
Behold! A game that is brimming with domination, humiliation, and bodily transformation. Oh, but there's more... brainwashing, tentacles, breast mutation, futanari, and lots of alien and parasitic sex!
Modeled estimate, not a reported figure. How we estimate →
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About
Behold! A game that is brimming with domination, humiliation, and bodily transformation. Oh, but there's more... brainwashing, tentacles, breast mutation, futanari, and lots of alien and parasitic sex!
build your lair
Resist invasion by outsiders
corruption your prisoner
Fight and capture them!
corruption the Queen into your defense building
----------------- Gameplay -----------------
Tower Management + Sidescroller
Play as the forces of evil and corrupt the entire world!
Attack settlements, capture female prisoners, and use them to expand your lair~♥♥♥♥♥♥!!!
Use your prisoners to infiltrate the humans and leave them utterly defenseless~♥♥♥♥♥♥!!!
----------------- Sexy Time -----------------
Uses Spine's paper doll animation system
----------------- Simulation -----------------
Use slaves, build seedbeds and gain resources to expand your base.
Use the tech tree to unlock Tentacle / Slime / Plant / Insect / Demon seedbeds.
----------------- Combat -----------------
Control tentacles or slaves. Upgrade your characters to become even more powerful and lead them to conquer new maps.
----------------- Infiltration -----------------
Are your enemies too powerful? Send your well-trained prisoners to infiltrate them and lower their defenses!
----------------- Tech Tree -----------------
Five tech trees available for upgrade: Tentacles / Slime / Plants / Insects / Demons
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Traditional Chinese, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Latex & Tentacles is a distinctive indie title that combines side-scrolling action, resource management, and base-building mechanics into a surprisingly engaging package. Developed by ZXC and GODNASK and published by Mango Party and Mango Party News, the game embraces an unconventional premise by casting players as the leader of a growing tentacle-based force rather than a traditional fantasy hero. This reversal of familiar genre expectations immediately gives the game a unique personality and helps it stand out among countless indie RPGs and management titles. The game's core progression revolves around expanding an underground lair, gathering resources, launching assaults on settlements, and strengthening a monstrous empire. Rather than focusing solely on combat, Latex & Tentacles incorporates a management system that encourages players to carefully balance offense, development, and long-term planning. Each successful mission contributes resources that can be invested into upgrades, unlocking new capabilities and improving overall efficiency. This creates a rewarding gameplay loop where every achievement directly supports future expansion. One of the game's most appealing qualities is how effectively it blends different genres. The action sequences provide immediate engagement through side-scrolling encounters, while the management layer offers a slower and more strategic experience. These systems complement one another well, ensuring that neither aspect feels disconnected from the overall progression. Players are constantly shifting between active gameplay and planning their next move, creating a rhythm that helps maintain interest over extended sessions. Visually, the game adopts a colorful anime-inspired style that matches its fantasy setting. Character designs are expressive and memorable, while environments provide enough variety to keep exploration and combat from becoming visually repetitive. The user interface is relatively straightforward, making it easy to track resources, upgrades, and available actions without becoming overwhelmed by unnecessary complexity. The presentation may cater to a niche audience, but it is polished enough to support the game's mechanics effectively. The strategic depth becomes more apparent as players unlock additional upgrades and systems. Decisions regarding resource allocation, expansion priorities, and progression paths have a noticeable impact on overall success. While the management mechanics are not as deep as those found in dedicated simulation games, they offer enough meaningful choices to keep players invested. The gradual introduction of new features also helps maintain a sense of growth throughout the experience. Another strength lies in the game's commitment to its central concept. Many titles introduce unusual ideas but fail to integrate them into the gameplay. Latex & Tentacles consistently reinforces its villain-focused perspective through both mechanics and progression systems. Every aspect of the experience supports the fantasy of building and commanding a growing force, giving the game a strong sense of identity from beginning to end. That said, the game is not without shortcomings. The gameplay loop can become repetitive during longer sessions, particularly when players find themselves repeating similar activities to gather resources or unlock upgrades. Some progression milestones require a significant time investment, which may not appeal to those looking for a faster-paced experience. Additionally, the niche theme will naturally limit its audience, as players seeking a more traditional fantasy adventure may find the premise difficult to connect with. Despite these issues, the game succeeds in delivering a cohesive and entertaining experience. The combination of action gameplay, management mechanics, steady progression, and distinctive world-building gives players plenty of reasons to continue expanding their empire. While it may not revolutionize any individual genre it touches, its willingness to merge multiple systems and embrace an unusual perspective helps it carve out a memorable place among indie releases. Overall, Latex & Tentacles is a creative blend of strategy, management, and action that benefits from a clear vision and a strong gameplay foundation. Its unique premise, satisfying progression systems, and effective genre mixing make it more engaging than its unusual concept might initially suggest. Although some repetitive elements and its specialized appeal prevent it from reaching a broader audience, fans of management-driven progression and unconventional fantasy settings will likely find a rewarding experience here. Rating: 7/10
[h1]触手占领世界,大奶入侵大脑🧠,智商征服星欲[/h1] 假如你是触手胶衣爱好者,甚至对塔防类游戏有些兴趣?那《模拟触手》无疑会很吸引你,前提是你不会因为这个游戏画风以外的玩法和各种手感问题而感到失望?从各种意义上来说,都很奇怪,我感受不到这个游戏的玩法和深度有任何的魅力,或许我对本作的瑟琴度相当不敏感:那不废话吗?前作《Latex Dungeon》的大成功与RPG玩法带来的便捷实用性脱不了干系。 而《模拟触手》相当的不明所以然,你的目标只有一个:派遣触手前往地图各地俘虏人类/异种,然后带回基地种植,紧接着再扩大化生产,利用俘虏生产的资源构建更高级的科技,不停优化自己的塔防与生产逻辑,以应对源源不断来临的入侵者,然后击败他们的BOSS,解锁CG内容与新的异族俘虏。 问题只在于:没有玩法的驱动性,只有纯纯抓黑奴劳动和各种防御塔的建造活动,本来说玩家的体验应该是紧张刺激的敌我攻防战,但是硬生生被笔者玩成了“夜袭触手寡妇村”,你完全可以在外面不停的靠自己的身手劫掠世界,也可以回到基地一路解锁乳胶、植物、史莱姆科技的苗床提升生存速度后,再稳扎稳打的用科技打造出一批超级“伙伴”队伍摆完挂机(洗脑真好用)。 不过也正如笔者朋友所评价的那样:“Wasn't for me. Wish there was a demo to try before I bought.”(不适合我,我真希望这是一个没做完的DEMO而不是完整游戏),这个游戏的玩法手感方面完完全全是半成品的样子,最涩的游戏内容居然是过场CG?那我反复刷新不就得了。 给二弟吃点好的吧,平庸的感觉扑面而来,游戏删繁就简后任选一种玩法都会非常不错,但是目前而言,太大又太空,好比利维坦的骨架,缺少真正的灵性与血肉。 [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote]
角色全程是一張張僵硬的2D立繪,像貼紙一樣硬生生糊在3D場景裡,割裂感貫穿全程,看起來特別別扭。再好玩的玩法,也會被這災難級的美術混搭拖垮體驗,不建議介意畫面觀感的玩家入坑。
weirdest rts ever but that being said it is buggy with attacks on base if youre not at the base . over all it has actual gameplay and the skins actually affect stats , think of a very twisted version of harvest moon with human interaction replaced with human abduction .
冲就完了
【画面】 身体的改造有点重口,比较粗暴,对我来说还可以。画风带一些欧美风格,有的地方很带感,有的地方不太戳我。几个BOSS堕落的过程虽然有点短,但是塑造得很不错!游戏是2D纸片人+骨骼绑定,看起来有一种诡异的波动。 【战斗】 这种通过不断攻城略地以及经营收获来壮大实力的感觉很好。受限于游戏架构,战斗系统非常粗糙,移速过慢,手感稀烂。地图过大,体验拖沓。 有守家系统,但是基本没用,通关了也用不上几次,守不住也没惩罚。当主角外出时触发守家,主角不能参战,只能看愚蠢的索敌墨迹地对打。 【培养】 一些升级发育系统可有可无,没有深度。虽然队友角色很多,但是没有策略性,对于通关来说培养价值低。生产最快的恶魔苗床可以轻松获取,所以苗床生产效率区分意义不大(何况改苗床还需要大量点点点)。通关方法就是让主角猛猛升级即可。 【优化】 优化问题严重,本游戏最大短板!右键远程索敌有BUG,队友索敌可能舍近求远,上下坡卡手,血量显示不准确,远程法术可能隐形看不见。恶魔苗床不在苗床菜单中显示。有时候游戏会有卡顿。主角可能卡住无法移动。按E回血有可能无法回复;能按E回血时疯狂连点E可以多次回血。 基地视角难受,你做个正常的2.5D就很不错,结果搞成这种近大远小的逆天视角就很诡异。 建造建筑和培养人类之类的菜单系统比较原始而繁琐,一些功能未实装或只实装一半。但是游戏似乎已经一年没有更新了,不知道还有没有后续。 整体来说,游戏系统很粗糙,作者想做大,但是能力兜不住。但是如果对题材和画风感兴趣,那就很值得入手,体验十分独到。 最后讲几个攻略。 (1)成就《你独自升级》:我们不要获得队友。如果不小心建立洗脑苗床了(包括开局教程让你建的那个),甚至已经洗脑完成,只要不收获,而是直接撤销苗床,就不影响成就的获取。 (2)成就《原始人爪哇》:“技术”栏中的内容(队伍、苗床、外观、基地)都不要升级。其他栏随意。这两个最难成就可以同时获取。 (3)如果外出时进入守家战,但是战斗又过于墨迹,可以直接Esc,保存游戏,重新加载。 (4)存档栏的第一项应该是自动存档。所以建议手动在其他位置存储一下,否则你的新游戏将会覆盖自动存档。 (5)尽早向上走打恶魔的领地,只要打死小怪,就可以直接获取生产效率最快的恶魔苗床。
es demaciado rico
Not a bad game though there are a few hic-ups here and there but all in all, it's a fairly good game with an interesting take
Adicionar interações sexuais durante o combate seria ótimo, e permitir que o jogador escolha quando o jogo termina seria um toque interessante.
确实不怎么好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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