
Last Gate follows Eddi, a villager who fights back after the monster Danav destroys his home. With portal gates unleashing armies across forests and mountains, Eddi must destroy them all and face Danav at the final hidden gate to save his village.
Modeled estimate, not a reported figure. How we estimate →
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About
A monstrous force known as Danav has destroyed Eddi’s village, seizing nearby forests, mountains, and natural sanctuaries. While the villagers flee to safety, Eddi chooses to fight back. Danav’s army pours through sinister portal gates, spreading chaos and destruction across the land.
Your mission:
Destroy the portals to cut off Danav’s army.
Battle waves of soldiers and uncover the hidden gate that brought Danav into the village.
Defeat Danav and restore peace to your homeland.
⚔️ Gameplay Features
Stylized RPG + FPS hybrid: Experience a unique blend of role-playing progression and first-person shooting action.
Epic battles: Face hordes of Danav’s soldiers across forests, mountains, and ruined villages.
Loot & progression: Earn valuable items, powerful new weapons, and coins as you defeat enemies.
Village rebuilding: Use collected coins to reconstruct houses and bring life back to your village.
Final showdown: Confront Danav at the hidden last gate and secure victory for your people.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I’m the first to review this, and honestly? It’s surprisingly high quality. The visuals are great, the maps are well-designed, and the city rebuilding mechanic adds a nice layer of progression. The final boss fight against Danav the dragon is a cool goal to work toward. The only thing holding it back is that ammo is very scarce... and because drops are RNG, you can get "soft-locked" where you have no way to kill enemies and have to restart the level. If the dev adds ammo stacking or guaranteed drops, this is an easy recommendation.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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