
A cozy minimalist city builder. Build and manage a quiet town by the lake or expand it into a picturesque city state in this side-scrolling city builder featuring hybrid mechanics. Construct marvelous buildings, epic wonders and become the envy of the known world!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 199reviews | 69% | — | $89.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had my eye on this game for ages, waiting for it to go on sale, as although I loved the graphical style seen in the trailers, the "Mixed" review score did put me off. Arguably, it is a cosy city simulator as it states, but it also has some weird roguelike elements and very heavy building constraints. It does not play like a typical city builder/simulator, instead placing you on a random map with very limited build space, which you cannot increase. The gameplay here is that you start out with a select few basic buildings, and as you hit milestones, like population total and hitting the culture cap, you will get the option of unlocking 1 new building out of a selection of 3. After a while, you will have upgraded versions of all the basic starting buildings, so you need to destroy the old ones to replace them with the upgraded ones. These unlocks are pure RNG though, so it is possible to get the "Greater" versions of buildings, before you even see the initial version or the +1/+2 upgrade. Also while playing, you will get events pop-up like traders/merchants and more civs migrating in. On higher difficulties you will also get negative/debuff events happen too. I personally did a match on "Cozy" difficulty (so no negative events, outside of weather/seasons), and got a Victory by building the Great Pyramid after just over an hour of playtime, even though I only had ~300 pop and shouldn't have even unlocked the Master Architect's house by that point. Although the game is very aesthetically pleasing and runs well, it does become a case of letting it run on x3 speed until you get a building unlock you actually want/need to progress, or unlocking something that actually allows you to accept more pop. In fact, pop in this game is really weird. Pop doesn't seem to actually do anything, outside a couple of unlocks. Pop doesn't affect material gathering, doesn't affect what buildings can be placed, build speed, nothing. As there's no happiness or, seemingly, game-over mechanic, it doesn't even matter if 90% of your pop die to homelessness or famine. Overall, as I already alluded to, the game feels like a roguelike, but without 3/4 of the systems that would actually make it one. This does leave it feeling like a weird mish-mash of typical city builder and roguelike, without being fully either of them. That said, it definitely does check the box of "cozy builder" for me. Also, seeing as the devs are still updating it, and the "Legendary" mode seems to remove a lot of the restrictions, I will be giving this a recommendation. Even better if you can get this on sale (like right now).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
плюси: -красивий візуал і цікава задумка -всьо мінуси: -ГОЛОВНИЙ мінус це те шо цю гру ніхто не тестував, це абсолютно рандомний набір механік, все діє у відриві від всього, детальніше: *** мікроівенти одноманітні і надокучливі, мені паїбать на івент з 15 золота, коли у мене золота лежать тисячі *** фракції, стосунки з ними, війни, вподобання фракцій - хуєта, яка відчувається зайвою і впливає на досвід неочевидно або не впливає зовсім *** прогрес відкривання нових будівель незрозумілий і рандомний, в ендгеймі випадають якісь сараї бомжа *** механіка сетів будівель виглядає прикольно, але обмежена 5 будівлями і невиразними бонусами, сильно не розгуляєшся *** торгівля дуже невиразна, шось там капає по одиничці, див. пункт про тисячі ресурсів *** ресурси дуже слабко каналізуються, нагороди видаються надто швидко, на без того пройобаний ритм нашаровується можливість прискорити час, шо перетворює гру в якусь єбучу карусєль піздєца *** погодні явища слабко впливають на геймплей, іінструменти адаптації під них невиразні або відсутні - інтерфейсу бракує глибини, деякі речі могли б бути інформативнішими, зайобувало шукати серед мішанини пікселів де ж там зруйновано будиночок (є кнопка авторемонту, але я хотів поремонтувати вручну) - присутні деякі баги. Некритичні, але надокучливі. Але шо вже, горить сарай - гори і хата Це могла бути прикольна чілова штука, але шось десь пішло не так.
Fun and cozy!
Good game. am8.pl
Можно поиграть, но элемент рандома сильно растягивает игру - приходится ждать, пока выпадет нужный чертёж. Плюс, не хватает экрана с подробной статистикой по ресурсам: откуда сколько приходит, куда сколько уходит.
The background and the buildings are amazing. However, it can get a bit boring without new events or mechanics to make things interesting once in a while.
wahr sehr entspanend
This is a pretty cute, relaxing city-builder. The pixel art is awesome and it's cool that it's basically all contained in one screen. There's also a lot of interesting random "locations" that you build the city on! Chill music, it's a nice game overall! With that said, some minor criticisms and changes that crossed my mind (This was from my experience playing regular): 1. The random locations are really cool, but because you can't control what you get, I found myself starting the game 30 times looking for one I liked before I could get started, I had a building "Style" in mind and wanted the setting to match that so I feel having control over the setting would just be better for the player - especially since different locations result in different difficulties (smaller settings being harder with less space). 2. It would be nice to have the option of turning off the reflection in the water. It looks really beautiful, but it would be nice to have the option since it makes the screen feel noisy to me, on top of all the crazy stuff littered about your island. 3. The "style" mechanic of the buildings is such a fun feature, arguably it was my favourite part of the game and became my entire focus, but ultimately you're sort of forced into a hodge-podge-y looking city because you get the stuff at random and there's just so many different kinds of buildings outside of the styles that I felt the "Style" is dwarfed by everything else you need. I think emphasizing the "Styles" more would make it even more fun. But... drawing every building of every style would be so much work for the pixel artist that I don't even want to think about it. Still, it would be cool to get a few more! Like maybe the basic stuff, styled farms, styled tier 1-3 buildings, etc. And make an rng bonus somewhere where you get to pick the style for a particular building you have or something. 4. Once soldiers become a mechanic, the info tab alerts you everytime you get a single soldier, by the time I began getting soldiers, I was to accumulate 50, so the info tab popping up every second was annoying, it almost felt like a bug. 5. The diplomacy system was very under-baked. I found myself looking at the diplomacy screen and saying, "What does this even do?" it just feels random/meaningless. Anyways these are just my main "issues" with the game, but they're not even issues really. It's a fun little game!
[b][u]🎮 Gameplay 🎮[/u][/b] [★★★☆☆] [i]Very simple gameplay where you just have to balance a few numbers with your buildings. Unfortunately, the user interface isn't particularly well-designed. The game isn't particularly challenging either, and you can't decorate without blocking yourself.[/i] [b][u]📖 Story 📖[/u][/b] [★★☆☆☆] [i]The game tries to give you the illusion of a story, but after the second playthrough you've seen it all.[/i] [b][u]💻 Graphic 💻[/u][/b] [★★★★☆] [i]Personally, I like this art style. Well-designed pixel art.[/i] [b][u]🗺 World/Atmosphere 🗺[/u][/b] [★★★★☆] [i]The world feels alive. Unfortunately, the important buildings later in the game are much too large, which severely impacts the feel and makes the game cluttered and sometimes difficult to interact with.[/i] [b][u]⌛ Playtime ⌛[/u][/b] [★☆☆☆☆] [i]Theoretically, you can play it endlessly. And if you're looking for a casual game with short rounds that you can play every now and then, you might found what you're looking for. But, it's not worth the €15. At maximum €10.[/i] [b][u]♬ Music/Sound ♬[/u][/b] [★★★★☆] [i]The music and sound effects are very relaxing.[/i]
Nothing to do but relaxing a few hours. Nothing meaningfull to do, events are all useless, game mecanics are shallow. For a pixel-art it's even meh to bad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $89.6K | 363 | 76% | $9.99 | |
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