
An adventure visual novel following an unlucky trio who find themselves hunting monsters for the powerful being known as Kurokami-sama.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Developed by みなとカーニバルWorld and published by JAST, Kurokami-sama's Feast is a supernatural visual novel that combines Japanese folklore, suspense, and interactive investigation into a story that goes beyond the traditional point-and-click narrative format. Instead of relying entirely on dialogue and branching conversations, the game introduces light gameplay mechanics that make players feel like active participants in the unfolding mystery. Set against the backdrop of modern Japan, it presents a world where myths and urban legends quietly coexist with everyday life, creating an atmosphere that remains intriguing from beginning to end. The story follows Domaru, a manga artist whose career has stalled, prompting him to seek inspiration in the world of paranormal legends. His search unexpectedly leads him to Kurokami-sama, a mysterious supernatural entity who binds him to a deadly agreement. To stay alive, Domaru must hunt yokai and deliver them to her, transforming his ordinary existence into a dangerous mission filled with fear, uncertainty, and moral dilemmas. The narrative gradually expands beyond its initial premise, revealing hidden truths about both Kurokami-sama and the supernatural forces that influence the city's unseen side. The writing balances mystery and character development effectively, keeping the central plot engaging while slowly unraveling the larger mythology. One of the game's strengths is how it presents Kurokami-sama herself. Rather than serving as a straightforward antagonist or ally, she remains unpredictable throughout the story. Her calm demeanor can quickly shift into something threatening, ensuring that every interaction carries an underlying sense of danger. This uncertainty extends to the other supernatural beings encountered during the adventure, many of whom draw inspiration from traditional Japanese folklore. Their unique personalities and backgrounds help each investigation feel distinct, allowing the story to continually introduce fresh situations instead of repeating familiar scenarios. Although the experience is heavily focused on storytelling, the gameplay provides enough interaction to make the journey more engaging. Players investigate suspicious locations, gather information, and confront supernatural creatures while managing Spiritual Energy, a limited resource that powers special abilities. Whether reading the thoughts of others or using supernatural attacks during encounters, every use of this energy requires careful consideration. These mechanics are intentionally simple, but they successfully add a layer of strategy without interrupting the narrative flow. The investigation segments also reinforce the feeling that players are uncovering mysteries themselves rather than simply watching events unfold. The visual presentation contributes greatly to the game's immersive atmosphere. Character artwork is expressive and detailed, making emotional scenes more impactful while emphasizing the unsettling nature of the supernatural cast. Background illustrations effectively contrast the familiarity of urban Japan with eerie locations haunted by mysterious forces. The soundtrack complements these visuals with haunting melodies and tense compositions that enhance moments of suspense while allowing quieter emotional scenes to resonate. Together, the audiovisual design maintains a consistent mood that supports both the horror and dramatic aspects of the story. Replayability is another appealing aspect thanks to the inclusion of multiple endings shaped by player decisions. Choices influence relationships, story progression, and the eventual conclusion, encouraging players to revisit the game to uncover alternate outcomes and hidden narrative details. Rather than presenting obvious right or wrong answers, many decisions involve difficult compromises between survival, personal convictions, and obedience to Kurokami-sama. This branching structure adds meaningful weight to player agency and rewards those willing to explore different paths. The pacing occasionally slows during dialogue-heavy sequences, particularly when explaining the lore surrounding the supernatural world. Players who prefer constant action may find these moments less engaging, but fans of visual novels are likely to appreciate the detailed world-building and gradual character development. The mystery remains compelling throughout, ensuring that slower scenes continue to build anticipation for future revelations rather than feeling like unnecessary filler. Kurokami-sama's Feast successfully blends supernatural horror, mystery, and interactive storytelling into an experience that feels both atmospheric and memorable. Its combination of compelling characters, folklore-inspired world-building, light investigative gameplay, and meaningful player choices creates a visual novel that stands out through its immersive narrative rather than fast-paced action. While its slower pacing may not appeal to everyone, those who enjoy story-driven adventures with strong supernatural themes will find plenty to appreciate in its carefully crafted world. Rating: 7/10
[h1]华而不实的灵异AVG游戏——《黑发大人的晚餐》[/h1] 写测评之前思考了一下还是决定给本作一个好评,可能《黑发大人的晚餐》并不是一个有趣的游戏但也没什么致命缺点,加上相对便宜的价格倒不算一个烂游戏。游戏在前十多分钟的先头导入剧情还是足够有趣的,男主是一个怪谈漫画作家正在想着如何搜集素材,正好这个时候它和其他两位友人听到了黑发大人的传说,于是去黑发大人出没的宅邸采风。结果真的遇到了黑发大人。 黑发大人给男主换上了她的一只眼睛和手臂,如果男主想要回原装零件就要帮黑发大人抓捕怪异给她食用。之后的剧情就是每个章节男主一边抓怪异一边寻找对付黑发大人的方法,根据你流程中的选择故事的结局会有所不同,假如你没完成任务指标最后可能会暴毙。总体来说整个故事没有什么亮点。 因为《黑发大人的晚餐》不是日常系剧情所以本作几乎没有什么日常环节,百分之90的剧情都是男主与怪异战斗,从第一章到最后一章男主大约会打12只怪异,个性不同的怪异形象肯定是能给整个故事增添不少彩头。本作出场了不少有意思的怪友,制作组给传统怪异赋予了现代形象,爱喝酸奶的裂口女、想妨碍人类登月的雾之巨人、半夜问游客谜题的螃蟹,不少趣味的剧情的确能让玩家在攻略过程中收获许多乐趣。 然而这些怪异的角色形象过于显得单薄,本作的剧情量满打满算2小时出头,其中开头和结局还占了一部分剧情,除了与怪异的战斗外几乎没有其他互动,制作组像是急着让下一个怪异上场一般,每个怪异说完几句台词就被男主重拳出击制服。包括游戏的主角之一黑发大人,出镜率一样少的可怜,《黑发大人的晚餐》里全部角色基本都只有一个空壳,其中有的外壳或许有趣但细看之下也没有什么吸引人的内容。 本作的游戏性同样一言难尽,每个章节男主都要帮黑发大人抓捕怪异以求活命,每个章节玩家能进行十次行动至少要抓捕4只怪异。使用黑发大人的手柄要花费70灵力,玩家必须好好规划才能达成目标。这个游戏框架没什么问题,可惜玩法没有什么深度。玩家选择的队友和行动可能使任务产生一些变化,部分任务可以不使用灵力便完成目标,所以玩家的目标就是寻找每个任何的最优解。 前期这个机制还是挺有趣的,通过不同的实验玩家能发现一些不一样的剧情,尽管大部分都是选错直接死,但还是能发现其他的解决方式。实际后期这个机制让游戏流程变得过分僵化,第三章强迫玩家去寻找最优解否则很难完成4个目标的任务,玩家有被人教着玩游戏的感觉,为了试错玩家需要大量进行SL这一过程个人觉得并没有什么意义。 至于游戏的CG表现仍旧一般,作为一个战斗场面居多的AVG游戏居然没几个战斗CG来描绘章节,而且战斗场面的文字描写也很一般,我从开头打到结尾满打满算只搜集了10个CG左右,更令人无语的是通关完结局之后甚至没有一个放置CG的特典系统,这令我不禁怀疑《黑发大人的晚餐》是不是一个半成品。 [h1]总结[/h1] 《黑发大人的晚餐》是一款相当平庸的AVG游戏,除了开头较为精彩的亮相外,在接下来的两小时的流程这款游戏都很难让玩家的情绪发生什么波动。包括黑发大人在内的怪异形象都异常单薄,即便是谈恋爱的隐藏结局依旧没有什么亮点。游戏的CG和UI表现更是显得有点穷酸,总的来说除了较低的价格《黑发大人的晚餐》似乎没什么值得一提的优点。 [code]关注[url=https://store.steampowered.com/curator/31899806]纯白鉴黄师 [/url],[url=https://steamcommunity.com/groups/cbjhs]加入我们[/url] 社保是什么?黄油玩家,你本来就很纯洁 [/code] 宣个群:751560621
低成本怪异收集小短篇
老實說 我就是被黑髮大人的大歐派吸引購買的 但遊戲就是很陽春的小品作品 建議特價 甚至半價再入手會比較好 狩獵怪異這想法個人是很喜歡 畢竟很愛看日本都市傳說 也喜歡那個氛圍 雖然很多只是點到為止就是了 結局三跟四 還有兩張CG沒打出來 到底要怎麼走阿... 另外 個人超愛みなとカーニバル的辻堂さんのバージンロード 希望能上Steam!!!
好评给kuro kami,人设十分合我兴趣.打了两次,第二次明明十分节省出时间去攻略她了,但是最后选做朋友还是被杀了.后来读档到第四天,不去收集食材只去废墟,把最后几段对话打出来了,然后直接进入攻略成功的结局了. 游戏本身流程不长,算小品作,目前连结局收集和成就都没有,但是我还蛮喜欢的,女主人设足够好就行
6/10 - This was a pretty short (under 6 hrs) detective style monster hunting visual novel. Very light on story and you basically just try to hunt monsters for four weeks until you deal with the boss monster. [b] Follow my [url=https://store.steampowered.com/curator/41353964/] curator page [/url] for more reviews! [/b]
Managed to get two of the endings and, to be honest, I'm not really interested to see more of them. There's too much repetition and too much skipping to do. I'm satisfied with what I achieved and the amount of story I could uncover.
[quote]并非只有太阳和白羽能与天空作伴 关注:[url=https://store.steampowered.com/curator/41411728/]白羽评测组[/url] ,吾辈同道一起探索游戏大千世界 加入:[url=https://steamcommunity.com/groups/WhiteFeatherNight]白羽夜茶会[/url] ,四海皆友共同领略游戏无限风光 [/quote] [h1] 《黑发大人的晚餐》评测:我的黑发老婆很恐(piao)怖(liang) [/h1] [b] “你想要复仇吗?不需要你亲自动手,为什么不试一下呢?” [/b] [h1] 游戏介绍 [/h1] 复仇是什么,我给我家黑发老婆做饭怎么了。——阿托克斯 《黑发大人的晚餐》是一款新颖的灵异恐怖类视觉小说,主要是介绍的是主角他们听说了黑发大人的怪谈,只要献祭一点东西,就可以不用亲自动手,黑发大人将替他报仇。在听说了这个怪谈之后,他们决定亲自去走一趟(真是NO ZUO NO DIE的典范)结果真的遇到了黑发大人。 黑发大人把他的眼睛、耳朵残忍的挖出来撕裂,把手活生生的折断,然后换上她的。如果想换回原装的就要完成黑发大人的任务,她被封印了,需要他们抓捕怪异然后给她吃,以突破封印,他们在之中过程不断一边完成任务一边要寻找解决她的办法。 在灵异恐怖的视觉小说中添加了恋爱冒险故事,也算是一点成功之处吧。(我觉得是时候加一个结局了,最后主角娶了黑发大人然后有了一群黑发小宝宝) [h1] 游戏内容 [/h1] 一个视觉小说游戏,和鼠标点击密切相关。——阿托克斯。 这个游戏也是鼠标点击剧情和CG,以及不同情况下的多种背景音乐,引人入胜。在背景音乐上,游玩时候的欢快急促,而每次见黑发大人的时候就会低沉紧张,如果带耳机的体验感更好。 游戏左上角是行动次数,每次去任何一个地方都会消耗一点行动力,也就是黄色格子,当最后一天的时候,也就是红色格子,必须去废墟找黑发大人,给她做晚饭,食材就是你去不同地方打败的怪异。手机可以联系不同的人作为伙伴去探索打怪,同时有些任务需要性别限定才能解锁,有的带不同的人一个是六块腹肌的阳光男生镇,一个是漂亮可爱的妹子那须加,去打怪选什么?当然是实力强劲的......可爱妹子啦! 邮件里会有不同人发的邮件来告诉你什么地方有怪异,每个怪异事件都算是一个独立的剧情,在打怪异过程可以靠自己,也可以靠黑发大人给的“装备”(她的手需要70灵力才能使用,威力强大,基本上都可以随便解决怪异获得食材)事件中也会有QTE(快速反应事件),在打败怪物之后就可以获得它,然后出现在食谱上面。 玩家也可以选择在自己房间休息,借此恢复40灵力,不过也是需要消耗一点行动力,事件结束之后也会恢复10点灵力。如果中途事件你失败了,则会有选项读取到出发前的房间继续,每个事件有不同的选择可以触发结局或者接下来的事件,有的事件可以使用黑发大人的手击败,但是如果换成另一个人就可以不用使用70灵力即可获得食材。 因为灵力的问题,所以要多选择,多保存,会有一个最佳搭配和组合能够完成黑发大人的任务,这也是鼓励着玩家能够发现更多的剧情和故事,这个机制还是挺有趣的(虽然一定程度上要研究好久) 这些故事事件很多取自于享有名气的灵异故事,比如问别人自己美不美的裂口女,龙宫数日人间百年的普岛太郎,身材高大的丧服女性八尺大人。。。 涉嫌一丁点剧透:话说我是真觉得裂口女漂亮啊,黑长直,身材也棒棒的,我这是馋人家身子嘛?我那是真喜欢她,ture love!!真爱,可惜连续选择漂亮她就害羞的跑开了哎~~~ [h1] 游戏画面和质量 [/h1] 希望玩家能够保持一个充满神秘和好奇的心态去玩每一款游戏。——阿托克斯 作为一个视觉小说,虽然在我眼里它排不上前列,但是它的新颖和画面也算是可以的。游戏在玩家体验和感知上面比较灵动和用心,时不时的音乐突变和画面恐怖使人身临其境。但是唯一不足的是剧情不够丰满紧凑,画面和立绘CG等并不是很全,并不是能算得上屈指可数的那类,没有战斗的CG,用文字或者QTE带过也是一个缺点。(由于某些涉及到部分剧透,我就不全放了,希望各位玩家能够保持一个充满神秘和好奇的心态去玩每一款游戏。) [b] 游戏类型:视觉小说 游戏画质:⭐⭐⭐ 游戏音乐:⭐⭐⭐ 游戏新颖:⭐⭐⭐⭐ 游戏剧情:⭐⭐⭐ 总体质量:⭐⭐⭐ [/b] [h1] 体验总结 [/h1] 我的黑发大人老婆有点漂亮~~~——阿托克斯 这款鬼怪灵异中伴有恋爱的冒险,可以满足你脱离传统的那种单纯点击叙述的故事,而是要通过自己的记忆和搭配来通过章节。虽然结局和中途的CG故事叙述没什么太大的亮点,但是比起那些顶峰之作来说,这款游戏还是可以体验一下微妙恐怖血腥的灵异故事~~~
比較簡短的遊戲,但讓人意外的地方、小細節、支項、又或是感到有趣的地方還是挺多的。 [spoiler]例如模糊畫面、在某處閃現的怪異、能聽到人心聲的能力等等……[/spoiler] 遊戲主要模式為數值分配,按著各處線索去尋找怪異、討伐怪異,獲取食材進貢給黑髮大人。 怪異事件個人認為還是有的挺有看頭的…… 當中可以選擇帶著夥伴去,因應夥伴又會有不同的差別、也可以使用黑髮大人的耳朵去聽取他們的心聲。 夥伴有二,其一是喜歡男主的女性青梅竹馬,其二是對怪異會起生理反應的怪異獵人的男性角色。 我覺得還是有讓人覺得很草的內容的,玩的時候還是挺感興趣的。 是可以一玩的小遊戲。
黑发大人已经被我攻略。
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