
A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so serene, put me to sleep multiple times
Most fun i ever had with my friend group, if you have even just one friend and you want just to laugh, shout or troll each other do you both a favor and just buy it for you two.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
apfel
so fun keep doing updates add more enties and make the game more scary
DEJA DE APARECERME CUANDO JUEGO DE PONER UNA RESEÑA LO HAGO PARA QUE ESTA MIERDA NO ME SALGA MAS
COOL
SHAT AP CHICKEN
uma bosta com todo respeito
This game was so fun in the past but the developer has really mellowed it down. He reduced the amount of different monsters that can be on a map, reduced spawns, etc etc. I know it's to encourage an easier/more understandable experience with newer players, but part of that fun new experience was not knowing what is lurking in the dark. I also wish the game had a lot more diversity in play. You land, run in, get loot. Rinse repeat. Get some mild upgrades. Goes on. What if there was an underwater map where the ship became a submersible and the employees had to control various systems to get loot (i.e. sub light, defense arm, loot magnet)? What if there's a chance, between every day for quota, for the ship to be boarded by loot-stealing aliens (<1min minigame type deal)? I wish Zeekers had some more creativity toward the IP since it was such a massive hit.
DIVERTIDO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.5M | 19.2K | 81% | $6.99 | |
| $1.1K | 4 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 118.4K | 77% | $34.99 | |
| $84M | 137.3K | 89% | $34.99 | |
| $83.8M | 467.1K | 99% | $9.99 | |
| $85.3M | 127.2K | 97% | $32.49 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $85.6M | 82.9K | 92% | $59.99 |