
Rougelite + Russian Roulette, but using a more powerful cannon. Survive and take all the prizes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Use a more powerful cannon instead of a shotgun for roulette.
Win and gain various skill upgrades to strengthen yourself.
Earn rewards and permanently enhance your skills after victory.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,爱玩
好玩,才3块
打到一半电脑自动重启了,没有自动存档,气死我了,自动存档你欠我的小鸡脚用什么还
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我去这款游戏真是牛逼克拉斯啊,看到牢大被轰飞真是畅快啊
2.5小时白金,多玩几分钟就会爆炸
加强坤坤!每天花2.5分钟玩这个游戏两年半后靠近就会被融化
man!
五星好评:)
KUNKUN League, developed and published by Seal, is an unusual indie roguelite that leans heavily into unpredictability, humor, and risk-driven gameplay. At a glance, it feels like a chaotic experiment—something built around a bizarre premise rather than a conventional design philosophy—but once you settle into its loop, it reveals a surprisingly deliberate structure. The game essentially revolves around a high-stakes, chance-based combat system reminiscent of a twisted game of roulette, where every decision carries weight and every round can swing wildly between success and failure. The core gameplay thrives on this tension between randomness and control. Players are constantly weighing their options, deciding whether to push forward aggressively or play it safe, knowing that the outcome is never entirely guaranteed. Unlike purely luck-based systems, however, KUNKUN League introduces layers of progression and customization that allow players to influence their odds. As runs progress, you gain access to upgrades, abilities, and modifiers that shape your playstyle, gradually shifting the experience from chaotic survival to something more strategic. This balance between unpredictability and player agency is where the game finds its footing, creating moments that feel both tense and rewarding. Structurally, the game follows a familiar roguelite format. Each run is self-contained, with failure sending you back to the start but contributing to long-term progression through unlocks. These persistent upgrades provide a sense of forward momentum, even when individual attempts don’t go well. Over time, players can experiment with different builds, discovering combinations that suit their approach. While the system doesn’t reach the complexity of larger roguelites, it offers enough variation to keep the early and mid-game engaging, especially for players who enjoy incremental improvement. What truly defines KUNKUN League, though, is its presentation. The game is unapologetically rooted in meme culture, delivering a barrage of exaggerated visuals, sound effects, and comedic elements that give it a distinct personality. It doesn’t aim for subtlety or immersion in the traditional sense—instead, it embraces absurdity at every turn. This approach works surprisingly well, as the humor complements the unpredictable gameplay, turning even failures into entertaining moments. That said, this style is very specific, and players who don’t connect with its tone may find it distracting rather than charming. The pacing is quick and accessible, making it easy to jump in for short sessions. Runs don’t require a major time commitment, and the mechanics are simple enough to understand without a steep learning curve. This accessibility is one of the game’s strengths, allowing it to appeal to a wide range of players looking for something casual and immediately engaging. However, that same simplicity also limits its long-term depth. As you spend more time with the game, the repetition becomes more noticeable, and the lack of significant mechanical evolution can make extended play sessions feel somewhat repetitive. In terms of scope, KUNKUN League is clearly a compact experience. It doesn’t offer an expansive world or a deeply layered system, but rather focuses on delivering a tight, replayable loop built around its central gimmick. For some players, this will feel perfectly sufficient—a focused experience that knows when to stop. For others, it may leave a sense that there could have been more variety or content to sustain longer engagement. Ultimately, KUNKUN League succeeds by committing fully to its identity. It’s not trying to compete with more complex roguelites or deliver a polished, narrative-driven experience. Instead, it offers a fast-paced, unpredictable, and humor-driven gameplay loop that stands out precisely because of how unconventional it is. While it may not have the depth to keep everyone invested over the long term, it delivers a memorable and entertaining experience for those willing to embrace its chaotic charm. Rating: 8/10
非常不错,小黑子们可以爽玩👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274 | 7 | 100% | $1.99 | |
| $103K | 4.5K | 84% | $0.99 | |
| $36.5K | 93 | 77% | $7.99 | |
| $3.3K | 31 | 71% | $4.99 | |
| $1.2K | 14 | 50% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 119 | 95% | $2.99 | |
| $6.9K | 109 | 85% | $2.99 | |
| $6.9K | 212 | 88% | $1.00 | |
| $7K | 218 | 74% | $1.99 | |
| $6.9K | 128 | 51% | $1.59 | |
| $6.9K | 51 | 33% | $3.99 |