
A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра была хорошей, но как говорится, есть одно НО. Локализации на другие языки нет (в игре текста на А4 не наберётся). Про обновления разраб вообще не слышал. Раз в год выходит что-нибудь маленькое, ненужное и забаганое. Человек срубил на игре тонну бабла, и забил ♥♥♥. Расширение штата, новые идеи, кооперации с мододелами? Не, ♥♥♥♥♥ надо.
good but game is ruined by griefers and hackers not to mention some people just dont listen also cruiser is made of butter
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its one of the best and most original games i ever played i play it with a friend i met in game and whe got quite good along. and THIS IS THE 4 REASONS I LIKE THE GAME. 1. the multiplayer is very good add blocking people ,or reporting please 2. the game ship is cool you can buy new stuff new suits its cool 3. the game in moons, the moons are fun my personal favourite moon is vow 4.the monsters and living npc creatures i like manticols there funny and they make you fly and the spider is cool. but PLEASE the dogs with no eyes are anoying i realy like your game this is from techravn, t3ch and bye.
Used to be fun when it came out, when it was still streamer-bait. Now every public server is either full of people who ♥♥♥♥ around, die in 15 minutes flat, then leave, or, has one guy in it that speedruns every map like a TAS-bot, while one or two other people just hang around disinterestedly, or, a server with 2 people in it who instantly kick you because they're waiting on someone specific.. Oh, and of course, MODDED servers.. Servers where they hacked in infinite scrap so the game becomes pointless, or a server with some admin-tool nonsense that lets the owner (who coincidentally always happens to be a bored 7 year old) randomly mess with you or kill you. This game was made as streamer-bait, and streamer-bait is what it will always remain as, in my eyes. Might be fun if you have friends, and take nothing seriously, but you'll only be having that fun for around an hour before the charm wears off quickly.. And if you DO like taking things seriously, have fun being endlessly frustrated by other people in your group messing around because this game never figured out if it was a "haha funny" game or a "git gud and win" game, and wound up crippling its potential trying to be both.
Great dev, fun learning curve (with lots of mistakes and dying), and a perfectly tuned game loop that keeps you working to be better on each run. Some memorable natural unscripted scares too!
really good game if you wanna get clapped by a bug
I'm getting tired of writing reviews on this account so let's keep this short and sweet fun with friends and getting them killed is one of the finest pleasures in life but then it gets boring unless you grind 7.5 to 8.5/10 depending review by the slightly fatigued klasi_46
Lethal Company is a game about working a completely normal job where your employer sends you to abandoned moons filled with horrifying monsters and then gets upset if you don't bring back enough scrap. So basically, Amazon warehouse work, but somehow worse. The premise is simple. You land on a moon. You go inside a building. You collect scrap. You bring it back to the ship. You meet quota. Easy. Except the building is basically a giant haunted maze, the lights barely work, and there are approximately 400 different ways for you and your friends to die. And your employer doesn't care. You could get eaten by a monster. You could fall down a hole. You could get crushed. You could get lost. You could watch your best friend get dragged into the darkness. The Company doesn't care. Meet quota. That's it. The game is at its best when playing with friends because Lethal Company somehow turns basic survival horror into the funniest possible workplace disaster. One person is exploring. Someone is carrying scrap. Someone is watching the monitors. Someone is outside waiting for everyone. And there's always one person who says: “Guys, I found something.” You immediately know it's going to end badly. They go deeper. You hear screaming. “Are you okay?” “No.” “Where are you?” “I don't know.” “What's chasing you?” “I DON'T KNOW.” Then their microphone goes silent. You look at the monitor. They're gone. Well. At least we got the scrap. The monsters are also fantastic because you never really know what you're going to encounter. Some enemies can be avoided. Some can be distracted. Some require teamwork. Some basically exist to ruin your entire day. And the worst part is that your friends are often more dangerous than the monsters. Someone leaves a door open. Someone turns off the lights. Someone takes the only flashlight. Someone gets lost. Someone picks up an object they absolutely shouldn't touch. Someone says, “I think we're safe.” You're dead five seconds later. The proximity voice chat makes everything even better. You can hear your friends getting farther away. Their voice gets quieter. Then you hear: “GUYS?” You run toward them. “GUYS, I THINK SOMETHING IS HERE.” You arrive. They're gone. You hear their voice from somewhere in the distance: “RUN.” You run. You don't ask questions. You just run. And then there are the moments where the game is genuinely terrifying. You're alone. Your flashlight is running low. You haven't seen anything for several minutes. You're carrying a valuable piece of scrap. You hear footsteps behind you. You turn around. Nothing. You keep walking. Another sound. Now you're moving faster. You reach the entrance. You think you're safe. Something attacks you. You scream. Your friend is laughing over the microphone. This is what Lethal Company does best. It creates genuine horror and then immediately ruins it with your friends behaving like idiots. The scrap system also makes everything more stressful than it should be. Normally, if you found something valuable in a horror game, you'd be excited. In Lethal Company, you're terrified of losing it. You spent twenty minutes collecting scrap. Your inventory is full. You're almost back to the ship. You can practically taste the money. Then something kills you. All of your scrap is sitting on the floor. Your friends are still alive. They have one job: Get the scrap. They don't. They leave. You watch them fly back to orbit with absolutely nothing. You are now more afraid of your friends than the monsters. And somehow, that's still not enough to stop you from playing again. Because every run creates a story. You don't remember the ordinary trips. You remember the disaster. The time someone got trapped behind a door. The time your friend was killed five seconds after saying “I think we're okay.” The time someone carried an absurd amount of scrap back to the ship. The time everyone died and one person somehow survived by hiding in a corner for twenty minutes. The time you met quota by the smallest possible amount. The time you failed the quota by one dollar. The time everyone was laughing so hard that nobody noticed the monster walking toward them. Lethal Company is a perfect example of a game where the mechanics are simple but the situations they create are endlessly entertaining. You aren't a hero. You're not saving the world. You're not fighting for humanity. You're an employee. Your boss wants scrap. Get the scrap. Try not to die. And if you do die, hopefully your friends remember to bring your body back. 10/10. Would risk my life for minimum wage again.
one of the worst $10 i ever spent
игра норм но нет друзей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 19.2K | 81% | $6.99 | |
| $1.1K | 4 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.9M | 10.4K | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.1M | 137.2K | 89% | $34.99 | |
| $85.3M | 127K | 97% | $32.49 | |
| $83.8M | 466.9K | 99% | $9.99 | |
| $85.7M | 71.5K | 86% | $29.99 | |
| $83.5M | 156.2K | 94% | $29.99 |