
A chaotic multiplayer golf game where zombies keep showing up and your friends make everything worse.
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About

You and up to 3 friends are trying to finish a round.
That's the whole job.
Then a zombie shows up.
Then somebody shanks a shot that pulls the whole horde toward you.
Then the fog rolls in.
Then somebody yells "GO GO GO", and nobody knows why.
You will not finish this round cleanly. Nobody does.
Rounds are 5–15 minutes. Restarts are quick. The stories you'll tell afterwards last longer than the matches.

⛳ Line up shots that matter — or don't, it's fine
🧟 Attract, dodge, and clobber zombies that react to every swing
🤝 Coordinate with your team, or quietly make their hole harder
🌫️ Outrun a fog that does not care about your scorecard
🔁 Restart, regroup, immediately make worse decisions

🏌️ A golf course — starts normal, stops being normal
🏙️ A ruined city — awkward angles, bad sightlines, worse ideas
🚇 A subway — cramped, dark, full of things that bite
Each one changes how a round falls apart.

If you and your friends have a "Friday night game" rotation, the chaos games, the proximity-chat games, the ones that end in screenshots, this slots in next to those.
✅ 2–4 players, online or local
✅ Drop-in friendly, no tutorial gauntlet
✅ Built around clippable moments, not perfect runs

Left Fore Dead is the first game from Maple Taco, built by a team of fewer than 10 in roughly three months. It's smaller than we first imagined and sharper because of it. We made the game we could actually finish, and we think it's a good one to play with friends on a Friday.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Nice and funny game to have fun with friends totally worths the money!
Not a bad game really fun really enjoyed it with my friends we need more players and levels. :) it was stuttering and legging a a bit but some work it will this will be a grate game. :) let the devs cook :)
I'll give my honest opinion despite receiving a free copy of Left Fore Dead: Zombie Battle Golf by a friend. In its current state, I cannot leave a positive review, especially for the amount they are asking for the game. If it was .99c maybe. (In my opinion a game should reflect the amount of effort that was put into its creation and it also should be compared to other games in a similar genre. This game for example falls in line with other golf games. There are other similar games, with 10x the content and dedication put into them that are sadly cheaper. Which is why I mention the price being my 1st concern.) Pros. Golf mechanics are goofy and funny. You can beat up hordes of zombies. Friends make games better so yay co-op. Cons. Terribly optimized. I have a 3080ti and this game still saw stutters and many frame drops. There are no settings to lower the stutters or frame drops. Settings are EXTREMELY limited. Game is completed, this isn't early access even though that's what it should be. Game doesn't feel completed. Most Achievements are broken. 1 "Map" that slightly changes with each run. And its very slight. Replay-ability is pretty limited in a game that requires it. There's a hide mechanic that breaks if you are teleported while hiding. The hide mechanic itself stops you making it a waste of time. The game revolves around moving fast with slow movement. Weapons hit registration doesn't connect half the time and sometimes when it does its later than the animation played. The storm starts before 1st brain hit but the zombie horde doesn't (they should start at the same time). Limited customization of your goofy-ish character. No emotes but your character is constantly emoting, why not give us these to do ourselves. No rewards for winning. No Progression at all. Terrible connection to host issues. (I thought maybe this was just me and our host but others were reporting they had a ton of desync as well and we tried multiple hosts.) Honestly, I could think of more but I think I've beaten the dead horse enough here... Does the game have potential? Yes. Do I think that it will reach that potential? No. Don't waste your money.
its just not fun in any way.
Had a great time playing this game!
Left Fore Dead is basically an Early Access game released as if it was complete. It's buggy, unoptimized, lacking in content and options, and just not any fun to play. The game drops players into a course with a single ball. There's no forced turn-taking like in normal golf games. Anyone can hit the ball at any time, which is fine for this party game-style. Before long, hordes of zombies start attacking, and it's up to players to decide who works on knocking the ball into the next hole and who deals with the zombies - also fine. The problems and lack of fun come from two chief game elements: breakable clubs/weapons and miasma. Clubs and weapons quickly wear out from use. Once your weapon is gone, you can't hit the ball or attack zombies. You will die. There are various weapons to pick up along the course, but the zombie hordes and miasma create so much time pressure that it's hard to replace a broken weapon, so you just die. Yes, the developers took the most common complaint about the Switch Zelda games and jammed it into a golf game. As for the miasma, it's a giant purple wall of poison that follows behind players once the game gets going. If it catches up to players, it will damage them until they get out of it. It will catch up to you! The miasma moves so quickly that it will overtake players and the ball before long. Trying to hit the ball while your life is draining out and zombies continue to attack is no fun at all. These problems could be solved by giving the host options. Let us turn off breakable weapons! Let us reduce the speed of the miasma or turn it off completely. It's clear that the game is balanced for a full team of 4 players, which would make the zombie hordes and ball easier to deal with. However, the game *should* be fun when played solo or with only two players. Releasing a rushed and unfinished game without an Early Access tag isn't a great practice. If the developers update the game and fix the obvious issues, this could become a fun game. Until then, there's no reason to play Left Fore Dead.
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