
Developed exclusively for virtual reality the game "Last Hope Z" gives you an incredible drive of races and shooters at the same time. Spin the wheel, shoot sharp, discover new guns, change and upgrade cars, and save your four-footed friend!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Japanese
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Not bad, you can kill time.
Un bon défouloir, à petit prix ça fait une expérience sympa pour débuter en VR (jouable assis, une main au volant l'autre qui tire). Quelques problèmes de fluidité dans les derniers niveaux (trop d'ennemis affichés).
This hole game has been fantastic and i would love to see some DLC at some point. i had so much fun making videos for this and the endding was awesome! it's not easy to get there. Grate job to the devs. if you wont to see the game in action give the link a click. https://www.youtube.com/playlist?list=PL5O7vdR-7BVz8msZmkS4Xb2jIxZATC5_7
I have been quite entertained by Last Hope Z, I'm still not totally done with this game. For the low price tag I feel it is well worth it for me. I can play this game seated as I don't have room for standing full-rooom-scale VR games. I do very much like driving cool cars while shooting zombies with my shotgun!
This game feels very unfinished, and like others said its like a phone game. I wouldn't recommend even at the on sale price. Maybe for 99 cents
Es macht richtig viel Spaß
This is should be free, it's more of a prototype than a full game.
This game is amazing and everything I wanted for VR.
Developers, do you think it's normal that a car that rammed into zombies a few times breaks down like it was punching through walls? And runs out of gas every minute? I didn't find this game fun, unlike its motorcycle competitor.
Last Hope Z - VR, developed and published by Renderise, is a virtual reality action title that attempts to merge high-speed driving with wave-based shooting in a post-apocalyptic setting. Released on Steam in 2019, the game places players inside a hostile world overrun by monstrous enemies, challenging them to survive by combining vehicular control and firearm combat within a fully immersive VR environment. Its concept is ambitious for a small-scale VR production, aiming to create tension through mobility, resource management, and on-the-road firefights. The premise is simple yet dramatic. Players begin with a modest vehicle and a personal motivation to reach safety, navigating dangerous roads while protecting a vulnerable companion. The story functions primarily as a framework rather than a deeply developed narrative arc. Instead of cinematic storytelling, the game focuses on immediate objectives: drive forward, eliminate threats, collect resources, and upgrade equipment. This minimalist approach keeps attention centered on gameplay rather than exposition. The defining feature of Last Hope Z - VR is its dual-layer interaction system. Players physically steer, accelerate, and brake using VR motion controls while simultaneously aiming and firing weapons at approaching enemies. This creates moments of frantic multitasking, particularly when enemies swarm from multiple angles. Balancing road awareness with combat focus can feel intense, especially in early sessions when the novelty of VR driving and shooting is strongest. The tactile element of physically turning the steering wheel and aiming firearms enhances immersion, reinforcing the appeal of virtual reality. Combat design leans toward arcade-style encounters. Enemies approach in waves or clusters, requiring quick targeting and sustained fire. Weapon upgrades, unlocked through collected currency, gradually improve damage output and variety. The progression system, though relatively simple, provides incentive for repeated attempts. New firearms and vehicle enhancements add incremental improvements that can make later encounters more manageable. However, the core loop remains largely consistent throughout, relying on repetition rather than expanding mechanical complexity. Visually, the game aims for a gritty post-apocalyptic aesthetic. Vehicles and weapons are detailed enough to feel tangible in VR, while enemy designs emphasize grotesque, mutated forms. Environmental textures and scenery are functional but modest in scope. While the immersive perspective enhances scale and immediacy, graphical fidelity does not reach the level of larger-budget VR titles. Some environments can appear sparse, and asset repetition may become noticeable during longer sessions. Sound design plays a practical role in maintaining engagement. Engine roars, gunfire effects, and enemy audio cues help ground the player in the environment. Spatial sound is particularly important in VR, as it assists with directional awareness during combat. Although the audio presentation is effective in conveying action, it lacks a distinctive musical identity that could further heighten emotional tension or atmosphere. Pacing is one of the game’s more variable aspects. Early stages feel exciting as players adapt to the hybrid gameplay system. Over time, however, repetition in enemy types and encounter structure can reduce intensity. Without major shifts in environment design or mission structure, the experience may feel cyclical rather than escalating. For shorter play sessions, this formula works well, but extended gameplay can highlight its limited variety. In terms of accessibility, performance and comfort depend heavily on hardware setup and player tolerance for motion in VR. Driving mechanics in virtual reality can induce motion discomfort for some players, particularly during rapid turns or high-speed sequences. While controls are generally responsive, high-intensity moments can feel overwhelming for newcomers to VR action games. Ultimately, Last Hope Z - VR delivers a creative attempt at blending driving and shooting mechanics in a virtual reality format. Its strengths lie in immersive control design and the initial thrill of multitasking under pressure. However, limited progression depth and repetitive encounter design prevent it from fully realizing its ambitious concept. For players seeking a moderately priced VR action experience with straightforward mechanics and arcade-style combat, it offers bursts of engaging gameplay. For those expecting expansive storytelling or highly polished VR production values, it may feel more like a focused experiment than a fully realized post-apocalyptic epic. Rating: 5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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