
Gather resources, craft items, and grow a team of creatures in this relaxed incremental idle RPG. Automate your skills, send creatures on expeditions, and keep progressing even while offline.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Koltera 2 is a cozy incremental idle RPG where you gather resources, summon over 120 unique creatures, automate your skills with creatures, and sit back while you watch numbers go up, even while you're offline. Level up gathering skills and workstations. Refine items, go on expeditions, and level up your creatures. Prestige your creatures by Awakening them, earning valuable rewards and bonuses.
Koltera 2 is a FREE game and will NEVER have micro-transactions. There is no form of monetization in this game. Enjoy! :)
6 gathering and 3 workstations skills to level to 99
120 unique creatures to collect
a skill tree with various benefits
tons of different progression
automation with creatures
everything is offline-able
18 achievements to achieve
190+ items to collect
free game with no MTX or DLC
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is pretty fun. Kind of like Palworld meets Melvor. You have to open up new levels by your own action but you can set your pets to gather the nodes you have unlocked. You can gather faster than them (at least at first) so you will need to help out. However, you can help gather and run workstations at the same time. So overall a lot less grindy than Melvor. There is Grind but you can have several things working at the same time. There is no combat but you can set teams out on Expeditions or Dungeon dives. You do need to produce secondary materials and tools to make some things at first. Later on there are "machines" you can set workers to that will help reduce that burden. Overall I am having tons of fun with it. As a free game check it out if it sounds like something you may be interested in.
The start of the game is good, but I gave up after poking around in the menus. Machines offer insanely valuable QoL that will eliminate a large portion of the grind to make just about anything. However, Machines start off at costing 100k gold while you are making... 5 gold per item? You could use Gold Flowers for passive gold gain, but that is a terrible idea because they only give 1 gold PER MINUTE. Let's break down the math to see how long it takes to make back the 2500 gold cost for one Gold Flower at its pathedic rate of 1 gold per minute. 2500 gold / 60 minutes in an hour = 41.666 hours to make back your investment Add in that you can spend 1250 gold to purchase fertilizer to level up your Gold Flower to Lv2 and get... 2 gold per minute. Leveling the Gold Flower again will cost an additional 2 fertilizer for another 2500 gold. So, you can triple your base gold production to 3 gold per minute for 3750 gold. This puts the total cost of a Lv3 Gold Flower at 6,250 gold. 6250 gold / 3 gold per minute = 2,083.6 minutes to make a positive return on your investment. 2083.6 / 60 minutes = 34.7 hours to make back your gold investment per Gold Flower. You would need 100k gold just to fill out the entire garden with just Gold Flowers at Lv3 for a blistering 48 gold per minute with a whopping 555.2 hours to recover the entire investment one Gold Flower at a time. Why does gold gain matter so much that I've based my review around it? Well, Machines are the reason. You have the Smelter, Sawmill, and Cooker each costing 400k gold while removing prerequisite ingredients from crafting recipes. Specifically, the Smelter removes the hammer and coal costs from the recipes for making bars. The Sawmill removes the cost of saws from making planks. The Cooker removes knives and charcoal from cooking meat. Without these three machines, you are stuck either mass buying the hammers, saws, and knives for 50 gold a piece, or you get to grind out the materials to individually make them. Normally, I'd just temporarily break the game with cheat engine, but this game was deployed using Electron which absolutely makes it impossible to use cheat engine to bypass the idiotic grind for such massively useful QoL. The Task Board gives enough daily gold you could get around this stupid grind within two weeks or less. However, the grind to save yourself a ton of time or gold down the road by locking yourself out of critical skills for progression isn't worth it.
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Hours played at review time, across 78 reviews with recorded playtime.
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Das Spiel Koltera 2 ist ein Ilde-Spiel. Man erspielt sich Tiere die dann bestimmte Funktionen übernehmen. Fehler traten keine auf und man findet alle Funktionen sehr schnell. Das Menü ist übersichtlich aber das Spiel hat ein massives Problem mit dem Balance-System der Items was man damit machen soll und welche benötigt werden für die Tiere/Pets. Gefühlt farmt man immer nur eine Sorte von Gegenständen zig tausend mal und geht dann in die Nächste Stufe und farmt dort die Gegenstände der Stufe zig tausend Mal. Die Rezepte sind einfallslos und langweilig. Viele Items verwendet man gefühlt nie bzw. höchstens einmal. Auch der Merchant ist sinnfrei weil er nicht alle Gegenstände anbietet bzw. auch das Gold im Spiel komplett unausgereift ist. Ab 20-30 Stunden merkt man stark, dass es einfach nichts im Game zu tun gibt aber sollte man alle Erfolge haben möchten muss man noch 2000+ Stunden offline spielen. Stellt euch das spielen einfach so vor: 1. einlogen 2. 1-2min alles checken Gegenfalls neu einstellen 3. offline gehen und 10-24 Stunden warten und dann wieder Schritt 1 und das über mehrere 1000 Stunden Fazit: Das Spiel hat am Anfang Spaß gemacht und es hatte Potential aber das Mid- und Endgame war extrem monoton und langweilig. Koltera 1 war deutlich besser. Ich habe dem Spiel jetzt eine 5/10 gegeben weil der Grundgedanke ja ok war.
Long term idle game with no MTX. I like it so far!
Good idle game
Man Sammelt verschiedene Ressourcen um damit kleine Tiere zu kaufen die man dann Ressourcen farmen lassen kann. An sich ganz gut aber irgendwie auch bissel Lame.
a
This was a Fun and easy idle game to actually complete. simplistic and good. Mind you it does not have much depth. have to take it as it is.
Koltera 2 is an incremental idle RPG developed and published by Braymen that builds its identity around constant progression, automation, and creature collection. Expanding upon the concepts introduced in the original game, it offers a surprisingly large amount of content for a free-to-play title, inviting players into a world where efficiency and long-term planning are just as important as exploration and collection. Rather than focusing on action-heavy gameplay, the experience revolves around steadily improving systems, gathering resources, crafting equipment and items, and assembling a growing roster of creatures that help automate tasks and accelerate progress. The game's greatest strength lies in how it blends multiple progression mechanics into a cohesive package. Players begin with relatively simple gathering activities, but the experience gradually unfolds into a complex network of interconnected systems. Mining, harvesting, crafting, processing materials, and upgrading workstations all contribute to a satisfying progression loop that constantly rewards effort. Every new unlock feels meaningful because it often opens the door to additional mechanics, resources, or opportunities for optimization. This layered approach keeps the gameplay engaging even after many hours, as there is almost always another milestone to pursue. Creature collection plays a central role in the overall experience. With more than a hundred creatures available to discover, the game transforms what could have been a standard idle title into something more strategic. These companions are not merely cosmetic additions; they perform important functions by automating resource production, participating in expeditions, and contributing to overall progression. As creatures gain levels and eventually unlock advanced forms through awakening systems, they become increasingly valuable assets. This creates a strong incentive to experiment with different combinations and continuously improve one's roster. Automation is handled exceptionally well and serves as the foundation of the game's appeal. Many idle games eventually become repetitive due to excessive manual input, but Koltera 2 actively works to reduce that friction. As players unlock new creatures, machines, and upgrades, routine activities gradually become self-sustaining. The satisfaction comes from designing efficient production chains and watching them operate independently. Seeing resources accumulate while away from the keyboard reinforces the sense that every investment matters, making the game ideal for players who enjoy steady progress without constant attention. Another noteworthy aspect is the sheer amount of content packed into the experience. Multiple gathering skills, workstation specializations, dungeons, expeditions, crafting systems, fabrication mechanics, milestone rewards, and player-level progression all contribute to remarkable depth. The variety prevents the game from feeling one-dimensional, as players can focus on different objectives depending on their preferred playstyle. Some may prioritize creature collection, while others may concentrate on maximizing production efficiency or unlocking new crafting possibilities. This flexibility helps maintain interest throughout the lengthy progression journey. Visually, Koltera 2 adopts a straightforward presentation that prioritizes clarity over spectacle. The graphics are functional and easy to read, ensuring that important information remains accessible even as the number of active systems grows. While the visuals are unlikely to impress players seeking cutting-edge graphics or elaborate animations, they effectively support the game's management-focused design. Menus, resource indicators, and progression screens are organized in a way that allows players to monitor their growing empire without unnecessary distractions. The pacing may not appeal to everyone. Like many games in the incremental genre, Koltera 2 is designed around gradual advancement rather than instant gratification. Certain upgrades and progression goals can require significant time investments, particularly in the later stages. However, this deliberate pace also enhances the sense of accomplishment when major milestones are finally reached. Players who enjoy optimizing systems and working toward long-term objectives will likely appreciate the game's structure, while those looking for immediate rewards may find some portions slower than expected. What makes Koltera 2 particularly impressive is the value it offers. Despite being completely free, it delivers enough content and progression systems to rival many paid incremental games. The absence of aggressive monetization allows players to focus entirely on gameplay, while continued developer support demonstrates a commitment to refining and expanding the experience. The result is a title that feels generous, polished, and designed with fans of the genre in mind. Overall, Koltera 2 succeeds as a deep and highly rewarding idle RPG that combines creature collection, automation, crafting, and progression into a compelling long-term experience. Its extensive feature set, meaningful progression loops, and player-friendly business model make it an easy recommendation for fans of incremental games. Although its slow-paced nature may not suit every player, those who enjoy building efficient systems and watching them grow over time will find plenty to appreciate. Rating: 7/10
Try to be a creature collecting game but its also the most opaque part can't see req before metting invisible condition make the all thing feel bad you just stumble in the dark hoping it does something
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