
A horrible monster has been terrorizing the local town for years, doing terrible, unspeakable things to the citizen. One day, a paladin leads several other heroes towards the cave where the monster lies in, them being the final hope for the town of Clearmill and to save it from total devastation.
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Languages: English**languages with full audio support
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This is my review of this lovely little game put into points. Great voice acting The story is generic The gameplay is fun Get to pick main character as female or male. (A plus in my book) The intro is nice The only thing I would say needed work was the script. The characters lines are kind of bland. Otherwise worth a try since it's a totally free game!
Lamia Must Die. . .Eventually. . . Just as soon as [b]I[/b] stop dying. Lamia Must Die is a game of adventure wherein you are not just one person but rather four people. You can change two of your party members and their styles are definitely unique. You adventure into a dungeon and skip all the trash tier monsters completely. The only game play is a big epic boss battle. [b]Graphics and Art[/b] The graphics are not that good, but it's excuseable. This game runs mainly on artwork and pictures anyway and it's played through various GUI's, which all look and feel rather fluid and work well. The artwork itself is rather nice and sometimes kind of mediocre, though certainly better than I could care to draw. I'm not completely convinced that some of the pictures of the characters drawn were drawn by the creators of the game or anyone they hired. I don't think they were commissions and rather just something free. If they were drawn by the creators then I ask why there is no consistency in the art work. Some of it looks great while others look like it was drawn by a complete ametuer who had way too much interest in tits. I of course refer primarily to Lamia. [b]Story and Characters[/b] The story is pretty alright. I give it a 6/10. Basically, there is a snake-lady (Naga?) monster attacking the village and eating their children. Many people have tried to slay this foul, big tittied beast but all of the soldiers were eaten. They probably couldn't tear their eyes away from her tits. So now you and your vagabond party of adventurers/heroes/whatever-the-f*cks embark on a perilous journey to which you get little to no part in as far as interaction goes to venture into Lamia's cave and slay the bodacious reptilian babe. A bit sexist, if you ask me. No one's asking me so now we continue. It gives a campfire scene and talks about what they're going to do and how they're going to get to Lamia. This kind of bugs me because "You" say that it's not as easy as just getting to the big bad monster, but it skips any gameplay that could have happened anyway. You're treated to a dialogue between yourself(s) and Lamia to which you learn a little more about her and then combat is engaged in. Overall, it's a fairly "meh" storyline. What I do like is the characters. They all have their reasons for being there, whether that be royal responsibility or just straight up revenge. They have different personalities and lives, as you would be able to see if you beat the game. The outro for each character is different depending on if they died or not. Try and find them all! I found myself at least a little bit drawn into their characters and those characters' lives, despite how little I'm told about them and how little exposure I get. [b]Sound and Music[/b] The sounds are what you'd expect from a game like this. For the most part, generic. Though they are satisfying to some extent. You've likely heard most of the sound effects before. Something nice is that they voiced the character's themselves. My favourite is the Male Paladin, as he does the best job. I also quite enjoyed the narrator's voice and I'd encourage them to dub anime or something as they have fantastic voices. Unfortunately, most of the women don't seem to be so gifted and they seem to be trying a bit too hard to sound Fantasy-esque and it just doesn't end up working for them, though I wouldn't say they're terrible. Just average at best. The music, while I'm unsure if it's stock music or composed music, was fitting to the theme and sounded good. I didn't find myself getting bored of it at all. That being said I've only played about an hour and a half so far. [b]Gameplay[/b] The gameplay consists of nothing other than a big, epic boss battle. I use the word epic and I mean it. It's challenging - hard as my ♥♥♥♥, in fact - and leaves you seething just enough to be pissed at Lamia for kicking your ass time and time again but not enough to make you rage quit. In fact, I found myself being driven to win. You have to manage many things at once. I recommend starting out playing the "Turn" based mode before trying the "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥" mode. [b]cough cough[/b] Oh, sorry! I meant "Active" mode. In active mode you have to know what you're doing, how to do it, and when to do it and you have to do it [b]fast![/b] If you don't you're simply a sitting duck until you make up your mind. So plot out a strategy in turn based mode and then try it out in Active mode after that. If it fails miserably, don't do it again. Simple concept, difficult execution. While I enjoyed the gameplay I still have no idea what half the spells, specials, and items even do exactly or what some status effects mean. What would have been nice is some sort of brief tutorial or a manual menu to look this ♥♥♥♥ up. Sometimes it's fun to figure out what something does, but sometimes you can't. Cut out the middle man and just let us know. I look forward to some kind of update regarding this though I don't expect one since the game is completely free. It's relatively short, depending on your skill at this sort of thing plus your reaction time and how fast you win. I can see myself giving this at least a few more hours of play time and when you get the game completely free with no catches, hooks, or microtransactions - not to mention the game takes all of 2 minutes, tops, to download - why not give it a shot? It's a good bit of fun and overall I give this game a solid 80/100 with all things considered.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're bored, I suppose this could be... fun...... if you're really bored. The voice acting put a smile on my smile.
Exactly what it says on the tin. 20 minutes of JRPG from start to end credits. Some setup, some voiced dialogue (Charming amateur work.), some nice art, and one boss fight. It's all quite easy. Just turn off active time battle. You don't know these characters so you'll have to check their skills. You can change two party members, so you might want to replay to see what different plot there is. Still, the whole thing is incredibly trivial. A lot of effort went into the art, voice work, etc, and everything is certainly workmanlike, but there's nothing all that interesting here. Fun enough for a freebie though. In reflection, though, I think that is actually something profound. Look how rare it is for a game to have the monster ACTUALLY BE A MONSTER that must die. How rare it is for the heroes to actually save the day from a monster. There's no twist where you were the monster all along. No stupid navel gazing about two so gray so grimdark factions and having to pick blah blah. When you get down to that, a game that promises heroes slaying a monster and saving the day and delivers exactly that... that is kinda rare these days, isn't it?
A great game, considering what it is advertising. The voice acting is great, and it gives personality to each character. The story is simple and clear, nothing much to it. The endings are as good. The fight is not that hard, really. It could be a bit more difficult. There are also a few errors, but nothing that prevents gameplay. Overall, I can't wait for both the prequel and the sequel for this short entry!
⠀
(Originally, I wrote a super negative review for this title. Probably one of the worst reviews I've ever written. Due to its offensive nature, it has been removed long ago. About a year later, I've gotten up the nerve to replay it with a calmer mind and see it in a new light) [h1]Must this naga really die?[/h1] [i]Lamia Must Die[/i] is a short 10-15 minute game involving a single battle created in RPG Maker. It starts off with 2 constant characters that don't change (your healer and a thief), but get a choice between two heroes (Defense or Offense) and a support unit (an OP archer that attacks single units or a mage capable of attacking multiple units). The difficulty is personally easy if you choose the archer due to her ability to greatly nerf the boss's attack, defense, and speed...meaning I wouldn't be able to do much with the mage, whose multi-attack is pretty worthless anyway. Word of the wise? Stick with the archer. I personally find it strange for a battle intended to be a final battle to not be stocked with tons of health items and without any revival items in reserve. Most of the items I didn't even end up using and some of the skills required more technical points than I could manage to get my hands on. In addition to this, I found that regular attacks actually worked more effectively than using skills, something you would think to be counter-productive. There are also various graphical issues that I cannot ignore. Upon booting up this game, there is a resolution issue making the visual part in the bottom right part of the screen and stretching beyond the screen's field of view. In the smallest resolution, you won't see the entirety of the boss and will find the screen to be far too busy and cluttered. In the largest setting, you at least get to see everything, but you'll still have an issue as everything is not centered. The game has voice acting, which is a good thing, but it seems a bit picky as to when it plays the audio file and when it doesn't. There are text lines where the character doesn't have the voice-acted line play, which is a jarring discrepency. The voice actors do a good job, but the lines come off as generic and cheesy. Trust me, the plot isn't something to look forward to. (Hero, holy servant, a famous actress mage, a nature/spirit loving archer, and a vengeful thief) Essentially, [i]Lamia Must Die[/i] serves as an example of a final battle game, but with a crippled inventory (when you'd normally be well-stocked), skills weaker than your base attacks (unbalanced), and with a subpar plot. If there's anything positive I can say about it is that the battle sequence and battle presentation aesthetically looks well done and that the usage of the voice actors is a good call to breathe life into characters. Sadly, they're still characters straight out of a cookie-cutter press. I only recommend this game if you want a short fix for your RPG needs, but are not looking for substance. 2/10 Some nagas need to die, but I don't really see why this one had to...
I really like the idea of 150+ hours of gameplay being compressed down to a single boss fight. But you're at a significant disadvantage from the start by not knowing the characters and skills. After a few tries though the battle is pretty straight forward. It took me 3 tries to beat Lamia and I have to admit I was a little disappointed that she didn't have multiple forms. Some cons: I hate the button input sequences for the spells; I was using a controller and had to keep switching back and forth between that and my keyboard. It's also pretty devestating when you miss a input and waste your turn. I also experienced a significant amount of slow down even with the lower resolution. I have a pretty powerful setup so I know that wasn't what the problem is. My last nitpick is that I wish the meters and status effects for the characters where displayed more clearly and the turn reticle/circle thing was bigger. Definitely worth a try if you're an old school rpg veteran, I mean you have nothing to lose (except time I guess) because it's free. I hope there's a sequel.
Долгая битва с боссом, и короткая игра. больше и добавить нечего
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