
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 755 reviews with recorded playtime.
Reviews
Themes across 753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
何不就相忘于此?
日本語翻訳を作ってくれた有志の方々に感謝を この翻訳が無ければこの素晴らしい作品をプレイすることは出来なかっただろう。
すんばらしい
讚
やる夫スレやtrpgが好きな方は好きだと思います。主人公の顔が最初は不快に見えていたのですが、物語を進めていく中で段々カッコよく見えていきました!唐門サイコー!
面白い 値段の数倍の価値がある ただ時間も溶ける
强烈推荐!!! 玩了两个周目,一周目什么都不知道,看了攻略才知道原来打铁才能变强,于是基本上没做任何感情线,疯狂打铁练功。也是稀里糊涂走了西武林盟路线,最后SL了很多次才打过瑞笙,剩了10血。小师妹也嫁了他人,大师兄也死了。二师兄跑掉了也没再出现。窝窝囊囊一辈子实非我愿!通关后只给了12天命点,原来是要多解锁死亡CG和支线,非常心累。 于是二周目改了天命点,强势归来,感觉这才是活哥真真正正的一生!从被人排挤的小角色变成了名声远扬的唐门砥柱! 走了小师妹线简直甜到爆炸,这就是官方真正的感情线吧!在定心人那里第一次好像选了上官莹,给我担心坏了,还以为师妹线泡汤了。全篇好感度最高的就是四师兄和小师妹。我可没少折纸买东西。而且改了后活哥基本武力值就很强,基本上不需要担心了,专心走了剧情,大师兄也救了回来,二师兄最后在守掌门那里突然出现也是很欣慰。瑞笙被我放了,也知道他为何这样做。
嘴力太低说不出nb的话,只能说nb ----------------------------------------- 二周目以后:为什么?我不是要开后宫啊,我只是不希望小师妹难过/(ㄒoㄒ)/~~/(ㄒoㄒ)/~~
どうしてみんな死んでしまったんだ どうして
劇本 音樂 真的太棒了 希望能再出更多路線 讚讚讚
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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