
「Koumajou Remilia: Scarlet Symphony」 is an action side-scroller based on the world-famous 「Touhou Project」. The legendary 2009 title comes back with modern upgrades including HD remastered graphics and a number of bonus content, ready to give fans more convenient and pleasant gameplay experience.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 344reviews | 66% | — | $164.4K |
| $29.99 | 103ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和恶魔城没什么关系 就是一个普通的东方同人作品 作为恶魔城的部分做的很差 人物动作僵硬 只是立绘和配音出彩 战斗方面全是扣分项 还不如去掉战斗做成文字冒险游戏
Сложный платформер, для ценителей жанра подойдет.
2009年的遊戲,上steam用正版支持 聲優很豪華、美術很讚 操作手感不好,移動速度跟不上子彈速度
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
반파이 아키라의 그림을 보고 홀린 듯, 이 게임을 구매 한 것은 사냥의 첫번째이자 마지막 함정이었다. 이것을 겪으며 난이도와 불합리함에 대해 다시 생각해보게 되었다. 구시대의 인류는 어떤 삶을 살았던 걸까. 이건 차라리 야겜이었어야 했다. 게임을 진행하던 도중, 아래에 있던 요정이 갑자기 크고 기다란 창을 위로 곧추세운 채, 미쳐 반응할 틈도 없이 레이무의 아랫도리를 쑤셔대며 레이무의 아래와 교집합을 이루어 내자, 레이무는 즉시 신음하며 HP바를 조였고, 나는 뇌는 마치 야동을 목격했을 때의 그것 처럼 새햐얘진채 재정신을 유지 할 수 없었다. 곧이어 미노타우르스가 강인한 육체미를 뽐내며 다가와 머리가 이미 새하얗게 바래진 큼직한 봉을 휘두르며 위아래로 사정없이 찍어 누르는 걸 반복 할 때는, 이미 정신을 잃은 뒤였다. 이 게임의 노히트 영상이 있다는 걸 알게 되었을 때, 나는 나의 누른 벼의 쌀을 한 움큼 덜어내었다. 이 게임이 6면이 지나도 끝나지 않는 걸 보았을 때의 그것은 마치, 군대의 그것과 같은 느낌이었다. 이 게임에 H씬이 없다는 사실을 알고 있었기에, 나는 고개를 아래로 숙인 채 그저 나아갈 수 밖에 없었다. 그대가 기본기만 사용하는 정정당당한 결투를 원하는 명예로운 기사라면 돌아가라. 이 앞은 도적의 길이다. 이 세상 어딘가에 H씬이 수록된 홍마성이 묻혀 있다는 전설이 있다.
[h1]童年的记忆,09年的老游戏移植作品——当年的游戏还是太少了[/h1] 这玩意放到现在不骂真的是因为太老了,《Koumajou Remilia: Scarlet Symphony》又称《东方红魔城》,真的是太老了没有脾气的游戏,该作的手感完美还原了牢作品高难的水准,从肩膀到胯下的判定点加上flappybird的粘滞手感简直让人痛苦,尤其是地图肉眼可见的恶意性拉满,顺便一提本作应该还有一个Extra start的隐藏BOSS芙兰,但是我已经失去了我所有的力气和手段。 顺带一提本作的画师是晚杯晓(晩杯あきらUID:27452),一位画风非常狂气的东方同人画师,直接引领了当年的狂气潮,而落实在《东方红魔城》里作画也是非常用心,可惜玩法上真是不敢恭维。 建议所有玩家开最低难度+20条命直面红魔城的恶意,特别是关卡7、8,简直是字面含义的灵魂吐槽。抛开难度不谈,击碎本作的地图场景物品有概率掉落一些御灵、回复物品和“馒头(实际上是油库里大头)”,算是彩蛋性质的玩意,也有成就, 《东方红魔城》的故事其实特别简单,幻想乡又突然异变产生,然后灵梦拽着魔理沙一起去解决“红雾”蔽日危机,一路收复琪露诺、萃香并打倒美玲、咲夜和帕秋莉,最后直面威严的蕾咪(当然中途还收拾了拦路的爱丽丝),最后解开异变回到神社开派对。 而你永远也想不到这场“红雾异变”的来源居然是一本书,笔者在此按住不谈,单场次通关大致在2小时内,喜欢的玩家可以入手体验。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
一直久仰红魔城大名,感觉好多好多年前刚入坑那阵就有对红魔城的印象了,大家都非常帅气,这美术是真神吧 配音感觉有几个角色不太贴 操作一开始很难适应,stage1被那几只鸟整红温了,判定和手感很奇怪,飞行我觉得不如二段跳,然后没打过⑨( 于是稍微研究了一下,不看tutorial不知道有滑铲(虽然很难用),不改键位不知道滑铲和弹幕都有独立键位,不看boss视频不知道游戏内能改成20条命 不知道的东西有点太多了,差点以为我已经菜到这种地步了(其实还是很菜),回来顺便把难度改成e,一路顺风顺水(并非) 但一想到是09年的游戏所有问题看起来就都还好了( 至于全成就应该和我是没什么关系了(
玩E可以硬A過去不過EX芙蘭完全不行,彈幕密集攻擊頻率極高,操作那笨拙機體性能完全不知道怎麼躲 音樂好聽、立繪很有味道、全配音,這三點好評
[h2] 東方と悪魔城が好きなら絶対におすすめのゲーム! [/h2] ・まず操作感ですが探索型悪魔城ぐらい軽い操作感で空中制動も良好です キャラパワーは後期ステージクリア型ぐらいに抑えられてる印象です。 ・難易度についてはやや高めな印象で、初めは独特な操作感と敵のパターンに慣れるまでは かなり苦戦するでしょう…が古めの2Dアクションとしては良くある難易度かと感じました。 ・音楽、ビジュアルについては非の打ちどころがありません! 東方二次創作ですべてオリジナル曲で勝負するというのはかなり意欲的ですがどれも出来が素晴らしいです! ゲームBGMとしても世界観と調和しており繰り返しのステージ攻略でも気持ち良くプレイができました。 特に…【乾坤の巫女】【Scarlet Tears】は 悪魔城シリーズ経験者の方なら出だしでニヤリとするでしょう。 [h2] 個人的な所感として[/h2] 古めの2Dアクションが好きだ!!という方なら手放しでオススメできますが。 所謂現代的なサクサクヌルゲーが好きな方にはあまりオススメできません。
Koumajou Remilia: Scarlet Symphony, developed by Frontier Aja in collaboration with CFK Co., Ltd. and published by CFK Co., Ltd., feels like a carefully preserved time capsule—an updated, polished revival of a beloved Touhou fangame that originally built its reputation on the unexpected merging of bullet hell sensibilities with gothic action-platforming. Its premise is immediately familiar to fans of the series: an ominous disturbance spreads across Gensokyo, and Reimu Hakurei’s investigation leads her toward the Scarlet Devil Mansion and its enigmatic mistress, Remilia. The story remains intentionally concise, functioning mostly as a stage-to-stage thread, but there’s a sense of theatricality to every encounter. Short cutscenes, brisk character exchanges, and playful banter help maintain Touhou’s trademark balance of supernatural intrigue and comedic looseness. The narrative never dominates the experience, yet it gives just enough personality and structure to make each boss confrontation feel character-driven rather than purely mechanical. The gameplay formula blends old-school side-scrolling combat with Touhou’s danmaku heritage in a way that feels both intuitive and distinct. Reimu’s standard attacks and movement options would be at home in a classic action platformer—precise jumps, midair adjustments, melee attacks, and ranged amulets—yet the game’s identity crystallizes when bullet curtains start filling the screen. Bosses and stronger enemies unleash patterned projectile spreads that demand studied movement rather than blind aggression, introducing moments of spatial puzzle-solving within otherwise traditional combat. The addition of support characters expands strategic expression, allowing players to summon allies like Marisa or Sakuya for brief, thematic attacks that can interrupt pressure or provide crowd control. Stages are compact but varied, each presenting environmental hazards, enemy densities, and pacing shifts that prevent the experience from feeling repetitive. Although the campaign can be completed in a single sitting, the encounter design ensures that the journey remains consistently engaging. Visually, the remaster turns what was once a gritty, stylized fangame into a crisp, contemporary action title. Anime portraits have been redrawn with sharper detailing and more expressive emotion, backgrounds are drenched in gothic atmosphere, and lighting effects reinforce the ambiance of moonlit courtyards, stained-glass corridors, and crimson-saturated dreamscapes. The art direction leans into Castlevania-inspired elegance without abandoning Touhou’s recognizable charm, creating an aesthetic fusion that feels reverent rather than derivative. Spellcard attacks, boss introductions, and hit effects are theatrically animated, amplifying moments that might otherwise feel simple in design. The soundtrack deserves equal praise—arranged versions of classic Touhou compositions blend orchestral glamor, rock flair, and haunting melodic textures, lending each stage a sense of scale and supernatural drama. Newly added voice acting further strengthens the remaster, grounding character personalities and giving emotional texture to dialogue that once only existed textually. Despite its enhancements, Scarlet Symphony still carries the structural DNA of its original release. The adventure is short, offering only a handful of stages and boss fights, and players seeking extensive progression systems, expansive exploration, or metroidvania complexity may find the experience limited. Platforming sections remain straightforward, prioritizing combat flow over mechanical experimentation. While controls are responsive, some hitboxes and movement transitions retain a slightly stiff, retro quality, reminding players that this began life as a fangame rather than a large-budget commercial production. The game offers harder difficulty modes and additional unlockable challenges, but replayability ultimately depends on one’s affection for refining performance, appreciating character art, or returning to favorite boss encounters. These constraints may deter players seeking a lengthy or multilayered action title, yet they also preserve the pacing and clarity that define the experience. What makes Koumajou Remilia enduring, however, is not its size, but its sense of purpose. It knows exactly why it exists—celebration, reinterpretation, homage—and every element reflects that intent. Fans of Touhou will find joy in seeing iconic characters reimagined through a gothic, theatrical lens, while players with nostalgia for classic sidescrollers will appreciate its deliberate structure, boss-focused design, and emphasis on style over excess. It feels handcrafted, not calculated, driven more by admiration for the source material than by commercial expansion. The remaster ensures that modern players can access and enjoy this once-hard-to-find gem without losing the texture and spirit that made it meaningful to long-time followers. In the end, Koumajou Remilia: Scarlet Symphony succeeds because it revels in its identity—a concise, atmospheric, character-driven action adventure that bridges fandom passion and traditional game design sensibilities. It invites players into a Gensokyo filtered through gothic drama and arcade precision, respects their time, and leaves before its ideas wear thin. For those who cherish stylish 2D action, reverent reinterpretations of existing worlds, or simply want a shorter but memorable supernatural journey, it remains a distinctive and lovingly crafted tribute—one that proves fangames can be artistic statements in their own right when given room to shine. Rating: 6/10
我東進
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