
Don't let yourself be fooled by its minimalist looks, Kolumno is one of the most elegant and challenging games in recent time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
I really liked the game, but the difficulty curve takles you hard when you reach the level 50+ . Don't think I'll be able to make fall a ball / destroy stuff / accelerate / get it mini and so on before a while. Even though the levels are always the same, I guess there is a replay value as even if you manage to finish one level once, it doesn't mean you'll be able to do it a second time.
É raro eu não gostar de um jogo, mas esse aqui não dá. A proposta é muito legal, bem diferente. A parte visual é muito bonita, os efeitos sonoros e música são bacanas. Porém a única coisa que o jogo peca é a [b]jogabilidade[/b]. Ele se propõe a ser um jogo de puzzle, mas em vez de ter que usar a inteligência você precisa usar a [b]SORTE[/b]. É preciso lançar a bola no momento exato para passar pelo caminho certinho sem bater em nada. Você tenta uma vez, outra vez, de novo, de novo e de novo, é frustrante! Essa é definição do jogo, [b]FRUSTRANTE[/b].
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
It was surprisingly difficult for what seemed at first like a mobile port. It's got a few simple mechanics that they use well to create a kind of puzzle game but its got a lot of timing elements that are very tricky and there are multiple solutions to some. Really cool little game, short but sweet.
Me ha encantado. Personalmente creo que está muy bien diseñado para hacerlo difícil pero no frustrante, los niveles son lógicos y no aleatorios. Gran Trabajo Alberto Gómez y David Ferriz. En cuanto al arte simple pero cute, y la música genera un contraste muy original al ser "relajante" cuando en realidad tiendes a estresarte por la dificultad. Muy bien llevado a cabo el Equipo de Arte y Música Antonio y Javier. El precio lo merece
[b]Ca continue encore et encore, c'est que le début d'accord, d'accord (quelque chose vient de tomber sur les lames de ton plancher).[/b] [i]Kolumno[/i] a les graphismes élégamment épurés et la musique apaisante d'un puzzle minimaliste mais ce n'est pas un puzzle minimaliste. Le but est de faire tomber une bille d'acier du haut d'un cylindre rotatif en évitant tous les obstacles. Ce n'est pas en soi un mauvais jeu et il pourrait même beaucoup plaire à certaines personnes qui possèdent de bons réflexes et qui sont capables d'avoir le bon timing indispensable dans chaque niveau mais qui ont surtout la persévérance suffisante pour essayer, essayer et essayer encore en espérant avoir finalement la chance de réussir l'impossible après avoir échoué une centaine de fois d'un demi-pixel ou d'une infime fraction de milliseconde. On dispose progressivement de 4 capacités spéciales qui compliquent encore le jeu. Le jeu n'est réellement pas facile mais ne fait pas appel à la réflexion ou la logique et ne stimule pas intellectuellement. Pour moi, ce n'est simplement pas amusant du tout mais avant tout frustrant et répétitif. Et encore, je me suis arrêté au niveau 20 (sur 75). Le pouce rouge est donc juste là pour signaler que ce jeu ne correspond pas à ce qu'il semble a priori être si on ne lit pas attentivement sa présentation. Vous voilà donc avertis mais si vous trouvez le concept attrayant, foncez car il n'y a rien à reprocher à la réalisation ou au prix.
Kolumno is a minimalist Unity based "puzzle" game where you knock a marble off a rotating column at just the right time to make it bounce into the hole at the base of the column. That's all there is to it. This is so simplistic it looks and feels like a Unity asset flip. I'm not sure that it is, but it has the same value and merit as a PC game as an asset flip has... that is to say, none. This is the kind of thing you could play on mobile for free, not that anyone would want to.
This game is very polarizing, to say the least. Here's my experience with it: - The first 15 puzzles serve as a minor tutorial. They serve as the building blocks for what you'll need to be familiar with in order to solve (or try to solve) each puzzle. You'll learn how to use each of the four abilities (stasis, speed ball, mini ball and crush ball) - Yes, it becomes very challenging and at some points rage quit worthy. - While some puzzles require precision and skill, others do seem to require more luck than skill. - At times I felt very confident in completing each challenge as the first handful of puzzles followed a basic pattern (introduce special skill, basic puzzle to use the skill then increase difficulty, repeat) - Yet after you've learned every combination of the abilities, things go from tough to pretty insane - I stuck with it long enough to reach level 30 before taking another break. I enjoy very challenging games and this game definitely scratched that itch. - If you have patience and enjoy persevering through highly challenging, borderline impossible games, this game is for you. I picked it up for $1 so I decided to give it a whirl. - The music, although calming and enjoyable at times can get on your nerves when failing to solve a puzzle over and over again. It reminds me of Getting Over It. - Also, the graphics and design are very beautiful, smooth and nice to look at. Just remember that whenever you're about to snap your controller or keyboard in half. - It is fairly short once you've mastered each level (I imagine. I'm not there yet....YET!) - I recommend it for hardcore and gamers that enjoy games like Dark Souls where overcoming difficulty creates for a very satisfying celebration. Grade: 7/10
Uno de esos juegos que desde que lo ves sabes que tiene algo que engancha. Efectivamente es así. Una mecánica inicialmente sencilla, que se va complicando a medida que avanzas en cada uno de los retos (estoy en el 40 y tiene 75 si no hay alguna sorpresa final) Este juego es un desafío constante, que te hace dar un hurra después de un nivel que se te haya resistido. Difícil pero no frustrante por el momento. Más que recomendable por lo que cuesta.
Reaktionsspiel, Ziel ist die fallende Kugel in das Loch zu bekommen, es gibt 4 Möglichkeiten die Kugel zu beeinflussen zu manipulieren um durch die drehenden Hindernisse zu fallen, intuitiv durch die Pfeiltasten zu spielen, es wird schnell schwieriger für mich 15min spielen war ok
Это не головоломка, а игра на скорость реакции.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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