
After shouting "Let Me Play!" to the cast in a theatre, the fiction comes crashing down as everyone, including you, becomes aware they're only following a script. Will you let the play continue? Or will you write your own ending?
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About
Let Me Play! is a short visual novel about a play that you can't interact with. After shouting to the characters, they'll become aware of your existence. What will you do then? Let the play continue? Or tear everything down? Experience multiple endings, and then, play again! A single playthrough may last 20 minutes. Experimenting everything up to 1 hour.
This fiction is inspired by the likes of Miguel de Unamuno's Myst, Luigi Pirandello's Six Characters in Search of an Author and the theatre of the absurd. Confronted with the discovery of their reality, what will you choose for these characters? If you're able to choose at all! This script has it all! Drama, comedy, and even inciting incidents!
Experience the whole breakdown of the play as it goes more simple and abstract. The characters are going to lose their minds, as well as you. The game's art was inspired by the avant-garde and our love for replicating old styles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Reviews
Imagine you are playing a game that is about a Theatre... and you don't like it. Would you want to intervene? Welcome to LET ME PLAY! And indeed it is like that here. LET ME PLAY! is a game in which you take control in a theater play ... or not. That is entirely up to you. https://steamcommunity.com/sharedfiles/filedetails/?id=3733973429 LET ME PLAY! is a clever and charming little visual novel game that presents the player with interesting choices. What the theater characters or even the director of the play think about it, you have to find out yourself. Have a Dialog with them and with them Game itself. The Game has a few Chapters and different Endings. Explore them. https://steamcommunity.com/sharedfiles/filedetails/?id=3733973691 The Graphics are really charming and i love them. To be honest i have never played anything like this before and yes it is really short, but i really enjoyed it. There are 7 Achievements that can be easily done if you pay Attention to the Text. https://steamcommunity.com/sharedfiles/filedetails/?id=3733973845 A big Thanks to the Devs for inviting me to this interesting Game. You have really created a Little Pearl here. And thank YOU for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
No hay muchos juegos como "Let Me Play!", exceptuando los otros juegos del estudio Interactive Dreams. Pero incluso comparándolo con el resto de su catálogo, me parece un ejercicio interesante de meta-narrativa que en videojuegos hace falta explorar más. Si acaso, me gustaría que las oportunidades que tienes para escribir fueran un poco más relevantes para el curso de la historia. Esta misma mecánica de escritura es prácticamente imposible de llevar a cabo en el Steam Deck. Opté por escribir cualquier cosa con las letras que había disponibles en la configuración por default, para poder seguir con la historia. De cualquier forma, es muy recomendable para los que buscan juegos narrativos poco convencionales.
Al final todos mueren, No hablo del juego
Es un juego interesante si te gusta romper la cuarta pared y dudar de tu propia existencia. ¡Me parece un juego sumamente creativo e interesante!
Te hace levantar una ceja en el buen sentido El clicker que continua cuando no clickeas SIGAN ASÍ
Es la primera vez que juego algo de este género y estoy sorprendido de la mejor manera posible. Entré sin saber realmente de qué iba el juego y en menos de 30 minutos ya estaba dudando de mi existencia como jugador. Me gusta cómo juegan con la idea de la elección, si es que realmente existe tal cosa.
The art style is so charming. It's a great game concept and I had a lot of fun seeing the reactions of the characters! I had 2 endings, and I'm really looking forward to discover more!
Very original concept for a game! It is very easy to play and complete all the endings, with just enough challenge to explore them all. It took me almost 2 hours to fully complete and for the price I would highly recommend it to anyone who is looking for a low stakes, entertaining game experience.
Video games have been breaking the fourth wall for quite a few years now, but this feels more like literary metafiction in a video game. Influenced, it seems, by the Second Part of Don Quixote, Borges and Samuel Beckett, the game is a lighthearted exploration of the relationship between plays and play, and between an actor playing a part in a play and a player playing as a character in a video game (or the game not allowing them too, as the case may be!) via it’s gradual gradation of fictional realities. It also playfully asks just how much interaction is required on the part of the player for a game to be a game(?). This is quite timely, considering the recent discourse around Mixtape. The art and the lovely little piano score are an excellent accompaniment to this fun little play experiment.
Playful (!) essay on what player agency actually means. When someone boots up a videogame, their objective will most commonly be to “play it”, but players are who get played with, in a way: they are like rats trapped by scientists in some maze, given buttons to press and being rewarded or punished based on their actions. Those who ask for developers to “let them play” ([i]i.e.[/i], for more in-game freedom) usually just want a cage big enough that one can’t see it from within. There is no game outside, after all. The best-case scenario, then, is trying to escape but failing, seeing that your captors have been even more clever than you, witnessing actions cause reactions and saying “damn, they thought of that: GOTY”. However, some people don’t actually want to “play videogames”, instead playing [i]with[/i] them, prying their seams open, escaping the cage and getting from these experiences something different from what was originally intended. But that kills the games. By exerting your own will over that of their creators, refusing the roles they wanted you to play, completely new games are born. Whether a person who plays war photographer in Arc Raiders is actually playing Arc Raiders (the videogame) is quite dubious, even if they operate within Arc Raiders (the software program). Likewise, speedruns of Super Mario 64 share very little if anything at all with regular playthroughs of that game. Then, if players are such because they play specific roles within a game, and those roles can’t be transcended without changing the game’s nature, what does player agency in a game actually mean? I’ll let you play and think about it.
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