
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.


Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!


With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.


Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.


Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.


For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.


The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.


Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.


Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.


Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
updated too much senseless additions to the game ruined it... the new schematic system significantly worse then it was in the past or at launch, not really sure where giant frogs fit into the game but hey they are here, but if you want cattails good luck between poison water and the frogs with 15k health and attack damage that obliterates even the toughest of walkers, the game used to have a hardcore natural grind to it that made it enjoyable to play but at this point i can only assume that they really dont care for the development and would rather the game die... idk what or who was in charge of this train wreck but they literally destroyed what potentially was a groundbreaking and iconic game in the open world survival genre with unique combat, survival ability, and tech tree... anyways i hope one day they at least put a way to play the older version of this game rather then whatever this hot garbage was i just played in 11/2024.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
abandonware. had potential but got donkey crewed.
I’ve put a lot of hours into Last Oasis, going all the way back to its earlier seasonal content, and I’ve always really loved the core concept behind the game. The idea of a nomadic survival MMO with massive walkers, clan warfare, and a constantly shifting world is honestly one of the most unique concepts I’ve seen in the genre. When it works, it really works—and that’s what has kept me coming back. That said, one of the biggest issues I’ve experienced over time is the lack of consistency. The game has gone through so many changes that it’s been hard to stay grounded in what the “core experience” is supposed to be. Systems, mechanics, and direction seem to shift frequently, and while change isn’t always bad, it often feels like there isn’t a clear long-term vision tying everything together. As a returning player, it can be confusing trying to relearn systems that have been reworked multiple times. Since coming back recently, I’ve noticed that some things have definitely improved. The skill tree, for example, feels much better than it used to. The addition of the perk system adds more depth and gives players meaningful ways to customize their playstyle, which is a big step in the right direction. It feels more rewarding to progress and build your character now than it did before. However, not everything has seen that same level of improvement. The NPC AI is still pretty rough and can break immersion at times. Encounters don’t always feel engaging or challenging in a good way—they often feel predictable or poorly executed. Visually, the game still looks about the same as it did before, which isn’t necessarily a bad thing, but it also doesn’t feel like it has evolved much in that department either. Overall, Last Oasis feels like a game with an incredible foundation that hasn’t quite reached its full potential yet. It’s still enjoyable in many ways, especially if you appreciate the core concept, but it clearly has a long road ahead before it can fully deliver on what it promises. I still have hope for the developers, because I genuinely want this game to succeed. There’s something special here—you can see it. If the team can find a consistent direction, improve core systems like AI, and continue building on the better changes like the skill and perk trees, this could easily become a standout title in the survival MMO space.
I miss you
game was fun on launch week, DO NOT BUY now, the game is dead and buried
Игра была крутой, ща она просто устаревшая. зачем играть в это, если есть Mortal online 2? игра банально устарела. графика говно, пве однообразное, пвп однообразное ни билдов, ни какой то существенной разницы в оружии, ничего. в игре кроме гринда особо заняться нечем.
DO NOT BUY! JUST STRAIGHT UP DO NOT BUY! This game was fun at first, I played with a friend that gave It to me, but the game quickly became a big grindfest, you have to grind for everything in this game. Do you want to build stuff like walkers? You have to farm fragments by searching for them in the dessert. Do you want to build bigger walkers? Now you need tablets, and to get them you need 1000 torque and 400 fragments, put them in an ancient fabricator and you will get a chance of getting tablets, but sometimes you will get little to nothing, and you pretty much wasted resources. Now about the achievements, which in my opinion is the worst thing in this game, seriously, who thought that doing the same thing over and over again 10000 times was fun?! And you still have to do It again 10000 times for another different achievement, yeah great achievement design right here! At least the achievements for building new walkers or killing the bosses actually felt good to get. Oh and this game is most likely not gonna get finished, because I just noticed that the developers released a new early access game some months ago called "Bellwright", and I've seen rumors that there's only 1 person working on Last Oasis, and honestly seeing the state of the game now, I wouldn't be surprised if this rumors are true.
как только рецепты уберут,можно будет по играть.
Not a bad game but the devs left it to die, as I am typing this there are only 50 people playing right now. Dead player base.
The game is currently unplayably broke. Game Pov Shakes continuously, as if ur on ur grapple flying around.
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