
Descend from the fragile safety of your diving bell into a dark shipwreck zone, search for sunken gold, survive escalating anomalies, and uncover what keeps pulling you back.
Modeled estimate, not a reported figure. How we estimate →
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About
EACH DIVE GETS WORSE
A routine deep-sea recovery job turns into a descent you may not survive.
Descend from the safety of your diving bell into a dark shipwreck zone on the ocean floor. Search for sunken gold, navigate broken wrecks, and return before the trench changes again. With every successful dive, familiar routes grow stranger, the wrecks feel more hostile, and something in the deep begins to respond to your presence.
Last Dive: Echo Trench is a short first-person underwater horror experience focused on atmosphere, exploration, and escalating dread. Explore the crushing silence of the abyss, enter fractured wrecks, and survive long enough to understand why the ocean keeps pulling you back.
A short, focused underwater horror experience built for one or two tense sittings
Descend from your diving bell into a dark shipwreck zone deep on the ocean floor
Explore sunken wrecks, recover lost gold, and push deeper with each return
Face escalating anomalies as familiar routes change across repeated dives
Atmospheric and psychological horror driven by darkness, sound, and isolation
A linear story in a semi-open underwater environment built around tension, discovery, and dread
A simple job. A dark ocean. And something below that will not let you leave.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +18 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Exploring sunken ships underwater involves following sound wave directions as you move forward. Since it's a water walking simulation, the pace is slow and visibility is dim, making the experience somewhat unpleasant.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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