
The inhabitants of a small portside town begin to fear the worst when they hear the news. This is the last week before the end of the world. With the limited time you have left you must decide which of the town's folk to try and help.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Kinda short but i really liked the dialogue, its funny, some wierd stuff can happen, my main problem is that you dont have a dedicated key for continuing dialogue, which made me skip some actions in a cutscene and make me do stuff i wouldnt do [spoiler] like shooting myself in the face lol, atleast i got an ending out of it [/spoiler] overall it was worth the price
Still trying to figure out how to 100% this thing... I honestly really do love this though; it's a cute little indie game with a pretty great story, multiple endings, etc. Not perfect, but definitely one of my favorites.
The game is short but I had fun. I wanted to see how the story progress and this kept me going. the art style is cute but the theme is adult.
The game honestly turned out to be one of my favorites. I didn't expect it to be so good. Finding all the different things I could do was fun. It's honestly a bit addicting to me at least. Characters are all fun, art style is nice, and the music is chill.
Last Week is a low poly furry-friendly first person adventure game where you walk around an island on the last week before the world ends and help furries with their problems, which involves clicking through a lot of awful dialogue, so largely this is a somewhat poorly written interactive novel. The bad news is the technical implementation is worse than the writing. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. Last Week has the comically over-optimistic price of $15 USD, for which you could easily get any number of older AAA games (Frostpunk, Subnautica etc), let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Ok, so... Last Week. 10 second review: (Much) Better than Scorn. 3h give or take to 100%. Fairly fulfilling. $15 might be a bit much, as a 'game'. but for a small sale, it'd be just right. 7/10 Worth your time.
A cute game on the outside a dark and bitter game on the inside. Forces us to think about life.
Ash is an abusive b*tch but... would
Good
Good short story driven game, easy to 100% and see everything in, and feels unique compared to a lot of games I've played. I'm leaving a positive review because this game absolutely deserves more reviews than it currently has. (If you play it and enjoy it, give the game one!)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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