
A first-person horror set in a locked mansion the size of a city block. Carry three scrolls out of a 200-metre labyrinth while a man with an axe walks its corridors. Your flashlight is the only thing he will not walk into.
Most likely between $816 and $8.2K. How we estimate →
Checked against 8 developer-reported games
Labhorror has sold an estimated approximately 288 copies on Steam, for about approximately $2.7K in gross revenue.
About approximately 288 copies on Steam (mid estimate), modeled from its 10 reviews — low confidence. Not a figure the developer has reported.
About approximately $2.7K gross, most likely between approximately $816 and approximately $8.2K — roughly approximately $1.8K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $550 | 2 | 0% | $9.99 | |
| — | 0 | — | — | |
| approximately $1.3K | 10 | 90% | $5.99 | |
| approximately $2.3K | 33 | 45% | $4.99 | |
| approximately $1.1K | 12 | 92% | $4.99 | |
| approximately $768 | 5 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.7K | 57 | 68% | $2.99 | |
| approximately $2.7K | 55 | 31% | $2.99 | |
| approximately $2.7K | 53 | 83% | $1.49 | |
| approximately $2.7K | 63 | 63% | $2.99 | |
| approximately $2.7K | 135 | 67% | $0.99 | |
| approximately $2.7K | 64 | 84% | $1.99 |