
If you don't sacrifice your neighbors, the world ends. Life Eater is a horror fantasy kidnapping simulator where you must become intimately familiar with your targets' lives one intrusive action at a time... and hope that the dark god you serve is even real.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 29 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 11/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 386reviews | 84% | — | $207.4K |
| $14.99 | 3ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story, voice acting, art, and gameplay are all amazing. I loved the whole game, even the frustrating moments. I prefer one ending over the other (you probably know which one) and I recommend this experience if it intrigues you.
-Who ever said that Zimforth loves me? Reseña en español aquí, 3.2 horas para el 100% del juego. ESTE JUEGO ES BUENÍSIMO, yo sé, las imágenes del gameplay alejan bastante, pero eso es lo más llamativo, es raro de comprender al inicio, pero una vez que entiendes como funciona, te adentras muy bien en la piel del personaje, eres *****, una persona obligada por Zimforth, el dios de la tierra, a tomar sacrificios para él, a cambio de no destruir la humanidad, ODIAS hacerlo, pero sabes que lo necesitas. La actuación de voz, los personajes y el gameplay son mi cosa preferida, es un indie dificil de recomendar, pero que si te gusta lo diferente, te atrapará bastante, me faltó un poco más de historia entre los personajes principales, pero las imagenes y lore que te dan, me parecen suficientes y muy buenas, recomendadisimo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great in everything except gameplay, which bogs down the whole experience. It's neat for an hour, but quickly gets repetitive and inconsistent with the conclusions you're supposed to make from the information presented by the game. More frustrating than enjoyable.
PEAK story
this game noided
frustrating, boring, lame
PLAY THIS. PLAY THIS.
In complete honesty, I'm not really interested in how the storyline played out- but I can see why some people would find it appealing. The art was good, and the mechanics were unique (if a little confusing later on in the game). Not my thing, but not bad either. I wouldn't really give it a thumbs up or a thumbs down, more like 2.5-3 stars.
DO NOT BUY AT FULL PRICE. This game is worth 4-5$ at most, I really like the concept, but it's so overpriced that I was actually hovering over the negative button. The visuals in the game are alright, the main menu artwork is really f***g good, no wonder it's used as the cover art too, the comic slides for cutscenes are servicable, but are unfortunately nowhere as good in comparison, despite the lower fidelity, the expressions were still well made, and conveyed what they should. The artwork for the generic NPC models that you abduct however - rather poor. They are basically mannequins with slight difference in body shape, and maybe an extra accessory - like glasses or earrings. Sometimes the body shape is strikingly feminine, but the game references a male name. I don't think activists are gonna give this game points just for that, as none of the activities for these npcs reference transitioning, making it seem more like an oversight. Audio is alright too, there are two VAs, and the "protagonist"'s one sounded really good. The other character sounded a tad worse, but he had a tough job, considering the role. The music sounds fine, but the game has barely any tracks, even with just 3 hr runtime, the investigation track was already overstaying its welcome, it's a shame, but if the game was priced cheaper, I wouldn't mind it much. The story is what made me interested in the game, the execution is pretty good, especially the internal turmoil of the main guy, I'm not sure if the stockholm syndrome subplot was handled as well, sure the game avoids making overt statements (for its own good), but the "good" ending lacked an additional perspective or twist. Sure the abused person didn't suddenly go 180 into condemning the protagonist, but the hopeful tone of his speech felt a bit slimey. The bad ending just unlocks endless mode... the new audio track is cool, but protagonist's speech was really short and abrupt, and while endless mode here makes sense, besides the song, it should've had some additional changes to convey the completely destroyed mental state. Anything cool like the NPC mannequins turning into actual beasts, UI being more distorted or main character mumbling during gameplay. It's really the story of the game, while neat, there are TONS of wasted potential. Gameplay works and is somewhat unique, but it also lacks some depth or variety, I don't really feel like going for hours in the endless mode, to see different target descriptions, to guide my hunt. The best strategy is always the same after a while, target activity slots that require the least time to investigate, save anonymous masks for the high notoriety options, use work to reduce notoriety when near threshold, or use sleep if there are a lot of low time investment, but high notoriety slots (to get more masks). Besides that it's finding correct hint activities, and maxing out the rest, using up as little time as possible. There were two days that were a bit different, where you had to investigate around the target (instead of them directly), and when you had to actually pay attention to the evidence filenames after uncovering hint activities. Honestly, for a 3 hour game this gameplay loop works, and it's gonna be actually somewhat memorable for me, when adding the story on top, it's just a massive shame that the whole thing is priced three times as much as it should've been.
I wish we hade the mixed review button again. As almost everybody said already, the concept is interesting, but it gets repetitive VERY quickly, and I felt like the story lacked some depth. Even tho I enjoyed the game, I don't know if I'd recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.7M | 3K | 91% | $14.99 | |
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| — | 3 | 94% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $207.4K | 3.8K | 93% | $2.99 | |
| $207.4K | 256 | 78% | $19.99 | |
| $207.3K | 274 | 71% | $29.99 | |
| $207.3K | 291 | 85% | $19.99 | |
| $207.3K | 566 | 96% | $14.99 | |
| $207.6K | 348 | 80% | $14.99 |