
Help Frank travel through history in this unique approach to the tower defense genre. Enter a bizarre daydream world in co-op or solo mode. Gather resources, build defense towers, and manage your minions. Take up the challenge and defeat the incoming enemies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[i]A resource gathering simulator, with a similar aesthetic to Don’t Starve, disguised as a tower defence game, but nowhere near as fun.[/i] [h1]📝 Main Pros, Cons, and Suggestions:[/h1] 🟩 Pros: + [url=https://store.steampowered.com/app/2252360/Lesson_Learned_Cult_of_the_Elizabeth/] Demo[/url] + Similar aesthetic to Don’t Starve, along with co-op + Introduces towers 1 by 1 so you can learn what they do + Enemies are introduced slowly so you can understand the challenges they present + The idea of controlling minions to gather resources and build towers is unique and something I’d like to see more of 🟥 Cons: - No meta progression - Resources take ages to gather - Minion voices get annoying fast - Cannot assign minions to new tasks without cancelling current task - Building causes minions to abandon current task (good) but do not return to prior task once complete - Resource imbalance in Bronze Age (stone abundance & wood shortage meant I couldn’t build more towers) - Despite dropping constantly, from the beginning, artefacts and slimes served no purpose during my playtime - After 1 hour I unlocked 3 additional towers (4 total), with no upgrade paths, nor any reason to use the newer towers over the beginning tower 🏷️ Suggestions: ~ Minions return to previous task once building or repairing are complete ~ Only the minions can build and repair towers, allow the player to do this as well [h1]A TD that doesn’t understand what makes TDs enjoyable[/h1] The Tower Defence (TD) genre delivers a simple concept with a small learning curve, and plenty of room for design and experimentation. Unfortunately, Lesson Learned (LL) doesn’t capture the charm of the genre, nor does it deliver an engaging experience. It may be my limited playtime, or the fact I played solo instead of co-op, or that LL simply doesn’t understand what makes TDs enjoyable. Featuring build, enemy, or level variation, snail paced progression, and no need for strategy, LL lost me soon after my second tower unlock. Missions drag on far too long, and the formula (and solution) are the same each time – Spam your beginning tower as much as resources allow. There are no puzzles to solve, no tactics to use, and no reason to use anything you’ve unlocked – Maybe it gets better later, but I cannot recommend the game based on the poor onboarding experience. [quote][url=https://store.steampowered.com/curator/44931904-Bite-Sized-Reviews//]If you enjoyed my review and would like to support me, I would love if you followed [b]BSR[/b] for more bite sized reviews.[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote]
[h1][b]飢荒風格的塔防小品,有特色但不太耐玩[/b][/h1] [h2][b]前言:[/b][/h2] 《Lesson Learned》是可以單人也能分割螢幕/共享同樂的一款塔防遊戲,遊戲的美術風格非常像是生存類遊戲「飢荒/別餓死」,但本作是比較單純的塔防遊戲,只是額外加入了資源採集與玩家主塔會進行移動的設計,玩家需和朋友配合或指揮NPC同伴行動,在地圖上進行資源採集並靠資源建設防禦塔,整個玩法算有意思,但關卡遊玩流程有些大同小異,導致蠻快就會玩膩的,有興趣可以試試看本作的免費體驗版本。 https://store.steampowered.com/app/2252360/Lesson_Learned_Cult_of_the_Elizabeth/ [hr][/hr] [h1][b]指揮同學從石器時代穿越到火器時代[/b][/h1] 遊戲中我們扮演「法蘭克」,他和同學一起因為不知名原因穿越到一個奇異的歷史世界,為了找到回家的路,他需要從石器時代開始穿越,一路尋找被捕捉的同伴,對抗各個時代具代表性的歷史人物和他們的怪異軍團;遊戲為關卡制,每個時代會有數個關卡,每關抵擋一定數量的敵人波次後就能過關,期間取得的升級材料可以提升各個類別的防禦塔,每個時代的結尾會有來自各個時代的BOSS登場,像是圖坦卡門、尤利烏斯·凱撒等等。 關卡中可以指揮NPC同學去採集或建設(可以由共享朋友扮演),敵人會從固定路線進場,大致分為地面、飛行與BOSS幾個種類,敵人會有針對玩家與同學角色攻擊或針對塔來攻擊的差別,人物的傷害力幾乎沒有,只能短暫停止敵人進攻,主要還是需要靠塔來防禦,塔的種類和多數塔防遊戲類似,有基本的箭、砲塔,還有錘地、噴火等範圍傷害型,主塔會隨擊殺人數累積能量緩慢往終點移動,玩家需要配合主塔來策略搭建防禦區,遊戲基本有掌握到塔防的樂趣。 然而初期地圖不大玩家自己採集 + 同伴協助下能有效採集到資源,但隨著時代關卡推進,地圖會越來越長,這時遊戲設計主塔會移動這件事情就變成明顯缺點,因為資源一定要在主塔繳交,而玩家需要時常守在前線建設,就變成需要不斷來回前線與主塔之間,同時NPC同伴沒有便利的指揮方式,一定要靠近NPC才能中斷任務,導致你叫NPC去檢個石頭,他在送往主塔的來回路途上,前線可能都準備要進入下一波敵人攻勢了,而更麻煩的是升級砲塔需要的黏液資源,最有效來源是從主塔直接開始下一波,但後期你從敵人入口走到主塔的時間,可能就剛好是開始一波新攻擊的時間,導致光是在敵人入口跟主塔位置來回跑就飽了。 [hr][/hr] [h1][b]遊戲優缺點一覽[/b][/h1] 👍 有特色的美術風格 👍 有創意的塔防玩法 👍 有NPC同伴或能共享好友一起遊玩 👎 主塔移動後導致資源收集變得麻煩,NPC缺少好的指揮方式 👎 遊戲流程大同小異,穿越時代這個題材沒有很好的被發揮在遊戲性上 [h1][b]結論:喜歡塔防可以試試看,7/10。[/b][/h1] 本作遊戲時間不長,總共應該是六個時代關卡,破關時間預計會在6~8小時左右,個人玩到第四個時代開始有點小膩,但是因為會逐步開放新的塔,所以還是有一點新鮮感,只是資源採集與建設會因為後期地圖變大後有點麻煩,有太多需要玩家操作角色跑來跑去的情況,本該輕鬆的塔防都變得不輕鬆了~ [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://www.facebook.com/PrivateKitchenGames] 我的FB粉專 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote]
Action TD + crafting + mechanics = Don't Starve TD. Gather materials to build towers and protect your moving base. Send helpers to get materials faster and shoot at the incoming enemies. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Lesson Learned, developed by MadGamesmith and published by Gaming Factory, is a tower defense game that stands out for its whimsical art style and unique setting. Released on May 29, 2024, the game offers both solo and local co-op modes, allowing players to embark on a bizarre journey through history. The narrative follows Frank, a schoolboy who, after a peculiar event, finds himself navigating a dreamlike world filled with historical figures and fantastical creatures. The gameplay mechanics revolve around gathering resources such as wood and stone to construct and upgrade defensive towers. Players can also recruit minions to assist in defending their base. The game features six distinct historical periods, each introducing unique enemies and challenges. From battling cavemen to fending off medieval knights, the variety in adversaries keeps the gameplay engaging and dynamic. The art style is reminiscent of classic cartoons, with exaggerated character designs and vibrant colors that appeal to a broad audience. One of the game's notable features is its emphasis on resource management and strategic planning. Players must decide where to allocate their resources, balancing between building new towers and upgrading existing ones. The inclusion of minions adds an additional layer of strategy, as players can assign them specific tasks to optimize defense efforts. The game's pacing is well-balanced, with increasing difficulty levels that challenge players to adapt and refine their strategies. However, Lesson Learned is not without its drawbacks. Some players have noted that while the game offers a unique twist on the tower defense genre, it lacks depth in certain areas. The progression system, for instance, could benefit from more complexity to keep players invested over longer periods. Additionally, the game's reliance on local co-op may limit its appeal to those without access to multiple controllers or local multiplayer setups. In terms of performance, the game runs smoothly on a variety of systems, with minimal technical issues reported. The controls are intuitive, and the user interface is straightforward, making it accessible to both newcomers and seasoned players of the genre. The sound design complements the whimsical tone of the game, with cheerful music and sound effects that enhance the overall experience. Overall, Lesson Learned offers a fresh take on the tower defense genre with its charming art style and inventive gameplay mechanics. While it may not offer the depth of some other titles in the genre, its unique setting and engaging gameplay make it a worthwhile experience for fans of tower defense games seeking something different. The game's blend of strategy, humor, and historical fantasy provides an entertaining adventure that is both challenging and enjoyable. Rating: 7/10
有非常多不尽人意的地方。 出怪口标志像是反着的,看着很别扭。 没意义的素材过早可以收集。 手上有东西不能砍伐没有标识。 口口口(丢字体)。 怪砍基地后突然暴毙,莫名其妙。 有很多感觉缺乏设计的细节。 画蛇添足,只是学了饥荒的美术风格,让塔防复杂化,很沉闷,并没有更好玩。
Con un apartado visual estilo Don't Starve, un sistema de recolección de recursos simple, y un tower defense clasico a través de varias eras de la humanidad. En español. https://youtu.be/1gIgWLN6KKw
[url=https://youtu.be/VX0Jla-3m3U?si=-1fYkUy1Z8D1H4fq] First 20 Minutes Gameplay Here[/url] So, I'm going to cover both the prologue and the game itself, considering it's the same game and both keys came together at the same time! And... I don't want to say it's a bad game, it's just that, maybe, I didn't like it? I mean, the concept was good, I think. Mixing Tower Defense with supply gathering. But the walking speed and re-supply issues, considering your base always moves, added something to the game that I didn't like. It was just too much hassle, especially with your friend who's supposed to help but doesn't, and mostly just follows you. The graphics base is good but had too much of a "Don't Starve-ish" style, which bothered me after a while. Gameplay? Not bad! Still, I wish there was a "meh" option on Steam. It didn't really catch my interest, but that doesn't mean someone else wouldn't like it.
30块钱很不值,冲着画风去的,后期关卡太冗长了,还有很多不合理的设计,总之目前不建议购买。 饥荒风格塔防和多人模式是不错的亮点,建议加点无尽挑战模式或创意工坊、优化游戏细节。
Однозначно рекомендую игру любителям жанра Tower Defense. Помимо прикольного визуала, можно похвалить задумку перемещения по различным эпохам истории (да это не ново, но реализовано классно). Кому интересно, вот первый взгляд на игру https://youtu.be/aJEMTOAHu30
Very nice Tower Defense game from Polish studio. Game is similiar to Pixel Junk Monster (in terms of mechanics). There is COOP mode which makes it even greater!
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