
Koya Rift is a roguelike 2D shooter-platformer. Each run, the player is dropped off at the surface of a hostile planet and must venture into procedurally generated caves, earning upgrades and buying units as they progress. The difficulty is subtly tuned between runs automatically.
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About
Note: Koya Rift is not in active development. It first released in 2011, and was last updated in 2012.
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Koya Rift is a roguelike 2D shooter-platformer. Levels are procedurally generated, and the difficulty is tuned as you play, to make the game more difficult when you win, and easier when you lose. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each run, the player is dropped off at the surface and must venture into procedurally generated caves, earning upgrades and buying units as they progress. The goal of the game is to provide a challenging, yet casual experience that’s easy to pick up and put down.
A game of Koya Rift is pretty straightforward – you find yourself above ground standing in front of one of the delivery pods from the mercenary mothership. Your minimap hides the area below ground – and you have no idea what awaits you. Below ground lies a web of tunnels and caverns that is different every single time you play. Procedural generation isn't just in the level – all of your enemies will seem different too. Their size, speed, color, health, damage, and weapon behavior will be unique for each one you fight. Your own weapons are generated the same way, so you must adapt to what you have when approaching a fight.
You have to venture down into the unfamiliar cave system and eliminate all of the Phantom Crystals (Where the enemy soldiers are grown). Unfortunately the Phantoms are hunting you the whole time, while their crystals evolve and grow. If you manage to destroy all the enemy crystals, you win the level.
Don’t get too proud though – if you beat it too easily the game will know and will be sure to adjust the difficulty for next time. Game difficulty in Koya Rift is complex – it’s not a simple modification to the amount of health you have, and it isn't a simple easy-normal-hard scale. Difficulty is modeled as a precise measurement that expands near-infinitely in either direction in this game. Difficulty adjustments affect almost everything in game – from the reaction speed of the Phantoms, to the speed at which they grow and evolve, to the cost of your allies, the experience they need to level up, the accuracy, size, fire rate, and density of your energy weapons, the rate of health recovery, the effects of special weapons, the size of the levels you play on, the health and damage of your enemies, the speed and fragility of your allies, the cash value of killing an opponent, the swiftness and force of enemy raids, and even more. There are so many values that change, and when they do change, they change with such subtlety that you will not be able to pick out exactly why this next game seems like more of a challenge for you than last.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bon, je vais pas aller par 4 chemins. Ce jeu peut être bien si la quantité de niveau n'était pas si limité (une douzaine). La difficulté est bonne (pour les noobs (à part le dernier niveau)) et dommage qu'il n'y a pas de mode multijoueur ou un éditeur de niveau parce que là.... L'idée de base est bonne mais le jeu n'est pas complet. Cela se finit en une vintaine de minutes. Je conseille vivement de l'acheter UNIQUEMENT QUAND IL Y A UNE PROMOTION (c'est ce que j'ai fait).
Why should i pay for a game i could play in my browser? Good things Bad things - the graphic ideas are pretty cool - Too easy - upgrades are fun - You can't start with campaign (you have to do battles) - This game could be free on a kids site - Too short - ain't worth ♥♥♥♥ - too few features - the worlds are not totally random generated
Koya Rift feels like a flash game and even plays like something you'd find on Newgrounds. Your objective is to destroy a set amount of crystals in an underground tunnel area while protecting your home base. It plays like a click shooter, where you move your mouse to where you want to shoot and click to shoot. WSAD moves your character and the spacebar lets you buy reinforcements for you or your base. The game has a variety of weapons, different colors and different shooting styles that consume a different amount of energy. While it is nice to have a variety to choose from, what you pick really won't have an impact on how quick you will destroy the enemies. Before you get a chance to play the campaign, the dev makes you play Battle Mode first to unlock it. Battle Mode, though sounds fancy and cool, is just a way to teach you the basics of the game. What is annoying is how many times you need to finish a Battle Mode to unlock the Campaign. It just feels like a time waster after the second go and I think the dev just put in a high number of completions to extend the game's length. Campaign mode is just like Battle Mode really, except the dev gives you the ability to buy droids before the start of each mission in the campaign and upgrade their levels. The Campaign consists of 6 or 7 missions, all basically the same with an increase in difficulty that you don't really notice. The final level is kinda different since it consists of an actual boss, which is somewhat difficult. My game ended up bugging and not ending after I defeated the boss, oh well. In all, this is a timewaster. Despite the price being cheap, the substance and variety, "randomly generated levels" aren't really that great of a way to extend your game if your objective is always the same, is lacking. I'd avoid unless you can get this for cheap in a bundle.
[b]Koya Rift[/b] is an unpolished buggy game that is NOT marked as Early Access. It hasn't received an update in many years. Everytime I open the game it has forgotten my progress and wants me to enter a player name and start at the beginning. An easy example of a 100% reproducible crash to desktop is this: Finish the first battle. Start a second battle and follow the on-screen prompt to press "W" to get more information on the weapons. If you press "W" again the game crashes 100% of the time. Here's a screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=2433544571
it was k
So plotless and basic. Needs more purpose than just shooting crystals.
REASON FOR WHY I RECOMMEND THIS GAME IS AT THE BOTTOM OF MY REVIEW, SO IF YOU THINK IT'S TL:DR, SCROLL DOWN PLEASE. This game is... boring. No really. Almost no challenge at all, only the last mission was in the campaign was kind of difficult, as it had two gigantic bosses guarding the last Phantom Stone (if I remember correctly) and they take A LOT of punishment. The rest of the missions are easy. The battles aren't really that special. Why? Because you do the exact same thing in the campaign missions and in those Battle Mode stages. At least each time you win a stage in Battle Mode the difficulty increases, so that's good. I just can't get over the music. The fu***g music. I'm not a music 'PRO', but even I recognise the samples from FL Studio (at least they sound like FL Studio, I may be wrong though). It feels like it's rap**g my ears. It's dreadful. Like... someone just started up FL Studio or whatever program you use, played around with the samplers, showed it to a friend, friend said: "Hell yeah! It's amazing! We will make like GAZILLION OF DOLLARS for this!" and then they put it in this game. Best solution: mute the game, open up MusicBee/Winamp/Foobar/Spotify (iTunes is ♥♥♥♥♥, deal with it) and put Metallica or some other metal band. It will make your experience at least 30% more awesome. Don't worry, you won't miss out on the SFX (Sound Effects) as almost all of them sound the same and unintresting. Just your general 'laser' sound effects. The game gives you option to find useful bonus orbs which TRUST ME: are actually useful. The 'More Energy' bonus orb doesn't make a noticeable difference however. It's more about exploring the caves to find those orbs as they are kind of essential: you can get new weapons from them, shields, reinforcements, drone shields and helper guns. It also gives you an option to collect money and build towers to protect your Pod or purchase Drones which I found more helpful than the Towers, as the drones can move and if they get damaged, they will automatically return to the Pod and they will stay there defending the pod, until you decide to return to the surface and order them to follow you. Yes, you can order your drones to stay at the Pod, or come with you. Their pathfinding however is not so brilliant really. They get stuck often. Very often. I do like that this game gives you an array of weapons to choose from. However... they all feel the same. The 'Redder' guns are supposed to be slower and do more damage than the 'Blue..er...' ones, but... it's such a slight difference it's BARELY noticeable. Okay, yes, the red guns have explosive effects and blue guns freeze enemies. Nontheless they feel the same. That is, until you discover that they have different perks like piercing, which goes through many enemies. Or scatter, which is basically the 'S' powerup from Contra for your guns. This was a VERY welcoming feature. I liked it. It felt like a mini-borderlands gun po*n thing, though not as exciting. Also, this game has BULLET PHYSICS. BUT. And it's a big butt (pun intended)... it's not about your usual bullet stuff: how long it travels before it starts stalling and lose it's potential. No. It's more like Call of Kaka bullet spread. You know: you shoot straight, but somehow your bullets come out of your barrel at unreal angles... and also how good they are at ballet. Seriously, it feels like some of these guns are firing sparkling/glowing ballerinas... at unreal angles. SO WHY DO I RECOMMEND THIS GAME? (I'm too lazy to do formatting things and spell-check. It's late, I'm sick with flu and tired after working for 14 hours. Yes, 14, from 6 AM to 8 PM. I'm gonna... crawl into my blanket and pretend I'm a hotdog and just... fall asleep...) Because it's cheap. 3,99 Euros. That's like... 6 USD or 3 Pounds if you are British. So don't expect anything like 'FTL' for this price. The game LOOKS cool and fresh, but it just isn't. You can play similar games on Kongregate and Newgrounds FOR FREE, because this kind of thing (defend your base, while exploring some area) has been done in Flash plenty of times. This game DOES stand out from them, as it introduces bullet physics, which I think is a welcoming thing. It feels like... it's a missed potential. This game could be so much more, so much better, if they didn't try to make it like a Flash game.
Игра норм ! ) Получил на холяву, так что не жалуюсь)
i think i would enjoy this game more if it didnt crash all of the time
The game has some nice ideas and intuitions, but they just didn't get developed enough. Overall, it seems like the game might be fun to play, but everything is so shallow, repetitive and tasteless that I really don't see any reason to getting back to it. 5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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