
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 755 reviews with recorded playtime.
Reviews
Themes across 753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2300円でいいのか?と思うくらいには、シナリオがいいゲーム。 テキスト量は膨大なので、文字を読むことが苦でないなら、強くお勧めできます。
主人公の成長物語であり、大きな時代の流れを描いた作品であり、美醜を絡めることによってそれに左右されない気高い在り方を浮き彫りにしていく話でもあり、何も持たない主人公だからこそ出来ることを共に実現していく達成感を得られるゲームでもあります。 無力な主人公に共感し、共に抗いたいのならばハードモードを。応援している主人公が無情に負けてしまうのが嫌ならノーマルモードをおすすめしたいです。どちらを選んでもきっと、満足いく体験が出来るでしょう。おススメです。
整體瑕不掩瑜大好評,推薦給喜歡優秀劇情/香香妹子/武俠題材的朋友。 優點: 劇情很棒,尤其是大師兄跟雲裳相關劇情 人物塑造滿分,太多喜歡的角色了-掌門.蘭師父.大師兄.四師兄.雲裳.嘴砲和尚.小梅 發糖劇情不錯,又甜又香 文筆優秀,用字優美的同時又能調動情緒 缺點: 遊戲性不佳,戰鬥無聊,養成太繁瑣。 身為galgame愛好者,我覺得把戰鬥養成骰子全拔了讓我自己用選項挑想看的劇情看體驗更舒服。現在的設計第二輪以後87%時間都在快轉共通線/做一樣的養成,只為了看剩下漏掉的差分劇情,挺拖時間的。活哥屬性不夠還被鎖選項有夠麻煩,也不懂為啥事件觸發要設多條件搞得那麼複雜(西武林/大師兄)
스샷이나 캐릭터 그림체와 다르게 게임이 볼륨이 넓고, 스토리에 깊이가 있네요. 30대인데 10대때 읽던 장편 무협지를 읽는 느낌이었습니다. 정말 재미있습니다. 스샷과 눈에보이는 그림체가 오히려 이 작품의 깊이를 담지 못하고 있네요. 풀프라이스에도 충분히 살만한 가치가 있습니다
轉眼間已經玩了40多個小時,實在太有趣,希望快點可以補完未有的路線,如果有DLC什麼的更好,錢不是問題,你敢出我敢買
1회차에 [spoiler] 당문의 불씨 [/spoiler] 엔딩 보고 씁니다. 평소에 무협물을 좋아해서 관심가지다가, 10퍼센트 할인임에도 불구하고 질렀는데 이틀만에 1회차를 끝내며 너무 즐거웠습니다. 정말 추천합니다. 특히 이틀차에 4시간 분량은 눈물도, 웃음도, 소름도 느끼는 즐거운 시간이었습니다 2회차부터는 더 많은 재미가 있다고 하니 또 리뷰 남겨보겠습니다.
やっぱ人間顔じゃないな
不想打多周目,总体还不错。国产这种收集结局轮回变强类的确实不多啊,上一个玩的这种是兰斯10
加油,期待看到伏笔全部回收的那一天!
完美的遊戲
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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