
"KurtzPel is an anime-styled, action battle game from a third-person perspective. Players can battle it out in both PvP and PvE mission-based battle modes with massive boss monsters. Players utilize Karmas (the method used to indicate weapon and class types) when charging into battle. Each character gets to use two types of Karmas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About

KurtzPel is a 3rd Person, Anime-Inspired, Action Battle Game created by KOG, the developers of Grand Chase and Elsword Online.
You can enjoy various 2vs2 PvP Modes queued up by a smart, automated match-making system.
Or, you can embark upon a larger-than-life, raid style, quest driven battle system against big, bad boss monsters.
In KurtzPel, classic action game dynamics are enabled when players empower their characters with 2, separate jobs (Karma) that can be used interchangeably.
Promotion Mission(PVP)
Deathmatch (PVP) - Defeat your enemies and whoever scores more points will win.
Capture the Flag (PVP) - Acquire the Flag in the battlefield and whoever scored the most point at the end of the match will win.
Conquest (PVP) - Split to Red & Blue team and whoever has captures the zone when the match is over wins.
Epic/Repeat Mission (PVE)
Fight important enemies in the KurtzPel universe and discover the story of KurtzPel by interacting with Hero NPCs.
Also, has a low chance to drop special reward (Accessories and etc.) and has multiple difficulties and provides challenges in PVE fashion.
Character Customization System
Select your personality and provide appearance options depending on your selection to lessen the difficulty of selecting your character’s appearance.
You can select body type, height, and other appearance feature to create your unique character.
Karma (Weapon) Switching System
There are two roles, breaker and slayer. You can switch your karma at any time during the battle.
Costume System
Weapon, Costume (Top, Bottom, Innerwear), accessories (Shoes, Gloves, and 10 other slots), and dye system to customize the look of your characters even more.
Genres
Stats
Languages: English*, Korean*, Spanish - Latin America, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Vietnamese, Traditional Chinese +6 more
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game could have been the best game of the year if done right, its sad too see things go to waste.... but i will make a better game than this one day and not be p2w
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
this game was one of the best experiences i had in a PvP game, sad it has to end because of greed.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember when it released. (I think it wasn't even on steam at release) It was really fun had a good amount of content and overall was pretty grindy and hooking. After a few years I wanted to pick it back up and give it another try, but I was shoked. Everything was simplified, bosses lost most of their moves and abilities. Many weapons do not exist anymore, quest rewards everything was either removed or shortened down to the tiniest bit of content. Honestly I hope the devs just ran out of money or had too sell the game, otherwise I can not understand how you can let a game go downhill so much..... Disapponting really
I logged back into this game expecting it to be thriving since when I left it had so much potential. Only to see a complete abandonment. I am very sad, this was THE best 3D movement I have experienced. It is just the perfect amount of feedback and stability. Now completely dead with no alternatives. I wish that it catches a second wind maybe with different developers, although it seems quite unlikely. If you are a dev reading this PLEASE PLEASE restore what is missing in this genre. Kurtzpel could have been so much more with the right approach.
a maior parte do jogo gira em torno do pvp mais mesmo esperando varios minutos nunca encontra nimguen pra jogar desse jeito nao e possivel nem fazer as missoes diarias
KurtzPel, developed and published by KOG, is a free-to-play anime action game that blends competitive multiplayer combat, cooperative boss encounters, and extensive character customization into a fast-paced online experience. From the moment players enter its colorful fantasy world, the game's focus is clear: stylish combat and player skill take priority over traditional MMORPG mechanics. While its journey since release has been marked by controversy and mixed community reception, there is no denying that KurtzPel offers a combat system capable of delivering some genuinely thrilling moments for players who appreciate action-oriented gameplay. The game's world serves primarily as a backdrop for its battles rather than a deep narrative-driven adventure. Players assume the role of a Chaser, an elite warrior tasked with confronting powerful enemies and participating in conflicts that shape the world around them. Storytelling exists, but it remains secondary to the gameplay. Rather than spending hours exploring vast landscapes or completing lengthy quest chains, players quickly find themselves thrown into combat-focused activities where reflexes, timing, and teamwork determine success. The combat system is unquestionably the centerpiece of the entire experience. Unlike many online RPGs that rely heavily on statistics and gear progression, KurtzPel places a strong emphasis on player execution. Battles are dynamic and highly mobile, allowing players to dodge attacks, launch enemies into the air, chain together combos, and unleash devastating special abilities. Every encounter feels energetic, with combat flowing at a pace that rewards both quick thinking and mechanical mastery. The satisfaction of successfully executing a complex combo or narrowly avoiding a powerful attack is one of the game's greatest strengths. A particularly innovative feature is the Karma system. Instead of choosing a single class and remaining locked into that role, players equip multiple combat styles that can be swapped instantly during battle. This system creates a unique rhythm where players constantly adapt their tactics based on the situation. Some Karmas excel at breaking defenses and controlling opponents, while others focus on delivering heavy damage. The ability to transition seamlessly between these roles adds strategic depth and keeps combat feeling fresh even after many hours of play. Character customization is another area where KurtzPel excels. The character creator offers a wide range of options that allow players to design highly personalized anime-inspired heroes. Facial features, hairstyles, body proportions, and countless cosmetic items provide extensive creative freedom. Combined with the game's large collection of outfits and accessories, players can create characters that feel unique and visually distinctive. For many players, customization becomes almost as important as combat itself. The game's anime-inspired presentation remains impressive. Character models are detailed, animations are smooth, and combat effects are visually striking without becoming completely overwhelming. Special attacks are accompanied by dramatic visual flourishes that reinforce the feeling of participating in an animated action series. The vibrant art direction helps establish a strong identity and makes the game immediately appealing to fans of anime aesthetics. Competitive multiplayer serves as the primary attraction. Team-based battles challenge players to coordinate with partners while mastering the nuances of different combat styles. Success depends heavily on positioning, timing, and understanding enemy behavior. When matchmaking is balanced and both teams are evenly matched, the resulting battles can be intensely satisfying. Every victory feels earned, particularly because individual skill often plays a larger role than character progression. For players who prefer cooperation over competition, KurtzPel also includes PvE encounters featuring powerful bosses. These battles require teamwork and an understanding of attack patterns while providing opportunities to earn rewards and practice combat techniques. Although the cooperative content is not as extensive as the competitive modes, it offers a welcome alternative and helps diversify the overall experience. One of the most appealing aspects of the game is its accessibility. New players can quickly grasp the basic mechanics, while experienced players can spend hundreds of hours mastering advanced techniques. This balance between accessibility and depth allows the game to appeal to a broad audience. Casual players can enjoy flashy combat and customization, while dedicated competitors can refine their skills through increasingly challenging encounters. Unfortunately, KurtzPel's strongest mechanics are often overshadowed by issues that have affected its reputation over time. Numerous updates significantly altered progression systems, monetization structures, and gameplay balance, leading to criticism from portions of the community. Many longtime players felt that changes introduced unnecessary grinding, reduced certain features, or disrupted the balance that originally made the game appealing. As a result, the title experienced periods of declining player enthusiasm and mixed public perception. Balance concerns have also been a recurring topic. Certain combat styles occasionally dominate the competitive environment, creating frustrations for players who prefer less popular options. Combined with fluctuations in the active player population, these issues can sometimes impact matchmaking quality and overall enjoyment. New players may find themselves facing experienced veterans, creating a steep learning curve that can be intimidating during the early hours. Despite these shortcomings, KurtzPel remains a fascinating example of unrealized potential. The foundation is exceptionally strong. Its combat system is fast, responsive, and satisfying, while the customization options and visual presentation continue to impress. Few free-to-play action games manage to capture the excitement of anime-style battles as effectively as KurtzPel does when everything comes together. Ultimately, KurtzPel is a game defined by both its strengths and its missed opportunities. It offers exhilarating combat, stylish visuals, and rewarding character customization, but its long-term appeal is tempered by balance concerns and controversial design decisions. For players willing to focus on the action itself, there is still plenty of enjoyment to be found. While it may never fully achieve the potential many fans once envisioned, it remains an entertaining and distinctive online action game that stands apart from more traditional MMORPGs. Rating: 6/10
Ngl there is nothing to do in this game, look like an Elsword 3D (same game editor), very focused PvP but there is no player to play against, not mentioning that its clunky as f, in PvE difficulty start to be very easy to medium/hard (bcs invasion content is mean to be multiplayer but you will do it solo), but it's so empty, the first and only "city" is so tiny, it's like a monster hunter with a lobby but there is 0 PNJ and other content and of course way less difficulty, if you love game like this just play MH/Grandblue fantasy relink, etc...
O que fizeram com meu menino...
强烈建议那些会做游戏的公司把他们的美术建模挖走,放在这简直是暴殄天物啊,看着好看的npc玩着屎一样的游戏真的好难受啊,强烈建议美术建模设计去其他公司去做开放世界或者其他什么的
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.