
Leftovers KO! is a Punch-Out-inspired, hand-drawn animated boxing game where you fight a bunch of leftovers. After a long day at work, you come home to find that your uneaten food has come to life—and it's here to beat you up... with its hands! Defeat them all and uncover the truth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After a long day at work, you come home to find that your uneaten food has come to life—and it's here to beat you up... with its hands! Defeat them all and uncover the truth!
This hand-drawn animated game is as simple as the classic NES titles, but with some extras!
DISCLAILMER: This game does NOT HAVE ACHIEVEMENTS. It's a game made by solo-dev

Every leftover has a distinct fighting style, moveset, strengths, and weaknesses. Adapt, be quick, and turn them back into a pile of ingredients.

Learn new moves, practice them in the training room, and use them in real battle to savor the victory.

Why are leftovers all of the sudden fighting back? How is that even possible? Only one way to find out - beat' em up!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 96reviews | 68% | — | $24.4K |
| $3.99−60% | 7ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara o joguinho é da hora lembra os clássicos de luta porem o jogo não me deixa passar do segundo mostro que parece um nugget derrotei ele umas 40 vezes de todas as formas possíveis vi videos e mesmo assim o jogo fica ressuscitando o monstro com uns 30% da vida dele toda a vez isso e frustrante desenvolvedores por favor consertem esse BAG enquanto tiver esse problema lamentavelmente terei de dar nota negativa no momento desse post tenho 0.9h de jogatina
I found the game fun, some bosses it felt really weird where I could hit, where I could gain/use power punches, and how I should dodge some attacks, but overall its a fun hour long game that satisfies a Punch-out itch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
alles super aber die spielstände werden trotz speichern nicht gespeichert.... das heißt der ganze progress geht verloren egal ob man speichert oder nicht... traurig....
me gusto no es el juegaso del año pero es uno en que edisfrutado
maki roll
i think ppl complaining about the difficulty (stamina being same as the health bar, star punches, reaction time) are just bunch of complaining-ass babies. the game is not hard - you just gotta die and fail in order to learn the enemies' moves and adapt that way... that's how video games generally work... granted, the game is not perfect. there is some awkwardness in the flow of the gameplay and it kind of feels like a flash game, BUT i don't think it warrants a bad review. i feel like the work that was put into creating the art and animation is worth the 10 dollars alone. i recommend this game because it's actually not a bad game and you can tell a lot of love went into the creative process.
It's genuinely fun and clever but a bit short once you learn how to play it. Definitely buy if you see it on a sale and hopefully they'll add a new fight down the road or achievements to give it some replayability.
as a leftovers hater this was fun
Damn, what a fun game! I finished it in 2h or so, but I had a blast. Figuring out each boss's weaknesses, be it timing or which attacks work or not scratched an "old school" itch I've had for a while. And they each feel unique. I'd rather have this much fun for a little while and then try more games, than be stuck on missions or repetition made to rack up play time. I really liked this! Solid work, devs!
Looks pretty, love the concept, never played a punch out game but after this I will consider. The controls have mad lag, that plus things have near to no warning or tells means you cannot capitalize to things on reaction. Bust out your Eightball cause you are gonna have to start predicting or guessing. The game is a really good example of how "trial and error" doesnt work out all the time. Sure you will figure things out after exhausting every options, or look up how someone beat it and then beat it to save yourself time and a headache. (good luck I tried looking up the final boss and got no info) Trial and error works with puzzles after you understand the mechanics, not a fighting game that keeps resetting you to the beginning of the fight. imagine me giving you a sword and making you fight someone who cant be cut on the left arm or the left shin and you can only kill them permanently after hitting them perfectly before an attack that isn't well telegraphed thus gaining a charge and using a charged attack to finish them off, and me explaining none of this to you when handing you said sword. Good Luck. Even after you understand the gameplay loop its gonna be a solid 5 to 20 minutes figuring out what doesn't land, how you are gonna make up for the input lag, how to get a charge, and when is the best time or at least safest time to do it. If the input lag is fixed and the game takes mercy on you and tells you what you have to do after like 10-20 losses. The game would be solid.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $32.7K | 345 | 43% | $4.99 | |
| $17.8K | 100 | 90% | $9.99 | |
| $11.3K | 22 | 86% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 81 | 99% | $11.99 | |
| $24.4K | 52 | 71% | $18.99 | |
| $24.4K | 63 | 79% | $14.99 | |
| $24.4K | 89 | 72% | $19.99 | |
| $24.4K | 573 | 76% | $1.99 | |
| $24.4K | 111 | 92% | $9.99 |