
Lastbane is a CO-OP asymmetric horror game. Together with your friends, you must try to escape the map silently without being caught by sound-sensitive creatures that react to microphones and in-game voice chat.
Modeled estimate, not a reported figure. How we estimate →
About
Lastbane is developed to offer you a different kind of online horror experience. Even while communicating with your friends using 3D voice, you must stay quiet. Every step you take can be heard by the creatures around you.
Unlike traditional horror games, this 1-4 player game requires you to work with your teammates to find all possible items on the map, complete objectives, and execute your escape plan.
Realistic graphics, minimal user interface, and a gloomy atmosphere will deliver a truly immersive experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave this game an excellent try - For some reason the sound of everything is completely turned off by default so you have to go to settings to turn all the sound on. I figured out the puzzle to the exit, found the generator, got used to getting away from the monsters. But there was no gasoline anywhere after searching the map for over an hour, and the game just feels pretty empty in general. The developers keep dropping the price of the game in hopes the reviews get better but I think this should have been released as an early access demo so that people could play for free at first and give the developers much needed feedback to slowly improve the game, and then have people pay for something that's a little more substantial, because no one should be paying for this. No hate to the developers, I think the concept of the game is great, but it just needs so much work. Early access was way too early. A few bugs I encountered were hearing loud door opening noises throughout the game just randomly for no reason, maybe if teammates open any doors everyone just hears them super loud? And there was no gasoline anywhere which was the main bug, I couldn't progress in the game. Also when I decreased my mouse sensitivity, every time a new game started my sensitivity was back to the default and I'd have to go to settings just to see that it was still on the sensitivity I put, but it wouldn't remember it til I opened the options again. The mics also seemed very loud even when the gain was turned all the way down. The monsters are a bit laughable after a while because they will be right outside a building and just mirror your movements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY FUN GAME, MY PANTS SAID IT WAS TOO MUCH FUN ;)
this game is to easy and only one level not worth the money
Really bad game sadly
Lastbane, developed and published by Lionstone Studio, is a cooperative survival horror game built around a striking and immediately memorable idea: sound is not just part of the atmosphere, but a core mechanic that directly influences whether you live or die. Instead of relying solely on visual stealth or scripted encounters, the game transforms noise—including player voice chat—into a tangible threat. This concept gives Lastbane a strong identity, setting it apart from more conventional horror experiences and creating moments where even speaking to teammates feels risky. The gameplay is structured around small groups of players navigating dark environments while completing objectives and searching for an escape. Exploration, item collection, and coordination form the backbone of each session, but everything is shaped by the need to remain quiet. Actions such as moving, interacting with objects, or communicating with others can attract attention, forcing players to constantly weigh the importance of coordination against the danger of making noise. This creates a dynamic where silence becomes a strategy, and even simple decisions carry tension. The integration of sound into gameplay is easily the most compelling aspect of Lastbane. The idea that your own voice can alert enemies introduces a level of immersion that few horror games attempt. In multiplayer sessions, this leads to naturally emergent behavior—players whispering, pausing mid-sentence, or resorting to minimal communication just to survive. These moments can be genuinely intense, as the line between the player and the character begins to blur. When the system works as intended, it creates a unique form of tension that feels both personal and unpredictable. However, the strength of this core idea is not always matched by its execution. Enemy behavior, which should reinforce the importance of sound, can sometimes feel inconsistent or underdeveloped. Creatures may fail to react convincingly or pose less of a threat than expected, which reduces the pressure that the sound-based system is meant to create. Instead of maintaining constant tension, encounters can occasionally feel manageable or even avoidable, which diminishes the overall horror experience. The lack of strong consequences in certain situations further weakens the impact of the game’s central mechanic. Content is another area where the game shows its limitations. With a relatively small amount of environments and gameplay variety, sessions can begin to feel repetitive after the initial novelty wears off. While player interaction adds some unpredictability, the absence of additional maps, enemy types, or evolving mechanics makes it difficult for the experience to sustain long-term engagement. Each session tends to follow a similar pattern, and without significant variation, the sense of discovery fades quickly. As an Early Access title, Lastbane also reflects its unfinished state through technical inconsistencies. Bugs, performance issues, and occasional irregularities in how systems function can disrupt immersion, particularly in a game that relies so heavily on atmosphere and tension. These issues do not completely undermine the experience, but they highlight the gap between the game’s ambition and its current level of polish. Visually, the game adopts a dark and minimalistic style that supports its focus on immersion. The environments are effective in creating a sense of unease, though they lack the diversity needed to remain visually engaging over time. Audio design plays a far more significant role, as it is directly tied to gameplay. The careful use of sound contributes to the tension, even when other elements fall short, reinforcing the importance of listening and reacting to subtle cues. Ultimately, Lastbane is a game defined by a strong and creative foundation that has yet to fully mature. Its use of sound as a gameplay mechanic is genuinely innovative, offering moments of tension that feel fresh and memorable, particularly in cooperative play. However, its limited content, inconsistent enemy design, and technical roughness prevent it from fully realizing its potential. It is an experience that shines brightest in short sessions with friends, where its unique mechanics can create memorable interactions, but it struggles to maintain that impact over time. In its current form, Lastbane feels like a promising concept still in development rather than a fully realized horror experience. For players interested in experimental mechanics and cooperative gameplay, it offers a glimpse of something distinctive. For others, it may be worth waiting for future updates that expand and refine its ideas. Rating: 4/10
Not a bad little game honestly. My buddy and I enjoyed it. It def needs more content.
I got 3 celery per hour of fun out of this game.
drecksspiel
This is earlier than early access, no sense of direction, story, no U.I. for tasks needed or anything. the door mechanic needs to be waaaaay smoother or changed to a single button click. there's a looot that needs to be fixed. glad i only dropped $4. but even if all that's fixed it should not cost more than $4
I see great potential here. I've already had some fun albeit some bugs that need to be worked out. I'm recommending at this point in time with some hesitation. Could be a sleeper hit with the right updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 8 | 50% | $5.99 | |
| — | 0 | — | — | |
| $221.7K | 570 | 67% | $14.99 | |
| $129.2K | 616 | 73% | $9.99 | |
| $69.6K | 712 | 65% | $4.99 | |
| $31.1K | 193 | 68% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 83 | 99% | $3.99 | |
| $4.8K | 348 | 64% | $0.79 | |
| $4.8K | 92 | 53% | $2.99 | |
| $4.8K | 204 | 79% | $0.74 | |
| $4.8K | 52 | 92% | $3.99 | |
| $4.8K | 85 | 87% | $3.59 |