
Lead the Knights of the Round Table through King Arthur's legend in a unique RPG, full of honor, magic and romance. Plunge into a colorful world inspired by medieval art, tales and music. Undertake perilous quests and fiercely defend your kingdom to make the flower of chivalry blossom again.
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Find out what being a Knight in medieval times was truly about in Legends of the Round Table.
Lead the Knights of the Round Table through King Arthur's legend in an authentically medieval RPG, brimming with honor, magic and romance! Embark on adventures adapted from real medieval stories, accompanied by beautiful art meticulously hand-drawn using genuine Illuminated Manuscript techniques, and a musical score adapted from actual 13th-century compositions and poetry played on real, period-accurate instruments.

The game's visuals are inspired by XIIIth century illuminated manuscripts and the environments have been hand-drawn by medieval specialists following authentic medieval painting techniques, remaining true to the tools, dyes and colors that were available in that period.

In each adventure, you'll find intrigue, mystery, love and conflict. Every decision you take, like granting mercy to a defeated opponent, condemning a criminal to death or even indulging in romance will affect your honor as well as the future of your realm.

Mounted lance charges, squires to swap weapons and take prisoners for ransoms, honorable duels and deadly encounters are all pillars of our strategic, turn-based combat system. Every fight matters and losses are permanent.

The game's music is played on medieval instruments: lutes, harps, viols and more. Each adventure is embellished by beautiful songs performed by renowned singer Anne Azéma of the Boston Camerata.

Manage the Arthurian Knights including Sir Lancelot, Sir Gawain, Sir Percival and more than a dozen others! Choose those deserving of a seat at the Round Table, assign the most fitting Knights for each quest, oversee their occupations and witness their individual journeys of development, aging, conflicts and ultimately, their death.
Every Knight is unique with a vast array of evolving traits that influence how they handle challenges. They each have their own desires, strengths, weaknesses and social preferences. Not every Knight gets along with others and the cohesion of a party plays a crucial role in their success.

The card system makes you the artisan of your own destiny. Should you use the Grail card to cast a powerful spell and turn the tides now, or save it for a more opportune moment?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hidden gem, must have if you like medieval or low-fantasy RPGs with strategies elements. The artwork is insane, last time I saw something similar in the Pentiment.
Jeu très original, avec une super DA (dessins, Voix, Chant, Musique). Mélange de conte et un peu de stratégie. Je recommande chaudement.
There is something special about this game. To some extent, I think the underlying systems are a bit overwrought and complicated, but that does not take away from the experience really. It just takes a little getting used to. The presentation, music, and narration is a delightful experience and the recreation of the illuminated medieval art style is near and dear to my heart. I enthusiastically recommend this game if you love chivalric tales.
Really dig the management and vibes of this game. Just go with the flow, take the cards you've been given and enjoy the ride.
Beautifully artistic and made with a lot of passion. An interesting albeit niche adventure into Arthurian and Anglo mythology! I really hope more people play this so it can find a following it very much deserves. I applaud the creators for realizing this risky passion project. Such is the human condition.
If there was a mixed option I would pick it. A super interesting concept with tons of love and passion clearly. But the gameplay itself is just lacking depth and replayability. I also recently learned just how few quests are in the game. All that being said I do think you should buy it when it goes on sale, you will at the very least get a few really enjoyable gaming sessions before moving on. I hope these developers continue making passion projects like this.
It's hard to think of anything I can add which isn't stated up front on the store page, but perhaps it is enough to say that the promise of a truly arthurian world presented in videogame format is fulfilled here to the utmost. If the idea of playing a game that is completely faithful to arthuriana in every facet of its design is appealing to you, then you will love this game without a doubt.
Truly excellent game. The artistry that goes into every aspect elevates to its own level. The card based system is unique and works well. Gameplay can become extremely tough if you aren't carefully watching your deck. The stories are beautifully told and structured, and more games like this should be developed. Some of the systems and parts of the interface can be fiddly to get through at first, but what is under the hood is solid. This is truly its own game with its own identity and should be getting more attention for what has been accomplished. Kudos to the Boston Camerata.
Great game overall. Sometimes I spent a little bit much time trying to figure out what I was missing to keep moving forward in quests (most of the time it was due to the UI that doesn't make things obvious about how to interact with quest items or with the decor). Despite that I really liked the UI and the general looks of the game. The critics about having to do a lot of back and forth towards NPCs (making us spend too much time right clicked for a while to go somewhere that's unecessarily too far) are right but it's a minor inconvenience in my opinion. The knights management is really fun and makes you want to keep playing more and more to develop young knights and make them inherit the precious items you gather along the quests. Though it feels like it's not exploited as much as it could. Even if the game is really about the story telling and the adventures/puzzles, this side of the game deserves a little bit more love : definitely more items to get (only a couple weapons, a piece of armor and a horse in my playthrough) and more ways to pass them to certain knights maybe? I'll be waiting for the future content to come up. I'd spend a 100 hours in the game if it offered the possibility.
Fight with honor or you'll be maidenless!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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