
“Kungfu & Monster is a turn based SLG, the idea of the combat system is from Chinese Kungfu, it’s trying to show you a unique journey to hunt monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏还是蛮好玩的,只不过十分之不平衡,只要带了猎人就随便打,猎人装备内功和装备命中上40基本不会MISS,速度快还可以连续射6,7次直接秒人,陷阱我不知道拿来干嘛的,AI根本不会踩,直接丢AI的位置还会造成不能打的BUG,除了猎人双刀,其他职业废中废。地图只有三张,都是重复的内容,武学也不能遗忘。打BOSS的时候BUG很多,打着打着就不能动了。
小玩了一会,游戏有潜力,稍微提两个建议 1.可以有闪避和命中的概念,但基础命中还是需要高一点,可以把想给的闪避率加在怪身上而不是给在人物的命中上.(说起来人物好像不会闪避?),我同一个人打高速怪和慢速怪同一个命中率就很扯,现在这样低的太离谱了,经常打个小怪4个人围着叮叮当当敲半天,几个回合都不能及时的解决掉,但还有鹿这种拥有拼死反击的怪物,大概率会直接被带走一个体验会变的极差 2.建议把基础武学的提升改成直接增加属性,内功和外功在这上面额外提高,现在为了学技能练了基础功,但如果新技能没练高,反而不如基础攻击的伤害高,会很怪,难道老夫这么多年马步因为换了套剑法就白扎了吗? 3.返回主菜单建议给个提示,提示玩家这游戏是随时存档的,我第一次玩的时候因为没找到存档键,主菜单开始没有继续选项也不知道有没有存档功能.纠结半天要不要退游戏,最后还是靠一波MISS导致减员3人准备出去重开档时才发现是有即时存档的
免费的国产回合策略游戏,可以不玩,不能没有。点击入库!
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“Kungfu & Monster sıra tabanlı bir SLG, dövüş sisteminin fikri Çin Kungfu'sundan geliyor, canavarları avlamak için size eşsiz bir yolculuk göstermeye çalışıyor.
绝对的垃圾游戏!怪物各种闪避,命中率太低,开局几分钟就团灭,没有任何玩的欲望!
"平妖奇谭 Kungfu & Monster" is a badly made turn-based strategy game where the objective is hunting monsters. Players participate in combat using mechanics derived from Chinese Kungfu, encountering randomized skills and items along the way. But really, this is just an incredibly lame turn based tactical combat game that the developer abandoned when he discovered Steam gamers don't want any more pixelcrap. What's the game about? This is a turn-based strategy game where the objective is hunting monsters. Players participate in combat using mechanics derived from Chinese Kungfu, encountering randomized skills and items along the way. The process is simple. The developers abandoned this 5 years and 2 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. There's no English translation for the game, but that's okay. The language of bad games is universal. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
玩了5个小时,一匹狼咬死4个武林高手的故事,总之目前体验非常差,希望过段时间各方面可以完善点。。。
这个闪避太不真实了,我甚至都调了金钱买了装备都被秒,服
1.首先真实游戏和演示的UI不一样,怪物不掉物品。 2.大灰狼真的太猛,一口一个小朋友! 3.第二次妖兽来袭就黑屏了,半成品? 职业方面: 1.猎人确实占距离优势。 2.双刀的学会玄阳刀法可以出3次手,而且每次出手都可以连击! 3.剑客某些技能需要特定的站位才有最优效果,比如站在敌人正面使用中平剑法,会发动连击。 4.没有培养棍僧,暂不做评。 建议: 1.分时存档。 2.武功学错可以遗忘。 3.人物死亡武功装备可以继承。 4.初期技能命中建议调高。 5.继续完善。
你这设计,真是人才,我刚好有朋友学医的,要不要找他帮你医一下脑子
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.