
It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!
Modeled estimate, not a reported figure. How we estimate →
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About
KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY (Shiloh-Terra Schwartz) over 4 years.
A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!
Fight through waves of enemies using combo heavy combat!
Dodge waves of bullet hell chaos!
After beating a spoooooky tutorial and wicked boss fight, you unlock:
PvP battles with your friends
Combo practice in the Training Room
Endless Wave survival mode
"Fishbowl" Fight Spectating
KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.
Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!
I hope you enjoy exploring The World Shopping Center!
The fight is everything,
-PLUSHCATBOY



KNOCKOFF LIST OF NOTABLE MOVES:
Camilla:
Standing Light:
In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.
Aimed Heavy:
Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.
Amy
Standing Heavy:
Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.
Moving Light:
Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.
Blue
Aimed Heavy:
Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.
Aimed Light:
Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super unique and fun beat-em-up/isometric fighting game mash up. I haven't played a ton of beat-em-ups but I love fighting games and this scratches a lot of the same itch as Smash Bros for me. The tutorial sets the scene and lays out the core movement and fighting mechanics well. I'm obsessed with the analog/vaporwave influenced aesthetic and liminal setting. The music pairs with it perfectly.
Tramsgender :3
the music is a absolute BOP. Also the graphics look rrrrreeeeeeeeeeeeeeeeaaaaaaaaaaallllyyyyyy cool.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a really cool and weird game, with lots and lots of style really sad the developer didnt get enough money to continue development, i really hope one day there will be enough support for this project for him to continue please support the developer if you can, this game is definitly isnt for everybody and is rough and hard to understand, but there really is something special here
I don't know what the ♥♥♥♥ is going on entirely the visuals are a bit all over the place sometimes (I haven't played much, admittedly, just hte tutorial) however I gotta say I'm very much enjoying what I've seen
The game isn't finished, and development has officially ceased. Not worth a purchase. There are plenty of [i]actually finished[/i] games on steam you can purchase instead
KNOCKOFF, iş ve okul arasında geçen 4 yıl boyunca tek bir kişi tarafından geliştirilen, türünün ilk örneği izometrik bir dövüş oyunu ve (zevkli) korku RPG'sidir! Mermi yağmuru mekanikleri ve dövüş oyunu dövüşünü bir araya getiren bu ÇILGIN Alışveriş Merkezi Dövüş Oyunu, daha önce hiç görmediğiniz bir şeye benziyor!
Look, Knockoff is a cool concept, with an awesome art style and I get a lot of time and effort was put into it. But the way the developer is acting is ..... childish? They expected it to make them $600 in 3 months after giving the game away for free and wanted $600 to make one new character and some more story content. I get development takes time. It takes effort. I've been working on stuff in the background and learning and growing for over a decade in that field, and I'm still not anywhere near releasing a game yet because I'm doing it when my muse and mentality allows. If the ART is the goal, people will come. It will take time, but people will come. If money is the goal, Working at McDonalds is going to get you $600 a LOT faster.... 8/10 game with an edgy "2000's scene gurl" artstyle. Very "creepypastaish". gameplay is a bit clunky and poorly explained, but that adds to the charm in it's way. Dev complaining that they didn't get a $600 funding campaign for their game, blaming the game industry after they gave the $3 game away for free, and saying things like "FINE LEAVE A NEGATIVE REVIEW IM GONNA GO CRY MYSELF TO SLEEP" like people pointing out issues with the game is an attack on them? 0/10 behavior. That's gonna make people NOT want to support you because then it becomes "Well I got $600 but people didn't support it more after that, you all suck my game deserves better." I hope the dev is well, but it's important to call out mental health issues so they seek help, and their recent behavior is absolutely mentally unstable and unrealistic. Play the game, separate the art from the artist, and be honest in your feedback. Don't flame them for their behavior, but don't sugarcoat it either. They made choices that lead them to the point they're at. Throwing their hands up and saying "I spent X time, I deserve X result" is not how making art works.
I Love this game!!! The music I love! the effects.. the story speaks to me
OMGGG I REALLY REALLY ADORE THIS GAME!!! SOOOOO MUUUCHCHHH!! ITS SO SO CHARMING AND CUTE AND AAAAAA!!! omggfffgggg pls listen to me!!!!!! *put my finger on ur lips* shhhhh shh<3 its ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥!!! SERIOUSLY!! plsplsplsplsPLS TRY IT!!! if ur interested!! the games personality is practically screaming out of it!!!! and its so funnn!!! OKAYOKAY!!!! DISCLAIMER!! THE STORY MIGHT BE A BIT SHORT RN!! BUT ITSDS A HIDDEN GEM!!!! IF U JUST WANT A REALLY REALLY COOL FIGHTING EXPERIENCE AND SMALL TASK AND ACHIVEMENTS ITS TOTALLY WORTH!! PLUS U CAN FIGHT UR FRIENDS!!! THATS AWESOMEEE!!! I WISH THE ONLINE MODE WAS A PART OF THE GAME!!!!!!!! AAAAAAAAAHHHFDFJHFGJHJD PLSSSSSAAASJFDD
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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