
Deliver those goods, real good - or get turned into scrap trying! Chaotic co-op platforming, genre-bending power-ups, a challenging campaign, and endless community-built levels await, so grab a friend and GO!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 5 → 0.14/day in the week after.
About
Keep a level head in Levelhead, the co-op party platformer featuring intense power ups, a full featured campaign, and a level editor and user generated content system that puts you in the designer seat.
EMPLOYEEEEEE! The Bureau of Shipping is the galaxy's premiere package delivery corporation. For hundreds of years, our customers have trusted us to deliver their goods, real good. And now you get to be part of that delivery magic.
As a new Employee to the Levelhead Division, you are responsible for training your very own GR-18 delivery robot for every possible delivery scenario. Create L.E.V.E.L.s, or ""Limited Exercises for eValuating employEe Limitations"", with the intuitive Level editor in the Workshop, then publish them for the whole world to experience.
Build incredible contraptions and machines, craft adventurous expeditions that require brain and brawn to complete, or just create a relaxing music scene for other Levelheads to chill with. Once you've completed your Level, share it with the rest of the world... and gain a following! The Levelhead Division comes equipped with powerful curation and Following systems, so you'll always be able to find the best new Levels created by your colleagues.
And don't forget about the Training course! More than 90 hand-crafted Levels offer a wealth of challenges and surprises to jumpstart your creativity.
What are you waiting for, Employee? Get out there and do good for our goods!
Build your own Levels! Get creative and make your own Levels with hundreds of items including enemies, hazards, paths, programmable switches, secrets, weather, music, and powers. Build a sprawling adventure, a puzzle game, a pinball machine, a Level full of bosses, a fast-paced challenge, a relaxing musical contraption, a well-paced sidescroller, or whatever else you can imagine! Levelhead's intuitive Level editor lets you convert your design ideas into platforming adventures for players around the world.
Complete the challenging and funny campaign with your friends! Take control of GR-18, a delivery robot in-training, as you run, jump, and blast your way across 90+ challenging, hand-designed campaign Levels. Along the way, you'll unlock new Avatars, speedrun against benchmark times, and become a star employee of the Levelhead division! Up to 4 players local co-op or via Steam Remote Play, including in the campaign and even the Level Editor!
Gain a following! Publish your Level to the entire world and see your Play Time, Attempts, and Followers stack up. With robust search and curation, Levelhead makes collecting followers and playing endless user-generated content from around the world a breeze. Plus, the Marketing Department lets you push your Levels to the top of the charts just by playing the game, meaning you don't already have to be famous to get your Levels played!
Compete for speed and score! Every Level comes with a leaderboard - take the top spot and you'll hold the trophy! But beware, the competition is fierce and you never know who will be coming for your awards.
Cross platform, cross save, & cross play! The Levels you create go out to the whole world, regardless of device! You can even back-up your unfinished levels to the cloud and transfer them between devices with ease, so you can build and play wherever you want.
Laugh in couch co-op with friends! Play with all three of your friends on the same couch for downright hilarious entertainment. If you want to really reach for those relationship goals, hop into the Level editor with friends and build Levels together. You can even build Levels designed only for 2, 3, or 4 players!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 879reviews | 96% | — | $147.7K |
| $6.99 | 1.6Kratings | 83% | — | $606.4K | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
robots 🤤🤤🤤
I bought this game back when it was 20 dollars Though I love this game for the childlike creativity it somehow invokes from me when no other game has kept up, I feel hurt and betrayed that the price would be lowered to a mere quarter of what I bought it for. I expect my 15 dollars back, Butterscotch Shenanigans.
Good game! Levels are pretty fun Level editor is cool Worth the money!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 37.14/day in the week to Jul 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese*languages with full audio support
| $19.99 |
| 537ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | 85%* | — | not modelled |
| $2.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead game, do not buy
really good game with a really good level builder, used to play this on the xbox one lol it's so peak and I logged in and got my progress back!
very good game
The game is fun, but the level creator is not very good. If you want a good level creator this simply doesn't compare to Geometry Dash or Super Mario Maker. It lacks physics and interactions. It's simply too basic and given that that is basically the whole game I have to not recommend this one. Just play Geometry Dash, it's cheaper and has one of the most fleshed out level creators you can find.
Genuinely such an underrated masterpiece of a game. I have probably accumulated about 800+ hours on this game throughout the platforms I've played on and it never got boring. If your looking into buying this game you 100% should its amazing.
Eu sempre gostei de poder criar minhas proprias fase e levelhead e perfeito para isso
牛X
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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