
Koya Rift is a roguelike 2D shooter-platformer. Each run, the player is dropped off at the surface of a hostile planet and must venture into procedurally generated caves, earning upgrades and buying units as they progress. The difficulty is subtly tuned between runs automatically.
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About
Note: Koya Rift is not in active development. It first released in 2011, and was last updated in 2012.
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Koya Rift is a roguelike 2D shooter-platformer. Levels are procedurally generated, and the difficulty is tuned as you play, to make the game more difficult when you win, and easier when you lose. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each run, the player is dropped off at the surface and must venture into procedurally generated caves, earning upgrades and buying units as they progress. The goal of the game is to provide a challenging, yet casual experience that’s easy to pick up and put down.
A game of Koya Rift is pretty straightforward – you find yourself above ground standing in front of one of the delivery pods from the mercenary mothership. Your minimap hides the area below ground – and you have no idea what awaits you. Below ground lies a web of tunnels and caverns that is different every single time you play. Procedural generation isn't just in the level – all of your enemies will seem different too. Their size, speed, color, health, damage, and weapon behavior will be unique for each one you fight. Your own weapons are generated the same way, so you must adapt to what you have when approaching a fight.
You have to venture down into the unfamiliar cave system and eliminate all of the Phantom Crystals (Where the enemy soldiers are grown). Unfortunately the Phantoms are hunting you the whole time, while their crystals evolve and grow. If you manage to destroy all the enemy crystals, you win the level.
Don’t get too proud though – if you beat it too easily the game will know and will be sure to adjust the difficulty for next time. Game difficulty in Koya Rift is complex – it’s not a simple modification to the amount of health you have, and it isn't a simple easy-normal-hard scale. Difficulty is modeled as a precise measurement that expands near-infinitely in either direction in this game. Difficulty adjustments affect almost everything in game – from the reaction speed of the Phantoms, to the speed at which they grow and evolve, to the cost of your allies, the experience they need to level up, the accuracy, size, fire rate, and density of your energy weapons, the rate of health recovery, the effects of special weapons, the size of the levels you play on, the health and damage of your enemies, the speed and fragility of your allies, the cash value of killing an opponent, the swiftness and force of enemy raids, and even more. There are so many values that change, and when they do change, they change with such subtlety that you will not be able to pick out exactly why this next game seems like more of a challenge for you than last.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got so many bugs... and errors... Although cute, game with potential. but seems unfinished. Sadly it wasn't my taste~
This game heals cancer! Awesome sound, awesome gameplay, ultimate KI and a dozen more feature. a REALY NEED TO BUY game!
there are a lot of broken obnoxious things going on in this game and i'm not even really talking about the annoying size and scale of all the characters and the stage and your viewpoint in the game and every action you take in the game. first I try to go into the options and tone down the volume but this just ends up breaking every aspect of the volume in ways i cant really put into words. some weapons didnt care what volume setting I had chosen, the music in the menu certainly didnt care. if you do choose to play the game which i dont advise leave everything at 10 and just use volume mixer. so you are doing the game and it isnt clear where things are going, you beat the stage with ease and maybe that was the tutorial stage. play battle as the campaign is locked stating you need to simply complete more battles to unlock the campaign but with no set number indicated and me having already played and completed a handful of really annoying uninspired painful to look at levels with totally wanked sound and no options menu in game I didn't really care to continue further. the game presents some interesting ideas but seemingly doesnt use them whatsoever in the battle mode it forces you to play. you can make turrets to defend your base but from what? nothing ever attacked my base and there was never anything in the game that seemed like it had any forward momentum except this supposed campaign mode that just doesn't say exactly when it unlocks. it could be 1 more battle it could be 1000 more battles I dont care, these battles suck. the guns suck. the sounds suck. the music sucks. the presentation sucks. i struggle to think of a single thing I can really appreciate about the game. it has options to limit your fps in case you want to run 30 or 60 but i didnt test if those were also completely busted as well. the design of the enemy or enemies is alright but its just reused over and over in various forms, shapes and sizes to the point you can only really tell what exact enemy it might be by its size cause they are all purple floating skull things that dont feel satisfying to fight in any way and did I mention the stages are awful and you dont do anything interesting like dig through them you just meander around discovering crystals to destroy but before that happens you will eventually run out of energy being forced to return to the surface and visit your ship to refuel for no reason besides being tedious. the ui is bad so I cant tell if i just have infinite floating flying ability or if this is using energy or who knows, seems like shooting does and maybe thats it. hiring drones is pretty standard and maybe the only part of the game that feels like building towards anything but then as soon as you got some drones the stage is over like you even needed them in the first place. an annoying experience that could only maybe be forgiven if this were a free game
Really wouldn't recommend. Everything seems to work properly, but there's just nothing here that's particularly interesting in my opinion. This feels very half baked and there are some really bizarre design decisions going on. Nothing is explained to you particularly well, so you don't really know what to do. As an example, you can buy turrets and stuff to throw down, and are told to protect your spawn thingy. Ok, protect it from what? I've literally never seen an enemy on the surface. And why on earth am I required to play some arbitrary number of "battles" before I can unlock the campaign? Just doesn't make sense to me. All in all, I can't recommend this game in 2021. There is such a volume of games that are so much better that you could play, both paid and free.
калл
Ce jeu de défense de lieu et d'attaque de zone est très brouillon, d'un côté quand vous allez attaquer dans les profondeurs les ennemis aucun élément vous indique quand votre base est attaquée, vous forçant à voir l'attaque seulement quand vous allez chercher vos améliorations. Ce qui est très embêtant, mais donne un ce jeu un côté étrange et une envie de le comprendre.
n
Tags: Sidescroll Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: No Xbox 360 pad support. Extremely slow load times, splash screens fade in and out with agonizing slowness. Twin stick shooter with no animations, horrendous sound design with cheap laser sound effects Aggressive and grating looping when beating levels. Music is a small clip of looped drivel 8bit styled videogamey "composition". There is no animation whatsoever, just a cheap 2D sprite of what I presume is a robot with a foating pencil with red green or blue indents in it, shooting overly flashy slow moving balls of light at dinosaur fossil heads who shoot slow moving flashy things back. The bullet patterns of foes is not hard to dodge or interesting in any capacity, foes bulletsponge a lot, it takes forever for shots to reload and switching to an alternate weapon does not help. The weapons are all empty space in which you float from the surface in a tunnel in large empty underground caves until you find crystals to destroy and dinosaur heads to mess with.
lyhyt ja tylsä. kaikki aseet vähän samanlaisia eikä juuri pelissä ole muuta kuin "mene luolaan ja ammu alienit" ja sitten toista se 10-15 kertaa ja peli on ohi
норм
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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