
Lantern of Worlds is a game of storytelling and adventure based on European and Arabian mythology and fairytales.It is inspired by older games like the Quest for Glory series, Eye of the Beholder and Lands of Lore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About


6 different voice-actors!
Various random locations & encounters!
More than 40 different stories!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I like the idea and atmosphere about the game, but there are too much beautiful flirty women here, just give some nice flirty men also! Till the 3rd chapter (which is not finished) it took me around 2 hours of gameplay. Its quite short, but I generally I like it and would recommend it, considering the small price.
Ugghhh, this is one of those times when I really wish there was a different rating system here on steam besides just yes or no to recommendations. I think this game has potential so I don't want to say 100% that I don't recommend it BUT... i do have a lot of issues with it. So I guess I'll just delve right it. When you start the game I like that it gives you the option to choose between playing a male character or a female character and it offers you some choices as to your avatar. However, I don't like that the sprite that represents your character does not match that. I picked a somewhat Asian looking woman covered in black as my avatar but the sprite is a White woman with blonde hair. These are problematic to me because 1 it doesn't match at all what I've chosen and 2 this doesn't feel like it really matches with the way the game is marketed. The game is marketed as "a game of storytelling and adventure based on Arabian mythology and the tales of 1001 Nights." Yet we start (if you start with the Tournament) in a Medieval European setting (complete with Druids and everything that does not scream 1001 Nights). I thought "Well, maybe you play a European type character that travels to a Middle Eastern type land, OK" but then when we get to the desert island it doesn't get much better. Arab type characters are presented as very stereotypical the whole game so far feels very orientalist. The next issue I have with the characters is that the story seems heavily written for men (or maybe gay women?) because so many of the story elements have flirtatious conversation or observations from beautiful NPCs. They are described as a man would look at them not in a gender neutral way. Some of the dialogue even specifically addresses the player as a male. If a game offers the choice to play as male or female I just think it needs to stay neutral when it comes to gender pronouns and how story is told. It's fine if the only option that is available is to play as a male but it's annoying and a little frustrating when you have the option to play as a woman. So my next big issue with the game is the interface. It's a little confusing and a little difficult to use. You have to perform a lot of selections just to get to the option you want. So for example to make camp I have to push "esc" then down to "skills" then to "overland" then to "make camp" then select my character (there might have even been another click in there somewhere I can't exactly remember). It's a lot of unnecessary clicks to select menus then sub menus and then actions then specifics then the character. So this really frustrates me. Story-wise I've not found much to draw me in. It's fairly ... meh. I'm not feeling a lot of the Arabian elements or 1001 nights stories that I was really looking forward to. The story elements feel like random encounters rather than a cohesive story. That's especially disappointing since I was expecting more of a story like what you would get from Quest for Glory which the game was supposedly inspired by. The fight mechanics could use some work, they are not the greatest. I still don't understand how exactly to really choose the "counter attack" or "second wind" options that appear. They either disappear before I can select one and I get nothing or I somehow manage to select one but can't seem to consistently figure out how to select one. If there were shortcut keys for the abilities and items I didn't figure them out. Next up in the problem areas is the leveling/skills portion. I love leveling characters and building skills but a major problem with this game is that when you want to increase your skill (using your hero points) you can't see what level your skills are already. So I can increase strength but I can't see a number that lets me know how much I've increased it. I can't tell where those points have been spent. It seems like something that you should be able to see how many points you've invested in each skill or what level that skill is at but you can't You can only see how many unspent points you have and the option to increase the skill. The game is disappointing in length as well. I believe I've gone through almost all of the available content and it's just not very much. I can't seem to progress any further due to what I think are bugs in the game. When I enter the ship wreck (near where you start) all I get is a beach scene. There's no way to exit the scene, no dialogue happens, I can't do anything with the tools I'm supposed to give to the Sailor ghost so I can't progress whatever that story line might open. There's also a place that needs an item to unlock it but I can't seem to get it. I'm pretty sure it's something from the silver snake encounter that I experienced in a different playthrough but that encounter isn't available at all. I'm able to go to the other islands and have explored the entire available space in day and night and no matter what I can't find any new encounters so I don't think I can do anything else except leave to a mountain pass exit that tells me to buy the next part of the game/expansion. So while I appreciate some elements of the game I don't feel like I can recommend this game but I wish I could give it a more neutral rating.
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I've finished the first chapter / scenario (essentially a tutorial, story intro and chance to get gear) and have saved at the start of the next area to write this. I am enjoying myself. The game is an ode to the old Quest for Glory series, and I think the developer captured the feel quite nicely. There is a lot of text, all fully voiced; the writing is excellent and the voiceovers adequate, mostly done as narration by the developer (in fact, I'd say the lack of professional voice talent actually adds to the old-school feel). The music is good and nicely complements the atmosphere. The graphics are a mixed bag; many of the 2D backgrounds are quite attractive, while navigation screens are fairly cartoony with a nearly top-down perspective that my brain wants to be more isometric, and the avatar that shows on-screen during navigation is a stiff 2D representation but gets the job done. The game plays in a 4:3 standard perspective, and has black bars on both sides when played on a widescreen monitor. Interfaces aren't completely intuitive but still fairly easy to figure out, with left-click going deeper into the selection and right-click up one level. I thought the "surprise" during the first area was a nice touch to add some drama and significance to the story, and I find myself wanting to continue to see what happens. Recommended for Quest for Glory / King's Quest 1-6 fans at the current price point of $3.
Poorly optimized. Takes forever to load and then crashes randomly time after time. Maybe it's a good game but I'll never know. To the trash bin.
我从同学他在淘宝购买的喜加一游戏包中送给我了这款游戏。 作为一款17年的游戏,这游戏有几处让我不禁赞叹 1.剧情全配音,游戏以旁白文字叙述为主要表现方式,并为所有主要剧情提供了配音[spoiler] 虽然似乎整部游戏只有一男一女两位配音演员 [/spoiler]。 2.选项即死,作为一款开放地图文字冒险游戏,在我故意尝试了一次看上去就错误的选项想要看看惩罚机制时,都未曾料想过我的角色突然死亡,如此硬核的设定让我不禁加深了对这款游戏的印象。 3.惊人的优化,这款1.2G的[strike] 画风丑陋 [/strike]极简画风游戏,让我在开场剧情叙述时卡住了五次,在花费大约三分钟打第一个小怪时卡顿了六次,让我不由得赞叹这款游戏内容之丰富。 4.战斗风格,战斗时每个动作都会带来类似怒气这样可以用来释放技能的数值,但是在使用技能之前,选项固定为只能普攻。而敌人强度很高。就比如我遇见的第一个敌人是只海龟,我使用怒气回血的数值是16,甚至不如对方一次普攻的17点数值高。而我释放技能打出两连击的伤害只有8+8,大约占对方血量的1/15。最后这只海龟让我花费了大约三分钟之后以丝血优势取胜。 5.职员表之丰富,无聊之中点出了该游戏的职员表,我再一次惊异于这款游戏内容之丰富,职员表播放了大约四分钟[spoiler] 卡顿了一分钟 [/spoiler]。算了我编不下去了 [h1] 总结:垃圾 [/h1]
Pretty unique, interesting and well waved game. You won't find any such game (well, there are games from same dev following similar path or alternate story lines / alternate universes) Game is story driven and pretty much entertaining and enriching. RPG system is straightforward. You gain Ability point, that you distribute among your basic stats, plus you can choose skills, based on your main character (Warrior, Wizard, Rogue) You can save anytime (and you should save as often as possible)
没有中文所以剧情不做评价 就画面而言,相对像素画面更丰富,但是碰撞部分不是很好 ui和鼠标可以操作能加两个分
Very nice game
Lantern of Worlds, Avrupa ve Arap mitolojisine ve masallarına dayanan bir hikaye anlatımı ve macera oyunudur. Quest for Glory serisi, Eye of the Beholder ve Lands of Lore gibi eski oyunlardan ilham almıştır.
Pretty unique, interesting and well waved game. You won't find any such game (well, there are games from same dev following similar path or alternate story lines / alternate universes) Game is story driven and pretty much entertaining and enriching. RPG system is straightforward. You gain Ability point, that you distribute among your basic stats, plus you can choose skills, based on your main character (Warrior, Wizard, Rogue) You can save anytime (and you should save as often as possible)
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