
Imagine having to leave your home and everything you know behind. Live the experience of a migrant immersed in a lonely journey while listening to the stories of your companions.
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Languages: Spanish - Latin America*, English**languages with full audio support
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La Bestia: The Migrant's Long Journey is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, La Bestia: The Migrant's Long Journey is a software application that presents a poorly made art exhibition. This is an interactive "art" exhibition where you sit on a train and South Americans tell you stories in Spanish. That's it. No gameplay, this is not a game. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. Also doesn't help that the "art" assets in this "game" look like they're mostly flipped stock assets. Never okay. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
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[h1]Experienced on the Meta Quest 3[/h1] So I have to be honest, I didn't really enjoy this experience. If it wasn't free, I would have given it a negative recommendation. It's a 10 minute long, purely cinematic VR experience with gaze navigation at the start, motion controllers are not used. Even though it was only 10 minutes long, I was wanting to get off the train much earlier than that. Maybe that was the point of it. There is this audio tidbit migrant story that is in Spanish. However, it's such a small part of the experience. Most of it just being either on top of the train or inside in one of the railway carts. The migrants are portrayed as mannequins, which may have been an artistic choice or maybe it was the only free asset 3D model they could get. Experience is running on the Unity Engine. On my RTX 3080, I was getting a steady 72 fps. I did not experience any serious issues or bugs. There is no locomotion or turning, this is all room-scale movement. There are no interactions. The little bit of audio is spatial audio that you'll want to move in closer to be able to hear it. [b]Rate 5/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
A shocking experience. Listening to the story of migrants is sad, a good way to generate empathy with them and make this situation visible.
Evinizi ve bildiğiniz her şeyi arkanızda bırakmak zorunda olduğunuzu hayal edin. Yoldaşlarınızın hikayelerini dinlerken, yalnız bir yolculuğa çıkan bir göçmenin deneyimini yaşayın.
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Игра La Bestia: The Migrant's Long Journey — это сильный и эмоционально выверенный интерактивный опыт, а не просто развлечение. Она с уважением и честностью погружает в тяжелейший путь мигрантов через Мексику на товарных поездах. Минималистичная графика и атмосферный саундтрек идеально передают ощущение опасности, одиночества и надежды. Это не про навыки, а про эмпатию и осмысление, заставляющее задуматься о человеческих судьбах. Важная и необходимая работа, оставляющая глубокий след.