
It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY over 4 years.
A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!
Fight through waves of enemies using combo heavy combat!
Dodge waves of bullet hell chaos!
After beating a spoooooky tutorial and wicked boss fight, you unlock:
PvP battles with your friends
Combo practice in the Training Room
Endless Wave survival mode
"Fishbowl" Fight Spectating
KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.
Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!
I hope you enjoy exploring The World Shopping Center!
The fight is everything,
-PLUSHCATBOY



KNOCKOFF LIST OF NOTABLE MOVES:
Camilla:
Standing Light:
In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.
Aimed Heavy:
Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.
Amy
Standing Heavy:
Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.
Moving Light:
Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.
Blue
Aimed Heavy:
Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.
Aimed Light:
Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After hearing news it wil no longer receive updates, I can say that I feel like this game is too jank and unfinished for me to personally enjoy it. The pause menu has no options to go to main menu or skip the tutorial. No way to rebind keys. The movement on the skateboard doesn't make sense. The lag I previously experienced has been patched which I am happy about. The gameplay however is just still not there. I do like the small pause characters make when hit, almost like n impact frame. It does feel like you can get combo'd to death in those moments. That isn't the say the art direction and music isn't incredible. There should be sound sliders in the pause menu at least. I don't want to do the tutorial the moment I spawn into a fighting game. Let me play and host a lobby. I like the idea of a 2.5d fighting game and I wanted to see it succeed. At such a low price you could cop it and play with it for a bit, but I would say there are other beat em up's or fighting games worth your time and money. Best of luck to the dev.
Super unique and fun beat-em-up/isometric fighting game mash up. I haven't played a ton of beat-em-ups but I love fighting games and this scratches a lot of the same itch as Smash Bros for me. The tutorial sets the scene and lays out the core movement and fighting mechanics well. I'm obsessed with the analog/vaporwave influenced aesthetic and liminal setting. The music pairs with it perfectly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tramsgender :3
I don't know what the ♥♥♥♥ is going on entirely the visuals are a bit all over the place sometimes (I haven't played much, admittedly, just hte tutorial) however I gotta say I'm very much enjoying what I've seen
a really cool and weird game, with lots and lots of style really sad the developer didnt get enough money to continue development, i really hope one day there will be enough support for this project for him to continue please support the developer if you can, this game is definitly isnt for everybody and is rough and hard to understand, but there really is something special here
the music is a absolute BOP. Also the graphics look rrrrreeeeeeeeeeeeeeeeaaaaaaaaaaallllyyyyyy cool.
KNOCKOFF, iş ve okul arasında geçen 4 yıl boyunca tek bir kişi tarafından geliştirilen, türünün ilk örneği izometrik bir dövüş oyunu ve (zevkli) korku RPG'sidir! Mermi yağmuru mekanikleri ve dövüş oyunu dövüşünü bir araya getiren bu ÇILGIN Alışveriş Merkezi Dövüş Oyunu, daha önce hiç görmediğiniz bir şeye benziyor!
The game isn't finished, and development has officially ceased. Not worth a purchase. There are plenty of [i]actually finished[/i] games on steam you can purchase instead
OMGGG I REALLY REALLY ADORE THIS GAME!!! SOOOOO MUUUCHCHHH!! ITS SO SO CHARMING AND CUTE AND AAAAAA!!! omggfffgggg pls listen to me!!!!!! *put my finger on ur lips* shhhhh shh<3 its ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥!!! SERIOUSLY!! plsplsplsplsPLS TRY IT!!! if ur interested!! the games personality is practically screaming out of it!!!! and its so funnn!!! OKAYOKAY!!!! DISCLAIMER!! THE STORY MIGHT BE A BIT SHORT RN!! BUT ITSDS A HIDDEN GEM!!!! IF U JUST WANT A REALLY REALLY COOL FIGHTING EXPERIENCE AND SMALL TASK AND ACHIVEMENTS ITS TOTALLY WORTH!! PLUS U CAN FIGHT UR FRIENDS!!! THATS AWESOMEEE!!! I WISH THE ONLINE MODE WAS A PART OF THE GAME!!!!!!!! AAAAAAAAAHHHFDFJHFGJHJD PLSSSSSAAASJFDD
I Love this game!!! The music I love! the effects.. the story speaks to me
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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