
Cody, haunted by psychological demons, envisions a monstrous threat eliminating all he hates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 87reviews | 79% | — | $0 |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trama tutto sommato carina, purtroppo non sono riuscito a finirlo per la frustrazione dovuta ai checkpoint praticamente inesistenti e per il mostro che più volte mi ha preso appena ero entrato in una stanza nuova
Короткая игрушка
Psikolojik iblislerin peşini bırakmayan Cody, nefret ettiği her şeyi ortadan kaldıracak korkunç bir tehdit hayal ediyor.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me resulta soso y poco sustancial, creo que el monstruo solo es un ciclo de sonidos que no tienen mucha intriga
Психологический хоррор с элементами визуальной новеллы. Плюсы: Атмосферная графика — уникальный пиксель-арт и мрачная стилистика; Нелинейный сюжет — множество концовок и выборов; Головоломки — интересные задачи и решения. Минусы: Короткий геймплей — игра проходится за несколько часов; Однотипные монстры — мало разнообразия в противниках; Некоторые анимации — могут показаться неестественными. Итог: Last Bloody Snack — для любителей психологических хорроров. Привлекает атмосферной графикой и нелинейным сюжетом, но может разочаровать коротким геймплеем и однообразием врагов.
El juego es un sin mas, no tiene una buena historia, los graficos si son bonitos pero no destacan en lo absoluto, para esta experiencia es mejor jugarla con auriculares aunque tampoco es que de miedo, pero en fin, esta bien para una noche aburrida de jueves como hoy
Last Bloody Snack is a short 2D psychological horror adventure that relies more on disturbing ideas, oppressive atmosphere, and personal tragedy than elaborate combat or complicated mechanics. Developed and published by Small Throne Studios, it follows Cody, a deeply troubled boy whose fears and psychological struggles begin manifesting in frightening ways. A monstrous presence emerges from this unstable reality, turning an otherwise familiar domestic setting into something threatening and surreal. The premise gives the game a more personal form of horror, where the greatest danger is closely connected to the protagonist's emotional state and experiences. Much of the experience revolves around exploring Cody's home from a side-scrolling perspective. Rooms that would normally feel safe gradually become unsettling spaces containing puzzles, interactive objects, concealed areas, and dangers. The confined setting works well because it reinforces Cody's feeling of being trapped. Instead of sending players through enormous environments, the game concentrates on a smaller location and repeatedly changes how that location is perceived. Ordinary surroundings become increasingly uncomfortable as the distinction between reality and psychological nightmare becomes less dependable. Gameplay mixes exploration, puzzle solving, environmental interaction, and relatively simple action mechanics. Cody can investigate objects and use rocks during particular situations, while progression often depends on understanding the environment rather than overpowering enemies. The mechanics are intentionally straightforward and generally serve the narrative instead of competing with it. Players expecting extensive combat systems, character builds, or sophisticated survival mechanics may therefore find the gameplay rather light, but those who enjoy narrative-focused horror should find the structure appropriate. The threatening creature provides much of the immediate tension. Its presence gives exploration a sense of danger and prevents the adventure from becoming an uninterrupted sequence of puzzles. Quieter moments allow players to examine their surroundings and absorb pieces of Cody's story before the horror becomes more aggressive. This alternation between investigation and danger creates a reasonable pace for such a compact game, although its limited scope means individual gameplay ideas are not explored with the depth found in larger horror adventures. One of its more interesting features is the inclusion of choices and multiple endings. Decisions can influence how Cody's story concludes, encouraging another playthrough after reaching the first outcome. Collectibles, hidden elements, and achievements provide additional objectives for players who want to explore everything. There are also challenges associated with different accomplishments and completion conditions, giving completionists more to pursue despite the relatively brief main experience. Multiple conclusions are particularly valuable here because they make the short running time feel less restrictive. The strongest aspect is arguably the psychological direction of the narrative. Cody's problems are integral to the environments, imagery, and events rather than being included merely as background information. The story examines a damaged childhood and the consequences of harmful family circumstances, creating horror from emotional suffering alongside its supernatural imagery. It deals with exceptionally mature and potentially upsetting subjects, including psychological disorders, self-harm, suicide, violence, sexual themes, incest, and nudity. Anyone sensitive to these subjects should understand that the pixel-art appearance does not indicate lighthearted content. Its visual design uses relatively modest pixel graphics, but the approach complements the small-scale indie production. Darkened rooms, unusual imagery, threatening character designs, and distorted interpretations of ordinary surroundings establish much of the atmosphere. The side-view presentation also emphasizes confinement because Cody is constantly moving through enclosed rooms and narrow passages. While the visuals cannot compete technically with modern high-budget horror releases, they possess enough personality to communicate the intended sense of discomfort. Audio contributes significantly to the mood as well. The music favors melancholy and unease rather than constantly trying to overwhelm the player with dramatic horror effects. This restrained direction suits a story centered on loneliness, fear, and psychological distress. During quieter exploration, the soundtrack helps maintain tension even when nothing dangerous is immediately happening. Combined with the pixel visuals, it produces an atmosphere that is often more effective than the game's basic mechanics would suggest. The game's primary limitation is its modest scale. Players searching for a lengthy campaign, sophisticated combat, extensive progression, or complicated survival systems will probably leave wanting more. Some of the extremely serious narrative themes could also have benefited from additional development and greater storytelling space. The game introduces emotionally difficult concepts that are challenging to explore thoroughly within such a compact adventure. Even so, its brevity can also be an advantage for players who prefer focused indie horror that can be completed without a major time commitment. Steam Deck compatibility is rated Playable rather than Verified. The game's core functions can be used on the handheld, the default controller configuration is functional, and its graphics settings are suitable for Steam Deck performance. There are some usability compromises, including occasions when interface elements may display keyboard, mouse, or other controller prompts instead of Deck-specific icons. Some text can also appear relatively small on the handheld display. These issues prevent a completely optimized portable experience, but they should not make the game impractical to play. Overall, Last Bloody Snack is an unsettling little horror project that succeeds primarily through its premise and atmosphere rather than mechanical sophistication. Its combination of psychological storytelling, environmental puzzles, exploration, disturbing imagery, multiple endings, and optional objectives provides enough substance to distinguish it from simpler horror experiments. Its short duration and basic mechanics limit its broader appeal, but players interested in compact narrative horror may appreciate its willingness to approach uncomfortable themes through the perspective of a vulnerable protagonist. It is a flawed but memorable experience that understands how a familiar home can become considerably more frightening when viewed through a damaged mind. Rating: 7/10
Per me è consigliato, ma sarebbe comodo un checkpoint appena prima la missione del sale, inoltre kaboobo a volte passa troppo tempo in cucina, il che rende impossibile completare le missioni...
È un bel gioco
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $75.6K | 415 | 90% | $13.99 | |
| $4.1K | 55 | 80% | $4.99 | |
| $725 | 5 | 80% | $6.99 | |
| $0 | 25 | 96% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |