
2088 year. As it turned out, the future is not that bright. Nazi Muslims came to power. In the world, everything was banned: LGBT community, miniskirts, free parking, and most importantly banned ANIME.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Vietnamese, Traditional Chinese, Simplified Chinese, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Please put an NSFW tag on this. I was on the train and when I saw this I had to start furiously masturbating. Everyone else gave me strange looks and were saying things like “what the ♥♥♥♥” and “call the police”. I dropped my phone and everyone around me saw this video. Now there is a whole train of men masturbating together at this one video. This is all your fault, you could have prevented this if you had just tagged this post NSFW
`
meh
j'ai tenu 11 minutes, j'ai failli vomir tellement ce jeu est immonde
Last Anime boy: Saving loli is an intentionally bizarre retro first-person shooter that blends internet meme culture, crude parody, surreal humor, and old-school FPS gameplay into a chaotic indie experience unlike almost anything else on Steam. Developed by CSM and published by W.T.B., the game fully embraces absurdity from beginning to end, presenting a strange dystopian setting where anime culture has been outlawed and society has fallen into madness. Rather than attempting to create a polished or serious shooter, the game focuses entirely on shock humor, satire, and intentionally ridiculous scenarios that feel more like a playable internet meme than a traditional action game. The story revolves around a strange future where anime enthusiasts are hunted and forbidden media has become illegal. Players control the so-called “last anime boy,” a survivor attempting to escape captivity, recover hidden magazines, and rescue imprisoned girls while navigating dangerous environments filled with enemies and bizarre obstacles. The narrative is intentionally over-the-top and rarely attempts to take itself seriously. Every aspect of the game’s world is exaggerated to absurd levels, creating an atmosphere built entirely around parody and chaotic humor. Gameplay draws heavy inspiration from very early first-person shooters from the DOS and Wolfenstein era. Movement is fast, combat is simple, and levels are designed as maze-like environments filled with enemies, hidden paths, and collectible items. Players spend most of their time running through corridors, shooting enemies, searching for keys, and locating exits while navigating confusing layouts and strange objectives. The controls are straightforward and easy to understand, although the overall gameplay remains intentionally primitive to match the retro style the game is trying to imitate. One of the most noticeable qualities of Last Anime boy: Saving loli is its complete commitment to absurdity. The humor constantly relies on bizarre scenarios, exaggerated anime references, meme-inspired dialogue, and intentionally offensive jokes designed to provoke reactions rather than tell a serious story. Some players may find the sheer randomness amusing because the game never stops escalating its strange ideas, while others will likely see the humor as repetitive, immature, or overly reliant on internet culture references. Visually, the game intentionally imitates the appearance of early 1990s shooters through low-resolution textures, simplistic environments, sprite-based enemies, and crude animations. The presentation often feels intentionally awkward and low-budget, which actually supports the parody-focused atmosphere. The retro visuals help reinforce the feeling that the game is mocking both classic shooters and internet meme culture simultaneously. While the graphics are obviously basic, the visual style at least remains consistent with the chaotic identity the game wants to create. The soundtrack complements the retro aesthetic through electronic music and simple arcade-inspired audio that fits the game’s strange tone. Weapon sound effects, enemy reactions, and environmental audio are relatively basic but functional enough to support the gameplay. The music maintains energy during exploration and combat, helping the game avoid feeling completely lifeless despite its repetitive mechanics. One of the game’s strangest strengths is how unpredictable it becomes. Because the entire experience is built around chaotic humor and surreal situations, players may continue progressing simply to see what bizarre event or ridiculous idea appears next. The game often feels more surreal than traditionally comedic, especially during moments where the exaggerated humor becomes so strange that it almost resembles internet-inspired psychological nonsense rather than straightforward parody. However, the gameplay itself is extremely limited. Combat quickly becomes repetitive due to simplistic enemy behavior and lack of meaningful weapon variety. Levels often rely heavily on confusing mazes, hidden switches, and unclear objectives that can make progression frustrating rather than engaging. Some sections feel intentionally difficult to navigate simply because the game provides very little direction regarding where players should go next. The humor is also likely to be the game’s most divisive aspect. Much of the comedy depends entirely on shock value, controversial references, and internet meme culture that may feel outdated or exhausting depending on the player. The game rarely moves beyond surface-level parody, meaning players searching for clever satire or meaningful storytelling will probably find very little substance beneath the absurd presentation. Technical polish is another weak point. Animations feel rough, enemy AI is simplistic, and certain gameplay systems lack refinement. The game clearly operates within the limitations of a very small indie production, and that roughness becomes visible throughout the entire experience. While some players may view the awkwardness as part of the charm, others will likely see it as evidence of an underdeveloped project. Despite all these flaws, Last Anime boy: Saving loli succeeds at being memorable because it commits completely to its strange identity. The game never pretends to be sophisticated or emotionally serious. Instead, it embraces chaotic internet humor, retro FPS nostalgia, and bizarre satire with complete confidence. Whether players find that entertaining or unbearable will depend entirely on their tolerance for surreal and intentionally provocative comedy. For players who enjoy retro shooters, absurd indie experiments, and meme-driven parody games, Last Anime boy: Saving loli may offer some strange entertainment through its unpredictable atmosphere and intentionally ridiculous design. However, its repetitive gameplay, crude humor, and rough technical execution make it a very niche experience that will likely appeal only to players specifically interested in bizarre internet-style satire. Rating: 6/10
at first glance it seemed funny, 5 minutes in it got boring
words cannot describe my visceral hatred for this game. good jiggle physics tho
AMAZING GAEM
че пацаны аниме
Ich glaube hier war der Entwickler der "Last Anime boy". Die Grafik ist hierbei wohl einfach was für Liebhaber, aber physics und Story sind eine 10 auf einer Skala von 10.000. Scheinbar geht es in dem Spiel darum, der Anime Boy zu sein und eine Frau zu retten. Tatsächlich konnte ich mich durch die 5000 gleichaussehenden Terroristenzwillinge und den Kreaturen, die es nicht ins Resident Evil - Spiel geschafft haben durchkämpfen, und fand dann auch die Dame. Im Anschluss konnte ich dann die komplette Map aufdecken. Lustigerweise wurde in diesem Spiel auch eine richtige Karte implementiert, nur war diese leider dauerhaft schwarz. Dadurch, dass dann auch noch alle Gänge komplett identisch aussehen, hat der Spieler (ich) den absoluten Höhepunkt an Gamingerfahrung und muss sich in Geduld, Verzweiflung und den Sinn des Lebens behaupten. Leider war ich nicht in der Lage Loli zu retten, denn es gibt anscheinend leider keinen Rettungspunkt, aber dieser kann schon mal bei der total guten und nicht vorhandenen Storybeschreibung vergessen worden sein. Eins ist sicher: Wer das Spiel empfiehlt, der muss wirklich der "Last Anime boy" sein. Für mich selbst habe ich gelernt, mal wieder mehr nach draußen zu gehen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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