
Action-platformer with puzzles for the most hardcore gamers! Help the young wizard to save her loved one. Use your reaction, intelligence, and some gravity-changing magic to complete ten dungeons and fight the evil technomage.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Recenzja: "Lazy Girl" - Kolejna platformówka, która nie spełnia podstawowych standardów gatunku[/h1] [b]Wprowadzenie:[/b] "Lazy Girl" to platformówka stworzona przez KuKo, wydawcę o mieszanej reputacji. Chociaż niektóre jego produkcje cieszą się dobrą opinią, "Lazy Girl" niestety do nich nie należy. Pomimo prób wprowadzenia świeżych pomysłów, twórcy nie byli w stanie odpowiednio ich zrealizować, co w rezultacie zaowocowało kolejną słabo wykonaną grą. Warto zaznaczyć, że gra nie przeszła weryfikacji Steam, co oznacza brak kart kolekcjonerskich, globalnych osiągnięć oraz że nie będzie liczona do ogólnej liczby gier na profilu. [b]Treść i Rozgrywka:[/b] Rozgrywka w "Lazy Girl" jest niezwykle prosta i opiera się na podstawowych mechanikach platformowych, jednak problemem jest ich bardzo słabe wykonanie. Zarówno projekt poziomów, jak i system kolizji pozostawiają wiele do życzenia, a sterowanie jest nieintuicyjne i frustrujące. Gra wprowadza co prawda pewne innowacje, takie jak możliwość zmiany grawitacji oraz walki z bossami, jednak system grawitacji jest źle zaimplementowany i bardzo nieprecyzyjny, co dodatkowo pogarsza całą rozgrywkę. Z powodu tych problemów, gra szybko zamienia się w rage-game, gdzie nawet najprostsze manewry mogą skończyć się porażką. Co więcej, gra nie posiada opcji zapisu postępu – całą grę trzeba przejść w jednym podejściu. Jeżeli zamkniesz grę, będziesz musiał zaczynać od początku, co może zniechęcić nawet najwytrwalszych graczy. Jeśli chodzi o fabułę, to "Lazy Girl" jej po prostu nie posiada. Gra nie oferuje żadnego wstępu, wyjaśnienia, czy tła fabularnego – od razu zostajesz wrzucony do świata platformówek bez jakiejkolwiek narracji. [b]Grafika i Prezentacja:[/b] Pod względem wizualnym "Lazy Girl" wypada fatalnie. Grafika jest na bardzo niskim poziomie – elementy graficzne wyglądają chaotycznie, a całość sprawia wrażenie niedopasowanej. Brakuje jakichkolwiek efektów wizualnych, a te, które są, nie prezentują się zbyt dobrze. Oprawa dźwiękowa również jest słaba – dźwięków jest mało, a ścieżka dźwiękowa jest na tyle nieprzyjemna, że lepiej byłoby grać w ciszy. [b]Podsumowanie:[/b] "Lazy Girl" niestety nie spełnia oczekiwań, jakie można było mieć wobec tego tytułu, pomimo że nazywa się platformówką. To kolejna produkcja, która nie jest w stanie dostarczyć podstawowych wymogów gier platformowych. Wykonanie i oprawa audiowizualna są na bardzo niskim poziomie i produkcja nie jest w stanie wciągnąć ani dostarczyć rozrywki. Serdecznie odradzam zakupu, po prostu kolejny cash grab. [h1] Sprawdź stronę kuratora i zaobserwuj: [/h1] [url=https://store.steampowered.com/curator/44925499/] Reaper's Review Collective [/url] [url=https://store.steampowered.com/curator/44926459/] AnimeArcade Review Collective [/url]
Крутой платформер о геройском поступке маленькой девчушки. Игра представляет собой платформер с элементами аркады, где есть возможность изменять гравитацию, ускользать от врагов и смертоносных ловушек. Каждый новый уровень уникален и сложнее предыдущего, так же есть бои против боссов, где нужно максимально много нервов и умений.
lolik
Terrible game. Controller support is practically nonexistent. Physics engine is extremely glitchy, with the player character randomly getting stuck on objects and going through walls. Music is copy-pasted from other media. Level design is abysmal, with blatantly impossible jumps and fireballs suddenly appearing without warning. All in all, a miserable experience.
Meh.
Lazy Girl is yet another construction kit template copy+paste from serial shovelware pushers, KuKo. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. It's yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This platformer, if you could lower yourself to be bothered with this asset flip trash, is just a simple retro platformer with an autorunning gimmick and a gravity inversion gimmick. So you can't stop running and you need to flip gravity and run on the ceiling. But really there's nothing serious here for gamers, and the presence of fake reviews from the Russian review farm proves the developers ongoing insincerity as he continues to dump asset flips with paid reviews onto Steam. Remember how Atomic Fabrik got all of his asset flips banned? This guy is next in line. KuKo have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/1313470]Really Trash Game[/url]" = [url=https://forum.unity.com/threads/released-full-game-kit-hammer-2.353481/]Full Game Kit - Hammer 2[/url] developed by XForm Games [*] "[url=https://store.steampowered.com/app/1165860]6.0[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Lazy Girl didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "Chapter 1", finishing the first chapter/level, trivial to get, but less than 37 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][b][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.[/quote] So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Lazy Girl is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Lazy Girl is a compact indie action-platformer developed and published by KuKo that centers almost entirely on precision, timing, and mastery of a single core mechanic: gravity manipulation. Rather than offering a sprawling world or layered narrative, the game presents itself as a tightly focused challenge experience designed to test reflexes and spatial awareness. From the opening moments, it becomes clear that this is a title built around repetition and learning through failure, embracing a classic arcade mindset where progress is earned through persistence rather than gradual hand-holding. The premise is simple and functional, serving mainly as a backdrop for the gameplay. Players control a young wizard on a mission to rescue her kidnapped mechanic partner from a technomagical antagonist. Storytelling is minimal, delivered more through implication than dialogue, and the game quickly moves past its setup to place the player in a series of dungeon-like stages filled with hazards. This narrative restraint reinforces the game’s priorities: the story exists to motivate movement forward, but the true focus is on mechanical execution and problem solving under pressure. At the heart of Lazy Girl is its gravity-switching mechanic, which allows players to instantly invert gravity and reorient the character to ceilings or alternate surfaces. This single ability fundamentally shapes every challenge in the game. What might initially appear to be a straightforward jump quickly becomes a multi-step puzzle involving momentum, timing, and anticipation. Hazards are arranged in ways that require players to think several moves ahead, often forcing split-second decisions about when to flip gravity to avoid lasers, spinning blades, or projectile traps. The simplicity of the control scheme contrasts sharply with the complexity of the situations it creates. Level design is tightly structured around this mechanic. Each dungeon functions as a sequence of compact obstacle rooms rather than open exploration spaces. Progression through these rooms feels deliberate and unforgiving, with little room for improvisation. Most obstacles are lethal, and checkpoints are placed in a way that encourages mastery rather than brute forcing progress. Failure is frequent, especially in later sections, but restarts are quick, keeping frustration from fully derailing momentum. This design philosophy makes the game feel punishing but fair, as most mistakes can be traced back to player timing rather than unclear rules. Visually, Lazy Girl adopts a bright, hand-drawn style that contrasts sharply with the intensity of its gameplay. Character designs are cute and expressive, and environments are colorful and cleanly illustrated, ensuring that hazards are easy to read even when the screen becomes crowded with danger. This visual clarity is crucial for a game built around fast reactions, as players must be able to instantly parse threats and plan their movements. While the art style is not lavish or highly detailed, it is cohesive and well-suited to the game’s mechanical demands. The audio presentation supports this tone with upbeat music and simple sound effects that reinforce actions without overwhelming the player. Musical tracks tend to be energetic but unobtrusive, looping comfortably as players retry difficult sections multiple times. Sound cues tied to hazards and gravity changes provide useful feedback, subtly aiding player timing. Like the visuals, the audio design prioritizes function over memorability, serving the gameplay rather than attempting to stand out on its own. Difficulty is where Lazy Girl most clearly defines its audience. The game does little to soften its challenge curve, and later dungeons demand near-perfect execution across extended sequences. For players who enjoy precision platformers and the satisfaction of overcoming strict mechanical challenges, this structure can be deeply rewarding. Each successful run through a difficult room feels earned, reinforcing the sense of mastery that the game is built around. For others, however, the same design may feel repetitive or exhausting, especially given the limited variety of mechanics beyond gravity manipulation. In terms of scope, the game is intentionally modest. With a fixed number of dungeons and a single overarching objective, it does not aim for long-term progression or extensive replayability beyond achievement hunting and personal improvement. This brevity works in its favor by keeping the experience concentrated and avoiding unnecessary filler, but it also means that players looking for narrative depth, evolving mechanics, or expansive content may find the journey too short. Ultimately, Lazy Girl succeeds as a focused, skill-driven platformer that commits fully to its core idea. Its gravity-based puzzles, unforgiving level design, and quick-restart structure create an experience that rewards patience, precision, and perseverance. While its limited content and narrow mechanical scope may not appeal to everyone, players who enjoy demanding platformers with a clear mechanical identity will find a tightly crafted challenge that delivers exactly what it promises without distraction or excess. Rating: 5/10
Gra jest mocno zbugowana a to postać zawisa w powietrzu albo czaszka się blokuje i nie da się przejść poziomu,i wiele wiele innych.Gra jest takrze niegrywalna ze względu na:niewykrywalne płapki,płapki które są rozmieszczone w takich miejscach że są nie możliwe do ominięcia i powerupy są porozmieszczane w nieodpowiednich miejscach
69
Увлекательный платформер, предлагающий пробежать десяток подземелий. Милый персонаж, отличная музыка, свежий взгляд на некоторые механики. Среди своих конкурентов почти не имеет аналогов, так шо смело советую.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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