
Lichenvale is a first person slasher offering fast-paced melee combat mixed with tactical use of spells and dashing around your enemies. Battle through nightmarish hordes of monsters representing your innermost fears in this 90's hits inspired title.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Serbian, Spanish - Spain, German, Catalan, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
git gud
For a solo Dev, this game is really impressive, but not without flaws. I played on the easiest difficulty and completed the game in about 90 minutes. My main issue with the game is the inability to disable head bob. I don't get motion sickness ever, but the head bob is really intense and started giving me a headache almost immediately. Increasing FoV helps a little bit, but not enough. That aside, the game is fun!
Babies first Skyrim. Very much a super small budget Elder scrolls lite. Took less than 2 hours to beat and that's including me getting lost on one level for 30 minutes. It's ok and has some potential but it's way too easy. Bosses you can literally just stand there and melee them and never ever die. I don't have much more to say. it's a decent time but not much content, no replay value, or any challenge. Buy on a deep sale if at all.
Combat is very fun but some enemies feel quite punishing, and you end up in rather boring combat situations i.e. timing Knightmares. Blocking also felt useless at a certain point as there's just too many enemies and it didn't feel reliable (potentially a skill issue though). The levels are fun and fast but wasn't much to them in terms of points of interest, but maybe that's not the point of the game. I enjoyed the enemy types and they're weaknesses to different spells etc. I think with more weapon types could help boost the games appeal. I think the game has a great foundation, and think it would benefit greatly from a story mode. Moreover, the game's general menus and transitions between screens feel a little cheap and could do with a refresh. All in all, very fun game!
I really wanted to like this game, but the combat is very unsatisfying, & the game is mostly just combat. When you only have one mechanic, it needs to be a good one. Everything feels very floaty. There's not enough impact, & the parry system feels pointless; when you parry an enemy it should stun them, or enable a riposte attack like in Darksouls or Kingdom Come: Deliverance. Here it just mitigates the damage of melee attacks. It just doesn't feel good to play.
Tak tohle bylo zklamávající. Proč? Za prve šíleně nepřehledný fight mečem, Ale to by se dalo nějako omluvit. To co mne nutí k tomu, nedoporučit dalším tuto hru je její krátkost a příšerná optimalizace. V určitém levelu dokonce chybí textura země. Přitom ten nápad není vůbec špatný, ale to provedení za tuhle cenu... Ušetřete si čas i peníze a kupte něco lepšího
This game plays well and the overall feel is unique, not an easy game by any means, definitely worth the time. Graphics are good too :)
LICHENVALE -Primeira pessoa -Jogo inspirado em jogos dos anos 90 -Sistema de batalhas Hack and Slash -Variedade de inimigos por mapas -Temos chefes -Podemos utilizar o uso de magia auxiliando as batalhas -Temos conquistas disponiveis Sistema simples e fácil de jogar, na pegada hack and slash, com uso de magias Jogo bom para quem curte o gênero aventura e ação ao mesmo tempo, com opções de vasculhas o cenário na procura de itens e ouro !!! Tive um problema de travar nas atualizações anteriores e não conseguir prosseguir a gameplay, porem o game me prendeu, aguardar mais correções e assim voltar a jogar !! Fica a dica de mais um game bem interessante veja nossa gameplay abaixo do nosso canal !! https://www.youtube.com/watch?v=Irrho67kYgE&t=1000s&ab_channel=GAMEZONEBR
Well done and relaxing game. Though, it misses weapon selection.
Zemlijak knows how to tickle the surface between tactical breadth and situational complexity. The responsive-yet-weighty magic-and-swordplay feels more like [i]Elder Scrolls[/i] than [i]Dark Souls[/i], and I enjoy experiencing it on a player-skill curve (as opposed to a character-progression curve). Aesthetically, he applies his professionalism to mask the game's low production value, rather than, as we may hope to see, rocking the constraints of his development by styling about them. I am personally unfond of Unreal Engine, but here it couches the mechanics well enough. On the whole, Lichenvale is a treat appropriately kept short and sweet, and I look forward to Zemlijak's future titles if he decides to continue.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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