
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this game for anyone that can handle a fairly glitchy RTS/Resource manager. The story is solid, takes some creative liberties, but that's fine. Most of the mechanics work well, however, there are some glitches that make things quite hard at times. For example, I had enemy troops run directly to hidden units, despite being nowhere near my units and not alerting any of them or capturing an objective. Also, units will become stuck on terrain quite frequently, which isn't a huge issue unless you're trying to move out of a blast zone. My biggest complaints about the mechanics come down to weapon ranges and accuracy. Every handheld weapon in the game has a range of 25m (about 82ft). I understand there is a need for balancing, but the effective range for the mosin nagant (the base rifle) is about 500m. Artillery, field guns, tanks, and armored cars also have a very restricted range, again, I understand the need for balance, but every single one of these weapons is essentially 100% accurate. If the long ranges had been balanced with inaccurate fire, the game would have been better. Killing the crews of mounted guns via stealth will always destroy the weapon. I assume this is a balancing issue, but several missions require the player to move into a formerly hostile camp/base and fend off attacks which makes the game less enjoyable when you can't use capture defenses. Not all structures block line of sight. Some will, but it seems like each wall/building/tent/shed/rock/tree/hut was modeled and placed specific to each mission. This also applies to cover, some large rocks, walls, and various barriers will be cover in one mission and then no longer provide cover the next. This weird balancing and the glitches made some missions an incredible slog to get through. I enjoy a mission that requires me to think of a detailed strategy, but many of these missions felt like the developers wanted the player to complete it in a specific way, and when you don't, you're punished for it. Overall, I'd give this a 6.5/10. The story is good, the majority of mechanics work most of the time, but there are some glaring issues that make the game tedious at points. Also, why are there so many modern cultural references? It's not an easter egg if every 3rd non-story based line (and every achievement) is a reference.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really high quality game. I'm not sure how much I can say but this game is a gem that really surprised me.
Au top !
Muy entretenido y adictivo, bien narrado. Artisticamente muy bueno, es muy bonito. Me gusta la forma en la que narran la historia. Unas 40h Aproximadamente puede durar la historia.
Magnifique aventure très prenante. Merci aux créateurs de ce jeu pour cette belle histoire.
Es un juego tactico y complicado en ocasiones pero lo disfruto, y tiene un bug muy molesto en linux que basicamente los vehiculos no funcionan cosa que en win 11 va bien
It was fun. The story and mechanics of the game were good.
Very artistic game with very polished stories, totally recommended !
ok
Dobrá hra a pro čechy srdeční záležitost.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 2.6K | 79% | $49.99 | |
| $156.1K | 92 | 61% | $39.99 | |
| $152.4K | 400 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.5M | 30.2K | 91% | $6.99 | |
| $5.5M | 9.4K | 88% | $19.99 | |
| $5.4M | 11K | 92% | $19.99 |