
It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!
Modeled estimate, not a reported figure. How we estimate →
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About
KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY (Shiloh-Terra Schwartz) over 4 years.
A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!
Fight through waves of enemies using combo heavy combat!
Dodge waves of bullet hell chaos!
After beating a spoooooky tutorial and wicked boss fight, you unlock:
PvP battles with your friends
Combo practice in the Training Room
Endless Wave survival mode
"Fishbowl" Fight Spectating
KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.
Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!
I hope you enjoy exploring The World Shopping Center!
The fight is everything,
-PLUSHCATBOY



KNOCKOFF LIST OF NOTABLE MOVES:
Camilla:
Standing Light:
In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.
Aimed Heavy:
Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.
Amy
Standing Heavy:
Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.
Moving Light:
Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.
Blue
Aimed Heavy:
Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.
Aimed Light:
Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After hearing news it wil no longer receive updates, I can say that I feel like this game is too jank and unfinished for me to personally enjoy it. The pause menu has no options to go to main menu or skip the tutorial. No way to rebind keys. The movement on the skateboard doesn't make sense. The lag I previously experienced has been patched which I am happy about. The gameplay however is just still not there. I do like the small pause characters make when hit, almost like n impact frame. It does feel like you can get combo'd to death in those moments. That isn't the say the art direction and music isn't incredible. There should be sound sliders in the pause menu at least. I don't want to do the tutorial the moment I spawn into a fighting game. Let me play and host a lobby. I like the idea of a 2.5d fighting game and I wanted to see it succeed. At such a low price you could cop it and play with it for a bit, but I would say there are other beat em up's or fighting games worth your time and money. Best of luck to the dev.
me encanto la estetica y gamplay medio aburerido pero muy bueno para pasar el rato
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
визуал в этой игре что то нечто. тебя ху!вит но тебе это нравится
This game is extremely unfriendly and is the worst game I have ever played. It offers no freedom to the user and forces endless repetition of a mandatory tutorial, causing suffering. Therefore, if you are going to buy this game, go back immediately. Is there no way to access the damn menu?
Somewhere between twin-stick shooter and classic fighting game action, KNOCKOFF is wildly colorful in a slightly-numb slightly-fevered way, and is an obvious work of love. There are some issues - the relatively small size of the primary game loop, and occasional difficulty in navigating the Shopping Mall of Perdition are among them, but given the status of early access, the game will certainly address some of them. As long as the flashing lights and hallucinatory feeling of diving into the mind of the Socratic ideal 00s Scene Kid does not put one off, it's absolutely worth the small asking price of admission to see Something Different. A much more in-depth assessment will almost certainly be forthcoming at the game's release; this is a title that promises to be "like nothing you've ever seen" and there seems a fair amount of hope it'll accomplish that objective.
Interesting type of game, easy to play hard to master, would love to play the story mode and also for as little a 3€ i think you should check it out. Also it feels like the dark side of newgrounds somehow, if you are from the early 2000s and played or watched anything on the newgrounds website you know what i mean by edgy stuff
没什么手感
Cool game!
it epic
LOVE THE STYLE SO MUCH. has amazing potential... shame that it stopped development. i would really love for plushcatboy to continue the game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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