
A satisfying physics-based idle game where you deploy an army of neon bouncing balls to obliterate geometric blocks. Buy crazy upgraded balls, level up your lab, and watch the numbers scale into infinity.
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ASMR -- LaVonne's Bouncing Idle is a physics-based idle clicker that's all about one thing: filling your screen with bouncing kinetic energy and watching crazy numbers go up.
I built this game to be a satisfying, relaxing sandbox where you steadily upgrade a fleet of unique physical balls. Every time a ball hits a block, it deals kinetic damage. Break the grid, earn cash, and scale your power.
Key Features:
* 11 Unique Ball Types: You don't just upgrade speed and damage. As you progress, you'll unlock crazy variations. The Sniper ball ignores bouncing to hunt down the strongest blocks. The Explosive ball deals massive splash damage. The Frenzy ball actually gets faster every single time it hits a wall!
* Infinite Math: The engine uses pure Omeganum mathematics, meaning the physics and economy quite literally scale forever. No arbitrary limits or caps.
* The Bouncing Lab: Every 2 seconds, your lab generates a permanent global yield bonus.
* Prestige Engine: Wipe your board to earn permanent global multipliers to push even further into the geometric grids.
* Screen Pet: Oh, and there's a little monkey that hangs out on the screen with you. Also good to use as a screensaver.
Whether you want to leave it running in the background for offline progress or actively manage your fleet of bouncing balls, there is always something to upgrade.
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Languages: English**languages with full audio support
Reviews
Oh this is a great example! MANIFEST - LaVonne's Bouncing Idle — a breakout-style idle game. And yeah, there are some pretty classic vibe-code tells just from the screenshot: Signs of vibe coding: "LaVonne's Bouncing Idle" — very personal, unpolished name, like someone just asked AI to make them a game and it used their name Repetitive values everywhere — so many blocks showing exactly "12.9k" damage. A human designer would vary these more intentionally; an AI just reused the same default "Calculated Upgrades" — oddly literal, almost like the section title came straight from a prompt ("show calculated upgrades") "BOUNCING MANUAL" button — slightly awkward phrasing "Enable Monkey Pet" — a very random feature that feels like a one-off "add a fun thing" prompt The stats panel saying "Deploys 1 per 0.12s" — weirdly precise, like a value that was never balanced, just generated 776M total earnings with blocks still showing tiny 12.9k values — balance feels off, typical of untuned AI-generated progression systems (Above is an AI generated comment based on a screenshot. ) AI Slop, but it doesn't bring my GPU to its knees and seems bug-free. The "dev" probably just asked Claude to build this in 2 afternoons. Whoever buys additional stuff here is either laundering money or stupid. Did i enjoy the 30 minutes i played this ? no, it's a boring idle game. a glorified interactive screensaver animation.
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Concurrent players on Steam, sampled daily since tracking started.
If you play in fullscreen and then make the window smaller, you will never finish the level since there are blocks outside the wall. As others said, this seems to be just AI slop that wants your money.
2/10
LaVonne's games are good, well thought-out, and complete. Bouncing Idle is fun and I play it from time-to-time, and will try beat it to completion. Their other lemon game is OK, and if they made another game I'd play that too. Bouncing Idle I like better than the Lemon game, it's half decent. Worth checking out. 👍
idle games should be playable when on another screen being productive
Мусор захламляющий Steam.
The game is poorly balanced and has pay to win elements. The only way to progress is through the lab, which is a time mechanic. Most of the remaining upgrades are an illusion of choice.
Después de jugarlo un rato y ver el contenido puedo decir que el juego esta bien y es entretenido, es idle así que con eso ya me gusto mucho, es bastante satisfactorio ver esas esferas rebotar por toda la pantalla, lo mejor es que podes dirigirlas con el mouse y se vuelven completamente locas !!! Tiene algunas imágenes echas con IA, pero a esta altura de la vida no entiendo a las personas que se quejan de usar IA para ayudar en algunas cosas en los juegos, si la mayoría de las personas usa IA a diario para preguntar estupideces....... Por parte de programación no veo que este echo con IA, solo porque le colocaron un limitador en la cantidad de esferas que salen por segundo no significa que sea IA, significa que esta echo para no rushear y colapsar todo. En fin reseña larga ya que quería aclarar algunos puntos, el juego esta bien y divertido, no será el mejor pero si le dan una oportunidad se divertirán y relajaran, que al final de cuenta es para lo que existen los juegos.
First game I ever saw live, was "Krakout" on Commodore 64. I think I was 6 or 7 years old. I remember staring the ball and scrolling background in hypnosis when my cousin was playing. With this game I found myself doing the same thing. My point is; it doesn't sound mentally healthy, so, I forced myself to uninstall this after few minutes of playing.
This game has severe bugs, like the cost of upgrades skyrocketing after closing the game than coming back, probably something to do with offline gains but this game is unpolished and a waste of time for how much shenanigans there are to deal with.