
Dark Souls-inspired Room-Scale Virtual Reality RPG where you hold the power of magic in your hands. Learn arcane gestures to cast powerful spells. Battle fearsome foes who give no quarter, and find your way through a weird, magical landscape in over 15 hours of dedicated VR gameplay.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ok game with good content, it is worthwhile of you dont expect too much I wasnt exctly blown away with the graphics, but good gameplay, has a basic narrative/story, does what it needs to do to provide a good gameplay experience
This one has a steep learning curve and expects you to look around for clues and remember layouts of the levels. It takes some level and game design from Dark Souls. When you die, you go back to the beginning or one of the few checkpoints. You can collect your husks from your corpse and use them for upgrades. As you move through the game, if you hunt for clues, you get rewarded with lore and most importantly more spells. Lesser magic requires you draw a rune in the air to activate the magic. A circle counter-clockwise will give you a force bolt, while a half moon counter clock will give you a charged lightning staff that you can hit your opponents with. Greater magics require you draw a magic circle to stand in to charge the greater spell. There are also rituals that involve the magic circle. I'm just getting into it, but its very satisfying. I've found the runes to be pretty forgiving to draw, but you're definately going to have to practice at it just to remember the ones you need in a pinch. I spent some time fleeing from a husk repeatedly casting the firelight spell instead of the force projectile, for instance. Activation of the ritual spells and greater magic seems to be a little weird. The instructions need to be a little more clear and have different defined actions. Trying to do the magma bash, i accidentally started a ritual, then walked around with the magma bash spell effects for a while. Spell mechanics need to be just a little bit tighter. On the regular settings, its pretty dark and tense. Enemies are always just outside of your light range, but you can hear them. I might end up trying the terror free mode for a more comfortable experience. Overall, extremely good so far.
Bravo! This game pushes VR beyond an arcade experience into an actual GAME. This is atmopheric, has you on edge, and gives you that illusion of using actual wizardry. There are so many nice touches, its hard to know where to begin. Enemies that are genuinely scary, tapestries that hide hidden passages, and an NPC that will sit with you by a fire and tell you about the direction you're about to go if you head that way. REALLY great job on the team that made this game, and I highly encourage anyone who owns VR and likes atmophere and immersion to give this game a shot.
Great translation of the Souls formula to VR. Gameplay feels solid and the world is very immersive. If you have a VR headset and are a fan of Souls/Bloodborne, buy this one and support a great dev. You'll have a wonderful relaxing time sitting around a bonfire with Solaire's cousin, when not getting mercilessly murdered in a dark oppressive world and scared to death by its inhabitants.
This game was ground breaking when it was made, and still a fantastic game with an incredible immersive magic system. I played through a few times, and recently returned for another play through - its that good. I'm pleased to say its much complete than when I first played, although it not polished like a $80 AAA game, but its not an $80 AAA game. Its a legacy of love from a fantastic developer who really cared. RIP Nomad, you are still missed.
Seriously, if you're going to make up words/abilities, please at least write up some documentation on what the baseline abilities do...I really feel like I've wasted time, misery (and underpants!) only to find out I selected an upgrade that effectively makes my least favorite spell glow blue or blow me kisses. Meanwhile, I have to head back into Shawshank with the bull queers to 'guess right' and get lucky. No thanks. I'll be watching carefully and if someone wouild be so kind and put something together (just a little more than what a kind gentleman already has posted.) I'd really like to keep playing.
Ein sehr gutes Horror Rollenspiel für die virtuelle Realität. Steuerung und Immersion kommen sehr gut rüber. Dazu eine interessante Story und flüssige Darstellung. Übrigens auch sehr gruselig! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=iwUxJ5fgkPU
I guess this game came out before Touch Controllers? Movement is teleport based which i really don't like but also you can't turn around with the controllers which really I dont like. The story looks to be good but I can't play this with the controls the way they are setup and the limits you have to changing them.
Unfortunately I cannot recommend this game with clear conscience. Now let's get to details why. First the most obvious part - it's age is shown. Graphics wisely - it's not that big of an issue, though the general aesthetics does not lend itself to good graphics after, well.. almost 5 years. The great things about this game are certainly - the spellcasting system [even though it tends to have some recognition issues from time to time, and I love the inclusion of low terror mode. Grimoire is interesting and useful addition, some additional bookmarks could help though, given you already use single bookmark to navigate the pages. The big issue with the Grimoire is that it shows what could've been. Most if not all books and scrolls are shown in single projected screen, rather than use what already is in form of grimoire - tech is there, add a spell to 'read' it and there we go. Rituals are also fun to cast, however most of them, however you will find yourself look for correct place to cast it. Storytelling is also quite fun, though there are tons of books without interaction, making it quite jarring given many of the spells will be in form of books in the first place. With simplicity [and length] of text in game already - additional flavor text could've been added, though frankly - quality over quantity might've worked better. Visible deterioration of those books could've helped in explaining why you cannot open then. With that out of the way - let us go to terrible - unfortunately controls are atrocious, at least outside of spellcasting with Index controllers. Admittedly - those are not controls that the game was designed for, so I can only hope that other controllers are better in that aspect. Inability to calibrate your controls and predominantly - teleport based locomotion can be of major issue, and the game was obviously designed with teleport locomotion only in mind, despite additional movement option being implemented. Ignoring for a moment the detail that the locomotion is flipped from that of majority other options, and adding in note lack of turn controls [useful for cable management without external hardware to keep the cable from twisting], that have become standard in following years - the movement speed of enemies will force player to move around. Usually - with teleport. Normal movement WILL allow you to keep your distance but your spells will no longer work - the drawing is done in relation to the environment rather than in relation to character, making any attempts to cast spells when moving - futile, forcing players to use less convenient [for some] method - teleportation. Additional issue is lack of duck controls or player height calibration. Lack of which is fine and lends itself to immersion, though in some cases may force player to go prone for purposes of travel through few segments, as even kneeling will be too high for the purpose. All in all - game with great concept, though fell short due to progress made in recent years in VR market, and lacks quite a few features that impact enjoyment. Potentially great fun, if you are using controllers designed for it, though in some cases [e.g. Index] you will find yourself keeping your hand twisted in weird angle all the time to match what you'd need in-game.
to be honest the more you play the better it gets you have to push the first couple jump-scares to get to the good stuff once you get the close quarter battle magic it's easy other than that if you like magic in VR games you have to give it a try
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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