
Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape in over 15 hours of dedicated VR gameplay.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great skill based gesture controls for spell casting. You really feel like you're actually casting your abilities. It does take a bit of getting used to, but progression is a nice combination of getting better at the casting mechanic and increasing your powers in a souls inspired upgrade system. Instead of increasing generic stats, your upgrades are all enhancements or modifications to existing powers, and it's very rewarding. I purchased the game about a year ago, but I really haven't played it much until it's recent emergence from early access. Whenever I've encountered a problem I've found the developer has already answered it in the game's discussion forums. He is very engaged and actively supportive of the game post release. I highly recommend this game. It's a dark, disturbing world with a cryptic and engaging story. I'm looking forward to seeing how it all ends.
I got stuck within like 30min in this game (didn't now how to progress). Feels and looks increadible though!
Edit: After getting the developer response, I decided to give the game another go. Most of my issues were resolved in the full release. The new tutorial experience cleared up my confusion on rituals, and the path to progress is much more obvious than before. I have a few minor complains, but they're mostly aesthetic. So I've switched my review from negative to positive.
Look, this concept and the premise is fantastic, I wish more games did gesture based magic especially in VR, but unfortunately this did come out in 2017... compared to some of the other stuff that came out then and especially now its a bit rough. For example there is no virtual turning beyond a 180 (from where you're looking at that time) so if you are someone that has the space and can get immersed this is probably great for you. But this is then the other issue- the hardware. This was designed for the Vive wands- which suck, and a lot of earlier VR games do this and when the devs cant or wont update it to work with newer hardware you get some funky hands and menus that dont feel right/comfortable when not using the intended controllers even if it does work, although due to this it limits what hardware it *would* be best with- which unfortunately would be wireless. Unfortunately from what iv gathered the developer has passed away so these issues are unlikely to be fixed which while a shame that they are no longer with us by itself, having updates for modern hardware wouldve worked perfectly with the Quest series (despite my distaste for them) obviously you could use vive wands and a wireless adaptor for your headset but frankly I see this more as something you get when youre getting into VR now rather than late in unless you want to check it out specifically. Again if this is something you get into I can see it being fantastic and I wish I could get into it because I saw gameplay of it back before I got my headset and it looked great but it just doesnt hold up as well as other games have and its a shame we wont be able to see it being the best it could. While not the same, two similar games I'd recommend picking up are Waltz of the Wizard and The Wizards (and or its sequel) which also do more VR designed magic systems.
I want to like this game but 77 mins on record as of writing this review and i still cant beat the first "boss" you come across. I feel like i've seen maybe 5% of the actual game but no matter how hard i try i just cant seem to progress. I know it's suppost to be a hard game like dark souls but blinding the character by making them unable to see more then 1 foot in front of them just makes killing a fast moving boss impossible for me. I've tried multiple times and it always ends with me quiting in frustration. I would recommend this game but if you arent looking for super hard content or dont like spooky stuff i'd stay away.
This game is an impressive entry into VR, with a unique feel and intense story. All the negative reviews I've read are true - you need to be able to accept those things - but playing LHP, I felt like they are all part of the experience. Yes, it's dark and scary; no, the "low terror" mode doesn't turn on all the lights, put warning signs in front of the monsters, and fill the world with daffodils. Keep a spare pair of underwear in your pocket. Yes, the controls are clunky; but it really helps with the feeling that you are a delicate, vulnerable, walking meat sack, and if you can't come to grips with the magic system, you're going to be getting very intimate with the digestive systems of many horrors. Yes, the monsters are dumb. No, it's not going to be a cakewalk. There is a variety of them to learn, and new ones come with every level, with different abilities. It's not Space Invaders. The monsters repopulating the level is my biggest gripe. It's only been a nuisance so far, but I could see it ruining a save point. And that ramps up the tension a little, too. ;-)
Ich hatte mich voll auf ein neues Horror-game gefreut aber... Die Bewegungsteuerung finde ich auf der Rift absoluter mist per knopfdruck um 180° drehen? und in der Option kann ich nur einstellen mit dem rechten stick zu laufen aber umschauen geht nicht per Trigger? Warum nicht einfach linker stick laufen und rechter stick umschauen klappt doch in allen anderen Spielen super. Ich hab das tutorial durch und bin ein paar räume bis zum ersten Gegner gelaufen aber dann konnte ich nicht mehr die Steuerung ist einfach zu frustrierend vorallem wenn man Spiele wie Vertigo2, Alyx und Boneworks gewohnt ist. Das Kampfsystem macht sicher Laune aber ich will mit mit meinem verkabelten headset nicht die ganze zeit im Kreis drehen deshalb leider einen Daumen runter von mir und das Spiel zurückgeben.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Life Inc. | $82.9K | 120 | 89% | $17.90 |
| Strategic Mind: Spirit of Liberty | $82.9K | 73 | 84% | $29.99 |
| Dark Bestiary | $82.9K | 525 | 89% | $8.99 |
| Stranded in Space | $82.8K | 378 | 81% | $14.99 |
| Grand Pigeon's Duty | $82.9K | 609 | 77% | $3.99 |
| The spy who shot me™ | $82.8K | 366 | 83% | $10.99 |