
Kult is prequel to Shadows: Heretic Kingdoms originally released in 2005. It is isometric RPG with action combat, engaging storyline and unique RPG system. Kult has been very positively acclaimed by players and called as a sleeper hit by many...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra, ogólnie jest BARDZO DOBRA! Ma jednak też swoje bolączki.. * W grze brakuje mapy lokacji w której przebywamy [jest minimapa, oraz mapa wszystkich lokacji do których możemy się "fast travel"]. * Opisy zadań nie są aktualizowane, więc trzeba BARDZO UWAŻNIE ŚLEDZIĆ opcje dialogowe z npc od questa, aby wiedzieć gdzie mamy pójść, i co zrobić [jest zadanie w mieście Kalistar, aby pójść do gangu złodziei, jeśli nie śledziliśmy UWAŻNIE dialogów z NPC, to za nic na świecie go nie wykonamy (trzeba nacisnąć ukrytą dźwignie na wskazanym filarze!)] * Na początku gra jest naprawdę trudna [szczególnie łucznikiem], lepiej nie przesadzać z poziomem trudności [osobiście przechodziłem na normalu], bo potem nie jest łatwiej, a od początku zaczynać grę rpg, to trochę odejmuje zapał do gry... Grę polecam, lepsza niż większość współczesnych produkcji!
O melhor jogo da minha vida, joguinho indie com a jogabilidade bem vintage antiguinha, dá um saborzinho da infância, fora que a gameplay dele n é encontrada em nenhum outro jogo hoje em dia, e a história é mto gostosa de acompanhar também. É um jogo antigo feito em 2004, mas um dos que mais marcou a minha vida e é meu preferido até hoje, recomendo muito, não vão se arrepender de comprar pra jogar. E quem gosta do jogo, também tem a continuação dele mais atual e com gráficos melhores, que seria tipo um "kult 2". COMPREM, JOGUEM, AMEM KULT!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Russian**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably one of the most underrated RPG I've played. While the combat is passable, the story and setting make the entire experience worth it. The premise of the world is interesting enough that I would have read this in novel form, but being interactive fiction allowed for some really interesting decisions required by the player. If you like slow narrative based RPGS and aren't someone who cares for muh graphics, this might be something you'll enjoy. It was truly a surprising and remarkable experience, one that I didn't expect to have since I picked this game up for an obscenely low price and just on a whim one sale day no less, and I really thought this game achieved that much sought-after balance between compelling gameplay and compelling story, and like many great stories it's all about the journey. I think that Kult: Heretic Kingdoms just goes to show that even though a game that's over 20 years of age, which may even be older than you reading this, it and many others shouldn't be neglected and pushed into the dusty forgotten corner of gaming like it's fu.ck!ng Wheezy from Toy Story. I loved every second of this and managed to get completely and totally immersed within the setting. Some games just work, everything in here clicks and sits well with each individual part, I highly recommend you at least consider picking this one up as I personally really enjoyed it and, hey, you might too.
This is another game that I didn't get far into before I was distracted by other games and I doubt I'll ever finish it.
Screen is to small...
Um clássico à semelhança do Sacred Gold. Vale a pena para juntar aos restantes, pelo factor de nostalgia
Yani bilemedim, Planescape Torment kıvamında bir şey beklemiştim ama çok yanılmışım. Diyaloglar çok zekice yazılmamış, hikayenin ilgi çekici bir yanı yok, Diablo benzeri olarak kendini tanımlıyormuş sonradan farkettim ancak yanına yaklaşamayacak kıvamda bir oynanış var üstelik Diablo 1 bundan çok daha eski, serinin en iyisi olduğunu düşündüğüm Diablo 2'yle karşılaştırmıyorum bile ki bu oyundan 4 sene önce çıkmış. RPG manyağıysanız ve piyasada ne var ne yok silip süpürdüyseniz alternatif olarak oynanabilir oynanış süresi de oldukça kısa onun dışında pek tavsiye edemem hatta devam oyunları olan Shadows: Heretic Kingdoms ve Shadows: Awakeing'i de denedim ama maalesef vasat oyunlar.
This seemed like a fun diablo-esque game, but I don't know. The inventory system is odd and I don't like it. Right away I'm told to go find and destroy a sword. I walk around for about 5-10 mintues, completely stuck. The only thing I did was kill one guy. Turns out I have to go back and talk to the guy who gave me the quest after I killed the guy. But of course. He gives me the ability to go into the dreamworld. Okay cool. What's the dreamworld do? Well upon trying it out, it makes overpowered ghosts appear that kill me in two hits. Because I never saved, I would have to start a new game, which means creating another character (which is also awful) and doing the whole minute and a half of gameplay over. First impressions are important, and this game does everything wrong from what I experienced. So I'm not gonna waste my life on it.
E' uno dei giochi della mia infanzia, ed è davvero invecchiato male graficamente ma ha un fascino che trascende la bellezza visiva. A livello di Meccaniche da ARPG è davvero originale anche al giorno d'oggi dato che qui, a differenza di altri titoli, dovremmo gestire le sintonie che sbloccheremo progredendo con l'avventura, quest'ultime sono delle abilità passive che influenzeranno molto le stat del nostro personaggio. Altra cosa che trovo peculiare è che in questo gioco, quando livelleremo la nostra eroina, non ci ritroveremo a scegliere di alzare i punti statistica in base ad un numero come in qualsiasi altro gioco di questo genere, ma qui ci saranno i "gradi" che andranno ad influenzare la nostra vitalità, l'armatura, il danno fisico, magico e a distanza, praticamente piu' aumenteremo di grado una statistica e piu' la nostra eroina aumenterà l'affinità con tale abilità passiva. Per passare dal grado B ad A, un punto livello avrà la valenza di un +, ovvero se livelleremo una determinata statistica mentre il nostro grado sarà a B, passeremo a B+, dopo A- ed infine A. Il mondo di gioco rispetto ad altri titoli di quel periodo (es. Diablo 2, Sacred) risulta essere molto piu' piccolo, pur non vantando un dettaglio superiore ai titoli che ho già citato, riesce ad immergerti nel suo mondo per l'aspetto quasi onirico dell'opera e ogni piccolo passo che faremo peserà veramente tanto. Altra menzione d'onore sono i tanti livelli di difficoltà, sinceramente sa essere già ostico a Normale soprattutto alla prima Run, e richiede veramente una certa conoscenza e dimestichezza in questo genere di giochi per essere affrontato alle difficoltà piu' alte. Consiglio questo titolo a chi ha amato Sacred, anche se dovete aspettarvi un ritmo un po' piu' lento per un titolo di questo genere, ma molto piu' basato sull'elemento da gioco RPG.
Вот бы реально такие культы существовали, а не эти ваши кузи
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $231.6K | 632 | 88% | $15.29 |
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