
I have been chosen by the “Queen.” I must swiftly complete the tasks. The city we live in is ruled by the “Queen,” and her orders are absolute."Landomayzer" is a first-person adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Landomayzer" is a first-person adventure game.

◆ Story
I have been chosen by the “Queen.”
Whether by design or by chance, I must swiftly complete the tasks given to me.
The city we live in is ruled by the “Queen,” and her orders are absolute.
From this moment, I must fulfill my role.

◆ Game Features
A walking simulator where various events unfold as you move.
Examine objects to progress the story.
There is no in-game text.
No quest markers or time limits — you can play at your own pace.
Wherever the “Queen” is, there is always a “Queen Candidate” nearby.
After clearing the game for the first time, a version with added cutscenes and objects will be unlocked.
Playtime: 20–60 minutes
◆ Streaming Guidelines
Streaming is allowed without prior permission, both for individuals and companies.
Genres
Engagement
Reviews
[h1] 前言:怀疑作者勤劳出品只为折磨人![/h1] 依旧是那位精神状态成谜的开发者Lu,带着万能的“大雷纸片人+简陋3D场景+意识流剧情”的公式配方,推出了的步行模拟器游戏。整体游戏出品是勤快的,游戏品质则粗糙的,更多是在各种略显折磨人、无意义无引导的流程中、刻画颇具意识流的剧情内容;主要的差异可能在于,美术色调上只剩下了黑白灰。 [h1] 剧情:内卷服从中沦为女王的刽子手?[/h1] 本作中,玩家扮演一位被“女王”选中的工具人,从开头的从冰箱拿出食物、用微波炉加热,到之后的搬运物资、流水线分发的重复工作,整体每过一个阶段,玩家就双手互相握住、对着女王的画像上下摇晃、仿佛磕头跪拜、虔诚赞美女王?每次跪拜完之后、女王的画像都会变成乱码、意义暂且不明? 玩家可以走入白光之中逃离、但迎来的只会是全红的屏幕与女王的处决,而如果要继续游戏,则会显现女王的暴政,需要成为女王的刽子手、处决小丑、献上头颅,并追逐害怕逃走的小女孩?小公主?大致玩了20分钟、我只玩到了这里,因为之后就是迷宫了! [h1] 体验:让人晕头转向的迷宫从不缺席[/h1] 不得不说,这开发者对迷宫是真爱,从乡间别墅、地狱咖啡店、后室怪谈,无论故事背景如何变化,都少不了让你在单调而缺乏区分标识的迷宫环境中晕头转向的环节,堪称3D眩晕+路痴玩家的噩梦。(而我两者皆备、反正每次迷宫都可谓是把我给玩吐了) 剧情方面,Lu的游戏应该说从来就不打算让人看懂。虽然本作感觉有些讽刺在工作下诞生奴性、内卷与无条件的服从、沦为“女王”傀儡刽子手的意思,但更多的还是“意义不明”的感叹,就连女王的“大雷纸片人”的形象,也无法给我带来一丝一毫的慰藉。 [h1]总结[/h1] 对该作者出品的系列“步行模拟器”,我只能说制作的都颇为随性,除非对意识流叙事、3D无意义的迷宫环节有超乎常人的耐心,否则不太建议尝试;就环境与游戏性来说肯定是折磨的,还是祝愿作者早日“误入歧途”,把大雷纸片人用在更该用的地方吧。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
Just beat the game only thing that bugged me was not knowing i had to pick up the head thought that was the end of the game. once you pick up head and give to the queen then you can move to the next part. yeah the maze was a pain like bruh ♥♥♥♥♥♥♥ hate the maze parts. then the second part the random teleporting like thats anoying as hell. and towards the end geting the bulls just kept teleporting me like crazy like the hell. booba queen was cute tho. well i beat it im happy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Ukrainian, Dutch, Greek, Swedish, Spanish - Latin America +91 more
Hours played at review time, across 23 reviews with recorded playtime.
50/50 not good. And not too bad. but game pretty hard to understand puzzle game and story game.
一如既往的抽象,一如既往的大奶,像是一场试验,服从性测试。 角色造型很独特。其实每部美术都还不错。识别度也非常高。 有中文 有成就 ⠀⠀⠀⢀⣤⣴⣶⣶⣦⣄⠀⠀⠀⠀⠀⣠⣴⣶⣶⣦⣤⡀⠀⠀⠀ ⠀⢀⣾⡿⠿⠿⣿⣿⣿⣿⣷⣄⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀ ⢠⣿⣿⠃⣴⣶⠈⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄ ⣼⣿⣿⢀⣿⡇⢰⣿⡿⠛⠛⠛⠻⠟⠛⠛⠟⢁⣤⠈⢉⠙⢻⣿⣧ ⣿⣿⡇⢸⣿⠁⣼⡿⢁⣾⣷⠿⣶⡀⣿⡇⠀⣾⠇⣼⡟⣿⡄⢿⣿ ⢸⣿⠃⣼⣿⠀⣿⠃⣼⣿⠏⠀⣸⡇⣿⡇⢸⡟⣸⡿⢠⣿⠇⣼⡇ ⠀⢿⠀⣿⡇⢸⡿⢀⣿⠿⢀⠀⣿⡇⣿⡇⣿⠃⣿⣇⣼⡿⠀⠛⠀ ⠀⠀⢰⣿⠇⠸⠧⠘⣿⠀⡎⢰⣿⠁⣿⣿⡿⢸⣿⠉⢋⠁⣸⡆⠀ ⠀⠀⣸⣿⣤⣴⣶⣶⣿⣦⣤⣿⠏⠀⣿⣿⡇⠘⣿⡀⠋⣰⣿⠁⠀ ⠀⠈⠻⠿⠉⠉⠁⣠⣄⡉⠉⣁⣴⣆⠙⠿⠃⣀⠙⠿⠿⠟⠁⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⣶⠞⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣿⣿⠟⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠿⠁
[b]Landomayzer[/b] to dosyć pokrętny growy projekt, starający wpasować się w gatunek gier przygodowych, lecz ostatecznie to jedynie interaktywna chodzona koncepcja o „artystycznym” znaczeniu znanym tylko i wyłącznie przez samego twórcę – który można ukończyć w niecałe 10 minut. Jaki był cel stworzenia tego „dzieła”, o co w niej chodziło? – tego do tej pory nie wiem. To rodzaj produkcji, który nie ma w sobie dosłownie nic do zaoferowania co by zachęcało graczy aby w nią zagrali. I gdyby nie to, że była rozdawana za darmo za pośrednictwem programu kontaktu z kuratorami to by prawdopodobnie nikt nie zwróciłby na nią większej uwagi. Z całym szacunkiem dla twórców, ale z tego nic nie będzie – zwłaszcza sprzedając ją w sklepie za tak absurdalną cenę, nie jest warta tych pieniędzy. W porównywalnej cenie można zakupić o wiele, wiele lepsze gry - w pełnym tego słowa znaczeniu. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
아방가르드 하다... 그냥 아방가르드 하면 모르겠는데 노가다 요소가 너무 많음 하다가 지침 솔직히 내용도 무슨 내용인지 유추도 안됨
Игра прикольная. Я даже сначала не мог понять, что происходит. Прикольно, конечно, Но этот вонючий лабиринт в начале - просто отстой. Ещё могу придраться к очень длинным коридорам в этапе, где надо бежать за девочкой. Спрайт у Мачете сделан прям отстой. Я думаю, можно было бы как-то проявить немного фантазии в этом и раскрасить её как-то по особенному. Не слишком сложно конечно, ну и не слишком плохо, как это в игре. Я думаю, это было бы не сложно сделать, что-бы подходило под стилистику игры. Также у Мачете нет никакой анимации, когда ты её держишь. Я конечно понимаю, что наверное это может быть не нужно для игры, но было бы прикольно, чтобы создавался хотя-бы какой-то эффект того, что ты держишь её в руке. А то это будто похоже на то, как будто просто на экран насрали. Также можно отнестись с этим и к другим предметам, которые мы можем держать в руках. Сделать это более живым, как я написал выше. А так к игре претензий не имею. Мне понравилось. Пусть разработчик делает игры не на скорость, а на качество.
I usually give every Lu game a thumbs up, but I couldn't for this one. Sorry, champ.
After playing this game twice and getting all the achievements all i have to say its just good maybe a meh at worst. i don't get the negative reviews fully but i can see why, i never understood the puzzles and the mechanics of how to complete them with the maze being quite long but not really anger inducing at least to me. its a fun relaxing game when your not taking it seriously like all the other games.
迷路をクリアできなくあきらめた
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Players by region
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