
The legendary hero is dead, and a strange glitch is spreading across the kingdom. Explore dangerous dungeons, and defeat the eight archangels to restore order to an unraveling world in this epic action-adventure RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played the original Zelda on the NES and A Link to the Past on the SNES. I understand these titles tend to be VERY light and laconic in establishing their setting, but there's at least SOME attempt to leave your immersion not too badly battered. Link is in some sort of wilderness, away from the trappings of society. There's distance between major locations and events. In this game, there's a murder scene *literally* one screen away from a street vendor, with pedestrians wandering aimlessly back and forth, and nobody does anything, it doesn't occur to the protagonist to inform anyone. I barely played for an hour and I killed two bosses. This game feels like it's terrified of losing the audience's attention and it just has to vomit its main beats at them. Awful pacing. No joypad support. That's a great sign right there, but everything feels low quality and "off". Controlling the character doesn't feel smooth or "juicy". Every other bush awards you a health heart. Enemies are nuisances rather than threats. This is not a world to lose yourself in, like the original Zeldas were.
I was referred to this game by CalhounMKZ, a fellow streamer. Throughout my experience, I found myself consistently impressed. Almost all of the maps are procedurally generated, but the only times I got stuck were my fault. The items are mostly what you would expect from a top-down Zelda experience, but they tie into the way you interact with the world in a really enjoyable way. The puns, references and writing in general made me smile and groan in just the right ways. Once the regular playthroughs are done, they have additional challenge modes, leaderboards and endless replayability through different world seeds. I am so glad I played this, and will definitely be checking out other games from this team!
The amount of genius in the design of this game is incredible, the humor is real, Lenna's cool to play, and there's genius Mechanics in this game that will turn your Brain into a Pretzel, and you will enjoy it. The Final Dungeon was especially mind blowing... no Zelda Game I ever played or know of ever pulled a epic stunt like that... :O
Played it on Steam Deck and had a good time with it. I liked the game quite a bit, but wasn't a huge fan of the glitch mechanic near the end of the game, it was more annoying to look at that anything imo. Still enjoyed the game though! And worth a play through when it goes on sale
Very fun spin on the Zelda format, dungeons aren't too complicated but still interesting.
Finding Lenna in Cassette Beasts is what initially made me aware of this game. I also like classic Zelda, so hey, why not give it a try? In terms of gameplay, there's nothing truly groundbreaking, all your A Link to the Past mechanics are here, although the world traversing sometimes feels too forced - using your bow to shoot walls build entirely of archery targets in order to progress, seriously? The events resulting from glitchiness are a nice touch, kinda like discovering Pokemon's MissingNo. for the first time and deciding to implement it to the actual world and story. There's some humour to it and nice easter eggs to keep things intriguing. On the surface, it's a fairly simple game - you essentially travel from dungeon to dungeon to progress, but you also have the option to unlock different ending depending on your approach, sometimes involving some out-of-the-box thinking, which is a nice touch, as well as challenges outside the story for additional longetivity. Personally, I can't say I want to come back after finishing the game once, but there's definitely a reason to keep playing if you get hooked and want to experience all of it. Definitely worth giving a shot.
It's just alright. Its basically an early Zelda clone but a little more boring. The story is meh. There are side quests but they didn't seen mostly worth doing. Theres tons of items to collect for certain quests and upgrades but its very grindy and requires too many items. The game is mostly running between dungeons and getting an upgrade that allows you to get to through the dungeon and be able to get to the next dungeon. Every dungeon boss is gimmicky and can only be damaged by the item or throwable you got in that dungeon which is cheesy. The overworld is annoying to navigate as you are constantly blocked from getting to the next dungeon because of the randomness of upgrade because of the procedural-gen (which adds little-nothing to the game). Plan to waste a lot of time running around the map looking for the single way you may have missed to progressed forward. The hit detection is wonky as well. But the game does a serviceable enough job as a Zelda clone as it has all the stuff required, and it could be worse. 7/10.
Zelda pero con cambios de roles, lo mejor esta en tratar de sacar todos los logros
This fame is great except the achivement. Good story, ending, hard if you play it right
Lenna's Reception: It's pretty good
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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