack, though the two girls living in that town really should have graduated to heavy metal, and there's talent in the voice acting. The gameplay is simple and not worth critiquing since it works fine for a game of this type, but for all of Arcadia Bay's supposed size, it feels like you keep circling the same ten locations and interacting with the same ten people, creating a sort of negativity bias for the entire population as you start to presume everybody is a psychopath just from those ten characters. It's overrated teen drama that has somehow convinced an entire community of gamers that this isn't a villain origin story for Max and Chloe, depending on which ending you believe is canon. One is the logically true choice. The other is driven entirely by emotional irrationality, and it somehow becomes the original timeline instead of a plot hole, because a big point of the game's messaging throughout was that you can't escape the grim reaper, and so rewinding to the original timeline was the best choice instead of eternally avoiding inevitability. Yet, that is also nullified by act 5.
Estou surpreso em todos os sentidos Primeira surpresa foi a história ser maior do que imaginava, mas não negativamente, cada capítulo tem uma boa quantidade de conteúdo que não chega a deixar extenso ou a deixar minúsculo e sim no ponto Segunda surpresa e essa foi de verdade não imaginava que tinha escolhas tão tensas tão cedo, não escondo que já sabia de Arcadia Bay ou Chloe, mas só isso, vir aquele momento da Kate do nada foi um baque do caralho que eu genuinamente não esperei, uma sequência de escolhas tão tensas sem nem estar na metade do jogo, e daí pra frente é só pra trás puta que pariu Terceira Surpresa é que eu não odiei a Chloe e ainda procuro os motivos de odiar a Chloe Eu pessoalmente não botava muita fé, achava que seria um jogo 7/8 por aí, mas felizmente eu calei minha boca fortemente e muito cedo no momento exato em que Max coloca o fone e começa aquela trilha sonora do caralho eu falei "Issaqui vai ser foda", e foi muito, não possui um unico capítulo sonífero, o primeiro capitulo que é o mais apto pra isso, teve um inicio meio e fim do caralho, e os demais puta que pariu. O segundo sendo bem calmo, a calmaria que literal precede aos poucos a tempestade, o primeiro vento dessa tempestade sendo um Vórtex em cima da Kate que deixa seu coração e o de um Clube paralisado até o momento em que o capítulo termina. Terceiro como já imaginava sendo uma virada de chave total agora da história, com a Max tendo um momento mais "tranquilo" com a Chloe e sendo o capítulo em que ela realmente percebe do que é capaz e aqui foi o momento em que eu senti um pouco, por que o William era um pai do caralho vai se fuder, e em poucos tempo de aparição eu considerei esse cara pra porra e fiquei muito mal com o capitulo 4 de não ter voltado pra ele, não no mundo que a Max queria. O quarto capítulo mata qualquer um e achei o melhor disparado, mesmo o capítulo inteiro sendo maravilhoso, aquele plot DO CARALHO, carrega o capítulo sozinho, literal do trio que vc podia denunciar no Capitulo 2 (David, Nathan e Jefferson), o único do qual eu confiava era o Jefferson vai se fuder que putaria. Capitulo 5 sinceramente achei até de boa, por quê foi mais sobre consequências sobre Viagem no Tempo e mais pra dificultar a decisão final, mas eu entendo um pouco desse rolê ent já imaginava o que esse capítulo queria explicar então foi mais o jogo botando na sua cabeça coisas pra seu fatidico final Chloe ou Arcadia Bay E falando sobre a escolha final separadamente, eu adoro finais em que EU me sacrifico, mas como não existe essa possibilidade, moralmente falando certíssimo salvar Arcadia Bay, mas fique dito que eu sacrificaria sim essa cidade pelo amor da minha vida, assim como a Max faz isso o jogo inteiro, eu não acredito que todas as vidas tenha o mesmo valor, pois tudo depende de conexão mas não quero me aprofundar nisso Depois de eu ter xingado pra um caralho o Nathan o jogo inteiro e a mesma coisa com o David, eu queria só me matar viado puta que pariu, o David foi muito foda me salvando e se provou um cara foda demais, ele só não sabia agir como um ser humano e apenas como um soldado do exército. E o Nathan com aquele áudio no final falando que não queria fazer tudo o que ele fez pedindo desculpas a Max doeu muito em mim mesmo após o jogo inteiro ele sendo um bosta, a real face de Nathan um Nathan que procurou refúgio em uma péssima pessoa após a pressão extrema de ser um Prescott, definitivamente triste Fora toda a tensão do jogo, eu tive muitos momentos de riso tbm como a porra do Pompitou mandando uma mensagem, ou o Samuel perguntando como tava falando com ele por mensagem se ele n tinha celular, eu passei uns 10 minutos rindo dessas porra KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK Por último, eu esperava odiar a Chloe pelo que vejo por aí, mas não consegui, todos os momentos odiáveis dela é totalmente compreensível, ela sendo pau no cu com a Max, apesar de bastante rancorosa por guardar por 5 anos, foi totalmente condizente por ser "abandonada" pela amiga sem mais nem menos, ela dando chilique antes de entrar no Clube Vórtex a mesma coisa, tipo ela acabou de ver a pessoa que ela considerava um ANJO, estar MORTA, é total compreensível ela n querer ouvir nd, e mesmo assim quando ela ouve que a Max está se sentindo machucada ela muda de postura IMEDIATAMENTE, e mais uma coisa, inicio do capitulo 4 literal comprova que a Chloe atual é consequências de ela n conseguir suportar dois baques seguidos sendo o William e a Max, e já n conseguindo suportar isso ela toma o terceiro baque que é a Rachel tlgd, total direito de n gostar dela, mas que existe motivos muito bem explicados existe Bom, em resumo é isso, um ótimo jogo, trilha, narrativa, e os krl a quatro, mas 9,5/10
Life is Strange is genuinely a game I believe everyone should play at least once in their life. I played the first Life is Strange years ago, but before that, I was never really interested in story-driven games. For me, a game just needed good gameplay. I would skip cutscenes and dialogue whenever I could. I even tried Mass Effect once and deleted it within an hour because there was just too much talking for me. The only reason I ended up playing Life is Strange was because I had a terrible PC at the time, and it was one of the games my computer could actually run. And oh my god, I was not prepared for what I was getting into. This game was so good that, somehow, as a boy, I actually felt like I was experiencing things from the perspective of a teenage girl. I became invested in her relationships, and the choices I was making in a way I had never experienced in a game before. Life is Strange completely changed how I looked at video games. Before playing it, I didn't really care about stories in games. After playing it, I started appreciating how powerful storytelling in video games could be. A game could make you care about characters, make difficult choices, and genuinely feel something in a way that other forms of media couldn't. It changed my perspective on video games and my life. To me, Life is Strange is an almost perfect game. Not because everything about it is flawless, but because of the experience it gave me and how much it changed the way I viewed games. I genuinely think everyone should experience it at least once.
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