
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 735 reviews with recorded playtime.
Reviews
Themes across 733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可恶啊!!!!赶紧给我出大额头线啊!!!!
在武侠galgame之中,《活侠传》做到了前无古人后无来者,优秀的文本就是它最大的杀器。当然除此之外还有很多不足,比如各种隐藏支线触发条件很难不看攻略就打出来,反复翻阅攻略让游戏体验大打折扣,如果能有其它剧情游戏一样的分支点导图,那就很无敌了。还有游戏中角色好感度的问题,各种行动后的忽高忽低的数值变化让后期难以把握节奏。但瑕不掩瑜,完美的游戏BGM和独树一帜的人物画风,大大提升了剧情游戏的记忆点,让人流连忘返。如果制作人能在之后不断更新和打磨的话,绝对是武侠剧情游戏中的佼佼者甚至没有之一。
好久沒玩這種高劇情張力的遊戲
ノーマルモードを4周ほど遊びましたが、 異常なほどストーリーの分岐があるため、周回ごとに新しい話があって新鮮に楽しめました。 4周しても未だ知らないキャラが登場するので、まだまだこのゲームの底が見えません。 ストーリーの質も高く、登場するキャラの内面も深いので、 PVを見てなにか刺さるものがあったら是非遊んでみてほしいです。 私は葉雲裳(タンフールーで釣られてる子)が刺さりました。
요즘 시대에 살아남기 어려운 비주얼 노벨 시장에서 홀로 우뚝 선 1등작
コマンド選択式の武侠物ADV。日本語化modでプレイ。 鍛錬や武門の仕事をこなすコマンドを選択しながら物語を楽しむプリンセスメーカーとかに近いジャンル。 ヒロインルートは4人分しかないが現時点でもお値段以上には楽しめたのでノベルゲームが好きならおすすめ。 魏菊ルートも早めに…何卒…。
从一个很特别的角度,沉浸体验武侠世界。文笔和剧情都特别棒。
도저히 주인공의 얼굴을 못보겠다면 가면을 씌우는 모드나 그림자를 지우는 모드를 깔고 1회차만 해보자
這真的是我最喜歡的遊戲 文本真的太好看 更何況這還是一個沒有完全完成的作品
so good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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