
It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY over 4 years.
A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!
Fight through waves of enemies using combo heavy combat!
Dodge waves of bullet hell chaos!
After beating a spoooooky tutorial and wicked boss fight, you unlock:
PvP battles with your friends
Combo practice in the Training Room
Endless Wave survival mode
"Fishbowl" Fight Spectating
KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.
Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!
I hope you enjoy exploring The World Shopping Center!
The fight is everything,
-PLUSHCATBOY



KNOCKOFF LIST OF NOTABLE MOVES:
Camilla:
Standing Light:
In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.
Aimed Heavy:
Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.
Amy
Standing Heavy:
Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.
Moving Light:
Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.
Blue
Aimed Heavy:
Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.
Aimed Light:
Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, Knockoff is a cool concept, with an awesome art style and I get a lot of time and effort was put into it. But the way the developer is acting is ..... childish? They expected it to make them $600 in 3 months after giving the game away for free and wanted $600 to make one new character and some more story content. I get development takes time. It takes effort. I've been working on stuff in the background and learning and growing for over a decade in that field, and I'm still not anywhere near releasing a game yet because I'm doing it when my muse and mentality allows. If the ART is the goal, people will come. It will take time, but people will come. If money is the goal, Working at McDonalds is going to get you $600 a LOT faster.... 8/10 game with an edgy "2000's scene gurl" artstyle. Very "creepypastaish". gameplay is a bit clunky and poorly explained, but that adds to the charm in it's way. Dev complaining that they didn't get a $600 funding campaign for their game, blaming the game industry after they gave the $3 game away for free, and saying things like "FINE LEAVE A NEGATIVE REVIEW IM GONNA GO CRY MYSELF TO SLEEP" like people pointing out issues with the game is an attack on them? 0/10 behavior. That's gonna make people NOT want to support you because then it becomes "Well I got $600 but people didn't support it more after that, you all suck my game deserves better." I hope the dev is well, but it's important to call out mental health issues so they seek help, and their recent behavior is absolutely mentally unstable and unrealistic. Play the game, separate the art from the artist, and be honest in your feedback. Don't flame them for their behavior, but don't sugarcoat it either. They made choices that lead them to the point they're at. Throwing their hands up and saying "I spent X time, I deserve X result" is not how making art works.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not liked much the commands but still recommend. Not recall how i get this but yet o-o/
me encanto la estetica y gamplay medio aburerido pero muy bueno para pasar el rato
没什么手感
This game is extremely unfriendly and is the worst game I have ever played. It offers no freedom to the user and forces endless repetition of a mandatory tutorial, causing suffering. Therefore, if you are going to buy this game, go back immediately. Is there no way to access the damn menu?
визуал в этой игре что то нечто. тебя ху!вит но тебе это нравится
Somewhere between twin-stick shooter and classic fighting game action, KNOCKOFF is wildly colorful in a slightly-numb slightly-fevered way, and is an obvious work of love. There are some issues - the relatively small size of the primary game loop, and occasional difficulty in navigating the Shopping Mall of Perdition are among them, but given the status of early access, the game will certainly address some of them. As long as the flashing lights and hallucinatory feeling of diving into the mind of the Socratic ideal 00s Scene Kid does not put one off, it's absolutely worth the small asking price of admission to see Something Different. A much more in-depth assessment will almost certainly be forthcoming at the game's release; this is a title that promises to be "like nothing you've ever seen" and there seems a fair amount of hope it'll accomplish that objective.
LOVE THE STYLE SO MUCH. has amazing potential... shame that it stopped development. i would really love for plushcatboy to continue the game.
it epic
Cool game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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